Generally speaking, using localhost data to display overlays is considered fine and not a bannable offense. However, displaying enemy markers in a markerless mode incorporated into a compass-heading-style UI overlay, which our map tool doesn’t do, gives advantage over others players. This is clearly demonstrated in the video — this is where there’s a fine line as it can be considered an ESP overlay. While we won’t permanently suspend any account without a preceding temporary ban or a warning, we do not approve using this data in such way even if it is publicly available.
Apart from being a GM, I’m also a Air Sim EC player (almost exclusively so these days), and I belong to the part of the community that actually enjoys the need to check your map for flying in sim, try to figure out position of targets to be able to find them…
Of course I’m also for implementation of tech that allows to display such info like navigational data on the maps if applicable (e.g. position of mission targets etc. on MFD’s as already implemented where applicable, maybe even possibility for real NAVAIDS and waypoints), IF REALISTIC, and using realistic displaying of such info in the cockpit.
And yes I also think that WT still has potential for a lot of growth in this regard (especially in high tier), and also I myself put work into suggestions going in this direction (e.g. simplified selection of mission targets for CCRP and their identification on the game map, improved weapons selection and configuration,…).
But I totally oppose “RB-style” markers overlaying the info the pilot actually got IRL to aid in Sim for some players, and especially so if they come as a script offering this advantage only for a few.
Oops, accidentally removed that post. I’ll repost
Then remove it. Update your terms of service. How is someone supposed to find this information. Go diving through old forum posts?
Terms of service are clear enough:
6.1. The following behavior constitutes unsporting conduct and is explicitly prohibited hereunder:
6.1.3. Installation or usage of unauthorized modifications to the Game client, using cheats or other software or devices that modify a Game process and/or original images produced by the Game (including the modification of a Game interface) to obtain an advantage in a Game without explicit authorization from Gaijin.
6.1.4. Other actions that violate the principle of fair play.
Guess what an aimbot does: An “addition” of info to help identify and aim at players that others don’t have…
I mean, common sense maybe? Knowing the position of the enemy team when you’re not supposed to is kind of a red flag, don’t you think.
Also, judging by Stona’s post, the way you use the data needs to be looked at on a case by case basis, so you’ll have to interpret the TOS in its entirety, not only looking if something is explicitly allowed or disallowed .
This doesn’t do this.
Nor this.
Technically this isn’t War Thunder’s interface
Putting information at 8111 and then not allowing it’s use is very confusing.
Addition as in we are adding to the content on the screen
why are you not talking of this one, maybe cause this addon isn’t fair ?
Exactly.
Info that’s you’re not supposed to have on the screen in this game mode.
But you do have it, the game provides it.
Everyone can use it, how is it not fair.
No, the 3rd party software provides it on your HUD.
No, it’s literally the game that provides the info
It isn’t though, is it? If it would be provided by the game, you wouldn’t need a third party software to overlay the info on your HUD.
if the addition is not proposed by the game itself, it cannot be used by everyone, making your assertion is forgetting console players for whom making this type of modification is much more complicated
It’s not drawn by the game, but it’s provided by it
Haha, maybe because for me this would be considered most obvious!
Okay, so player A somehow sees targets on his screen that others have to switch to map view to target.
Yes, that IS unfair.
Let’s look at a concrete example: I fly an A-10 and struggle to find those last pesky 105mm ATG’s. I see them on the map, but they’re hard to spot from the cockpit…
So hey, presto, use that script and see those guns nicely marked, if not in elevation, then at least their azimuth…
No, it doesn’t provide it in the cockpit view, only in a separate, abstract view you have to switch to, not as direct overlay!
It’s SIM we’re talking about here. If you’re so set on using a RB-style overlay, why not play RB?
Sure console players can’t have it drawn on their screen, but can have it on their phone, laptop or something else