Although, those two solutions won’t help solve the issue of one-spawn leavers.
Sure, I would like that if I know my team is crumbling with no hope of winning or if I know my team doesn’t need any help winning against a couple more players, but so would that encourage people to one-spawn leave too.
Spawn protection works both ways.
It’s annoying for the spawn camper to have to wait for it to expire so that they can kill an enemy (who is already shooting and killing players), but it is also annoying for the spawner to just spawn in and instantly die without being able to retaliate by a spawn-camper, especially early on in the game.
A lot of Top KPS and K/D players on the leaderboards either play low tier (and seal club there), use a lot of great CAS vehicles, or wipe games by spawn camping ( I don’t want that to become any easier, as it genuinely is a scummy way to play).
There are many reasons why teams like those crumble so quickly and easily including:
- Incompetence of teammates (particularly those who just bought a top tier premium and are new to the game), making people want to just move on to the next game, as there is no hope in saving the match.
- Inability to spawn in again (due to lack of vehicles), especially from those who buy top tier premium vehicles and are trying to grind a particular country.
- People wanting to only play one particular tank or aircraft
- Inferior / overpowered vehicles and general inbalance, causing snowballing in matches.
- Idea that early game positions is key to doing well, and if they die early or have done well enough (in their eyes), then they do not / should not need to spawn in again, and instead move on to the next match.
- Not wanting to play (full) uptiers.
- Not wanting to play on ‘Bad’ maps.
That’s just to name a few underlying issues that I recogonise from playing around 18,000 matches of War Thunder, and this list doesn’t necessarily just correspond with Top Tier issues (albeit it is definitely more pronounced there), but as a problem seen in most BRs.
I believe most of these problems can be fixed (some easier than others to be fair), and you would start to see more healthy teams if they get addressed.