Apart from being a GM, I’m also a Air Sim EC player (almost exclusively so these days), and I belong to the part of the community that actually enjoys the need to check your map for flying in sim, try to figure out position of targets to be able to find them…
Of course I’m also for implementation of tech that allows to display such info like navigational data on the maps if applicable (e.g. position of mission targets etc. on MFD’s as already implemented where applicable, maybe even possibility for real NAVAIDS and waypoints), IF REALISTIC, and using realistic displaying of such info in the cockpit.
And yes I also think that WT still has potential for a lot of growth in this regard (especially in high tier), and also I myself put work into suggestions going in this direction (e.g. simplified selection of mission targets for CCRP and their identification on the game map, improved weapons selection and configuration,…).
But I totally oppose “RB-style” markers overlaying the info the pilot actually got IRL to aid in Sim for some players, and especially so if they come as a script offering this advantage only for a few.
6.1. The following behavior constitutes unsporting conduct and is explicitly prohibited hereunder:
6.1.3. Installation or usage of unauthorized modifications to the Game client, using cheats or other software or devices that modify a Game process and/or original images produced by the Game (including the modification of a Game interface) to obtain an advantage in a Game without explicit authorization from Gaijin.
6.1.4. Other actions that violate the principle of fair play.
I mean, common sense maybe? Knowing the position of the enemy team when you’re not supposed to is kind of a red flag, don’t you think.
Also, judging by Stona’s post, the way you use the data needs to be looked at on a case by case basis, so you’ll have to interpret the TOS in its entirety, not only looking if something is explicitly allowed or disallowed .
if the addition is not proposed by the game itself, it cannot be used by everyone, making your assertion is forgetting console players for whom making this type of modification is much more complicated
Haha, maybe because for me this would be considered most obvious!
Okay, so player A somehow sees targets on his screen that others have to switch to map view to target.
Yes, that IS unfair.
Let’s look at a concrete example: I fly an A-10 and struggle to find those last pesky 105mm ATG’s. I see them on the map, but they’re hard to spot from the cockpit…
So hey, presto, use that script and see those guns nicely marked, if not in elevation, then at least their azimuth…
No, it doesn’t provide it in the cockpit view, only in a separate, abstract view you have to switch to, not as direct overlay!
It’s SIM we’re talking about here. If you’re so set on using a RB-style overlay, why not play RB?