Time to stop the one death game exits

Although, those two solutions won’t help solve the issue of one-spawn leavers.

Sure, I would like that if I know my team is crumbling with no hope of winning or if I know my team doesn’t need any help winning against a couple more players, but so would that encourage people to one-spawn leave too.

Spawn protection works both ways.
It’s annoying for the spawn camper to have to wait for it to expire so that they can kill an enemy (who is already shooting and killing players), but it is also annoying for the spawner to just spawn in and instantly die without being able to retaliate by a spawn-camper, especially early on in the game.
A lot of Top KPS and K/D players on the leaderboards either play low tier (and seal club there), use a lot of great CAS vehicles, or wipe games by spawn camping ( I don’t want that to become any easier, as it genuinely is a scummy way to play).

There are many reasons why teams like those crumble so quickly and easily including:

  • Incompetence of teammates (particularly those who just bought a top tier premium and are new to the game), making people want to just move on to the next game, as there is no hope in saving the match.
  • Inability to spawn in again (due to lack of vehicles), especially from those who buy top tier premium vehicles and are trying to grind a particular country.
  • People wanting to only play one particular tank or aircraft
  • Inferior / overpowered vehicles and general inbalance, causing snowballing in matches.
  • Idea that early game positions is key to doing well, and if they die early or have done well enough (in their eyes), then they do not / should not need to spawn in again, and instead move on to the next match.
  • Not wanting to play (full) uptiers.
  • Not wanting to play on ‘Bad’ maps.

That’s just to name a few underlying issues that I recogonise from playing around 18,000 matches of War Thunder, and this list doesn’t necessarily just correspond with Top Tier issues (albeit it is definitely more pronounced there), but as a problem seen in most BRs.

I believe most of these problems can be fixed (some easier than others to be fair), and you would start to see more healthy teams if they get addressed.

Replying after 2 months, classic Vamilad 😅

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You always know when they lock one of his threads because he will go and spam the same thing in a bunch of old threads of a similar topic.

Like him necroing 6+month old threads about the hellfire last week.

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Hello. I am a one death leaver (for some situations), I will tell you why.

I will not go over “I only have one tank” thingy or premium boost thingy, as they are repeated to end already.

I am not particularly good at the game, so my experience, is even more relatable.

Some reasons:

- Extreme BR compression. the 7.0-10.0 BR is particularly bad.

Stabilizer
APFSDS (High velocity, high penetration)
Laser rangefinder
Thermal sight

I will not play a IS-4M against a TURM III. It is humiliating and feed free kills to the enemies. The light tanks like TAM are also more survivable than IS-4M due to frontal engine layout; Of course, this is a matter for another topic to debate so I wont talk too much about it here.

- “Hull down” map designs

Vast majority of maps are horribly designed and designed to be one sided.

Fields of Poland is a good example. Too big, too open, and one sided.

Modern tanks have good turret armor, fast speed, and gun stabilizer that gives massive advantage to the defending side. Shoot and scoot tactics are extremely effective.

- Powerful CAS

Tied with the above point, a plane can have many guided missiles/bombs. This isn’t the only issue, but the open maps.

- Even worse BR compression of airplanes

While air RB compression is also bad, my F-20A can face Eurofighter, with only 2x Aim-7F and we know Eurofighter is a 4.5gen airframe in terms of flight performance (yes, I have the plane myself it can go 1500kph and more in sea level)

- Toxic community

I don’t care about stats much, but many others does. When you’re in such a disadvantaged position, and “merit” in the community is based on your KD, I can see why people don’t want to risk it.

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Or maps that are twice as big and the bases are a complete margin of the map, being able to choose the grid from which to leave and thus making it much more difficult to spawn camp, since you wouldn’t know from which part the enemy would appear.

Hello. I am a one death leaver (for some situations), I will tell you why.

I will not go over “I only have one tank” thingy or premium boost thingy; they do matter, but they are just one of many factors.

I am not particularly good at the game, so my experience, is even more relatable.

Some reasons:

- Extreme BR compression. the 7.0-10.0 BR is particularly bad.

Stabilizer
APFSDS (High velocity, high penetration)
Laser rangefinder
Thermal sight

It is far fairer for a M1 KVT (10.7) to fight a Leopard 2A7 (12.0) than a IS-4M (7.7) vs a DF105 (8.0)

I will not play a IS-4M against a TURM III. It is humiliating and feed free kills to the enemies. The light tanks like TAM are also more survivable than IS-4M due to frontal engine layout.

- “Hull down” map designs

Vast majority of maps are horribly designed and designed to be one sided.

Fields of Poland is a good example. Too big, too open, and one sided.

Modern tanks have good turret armor, fast speed, and gun stabilizer that gives massive advantage to the defending side. Shoot and scoot tactics are extremely effective.

I will not drive for minutes just to be sniped from someone “teleporting” to a new position (not exactly; just describing their fast speed)

- Powerful CAS

Tied with the above point, a plane can have many guided missiles/bombs. This isn’t the only issue, but the open maps.

I will not serve as a free kill, and I will not pay SL to become one.

- Even worse BR compression of airplanes

While air RB compression is also bad, my F-20A can face Eurofighter, with only 2x Aim-7F and we know Eurofighter is a 4.5gen airframe in terms of flight performance (yes, I have the plane myself it can go 1500kph and more in sea level)

- Toxic community

I don’t care about stats much, but many others does. When you’re in such a disadvantaged position, and “merit” in the community is based on your KD, I can see why people don’t want to risk it.

If you were to suggest anything is overpowered or underpowered, you’d get your stats posted everywhere, as if “unskilled” players does not have the rights to complain about a tank/plane/ship.

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It is normal to assume that player who does overall bad will think that something is overpowered when it is not.

Same goes with things in normal life

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Please don’t compare game and real life experience because is totall different world.

Because in normal life You tend to not listen to someone with experience in certain field over someone who is known for having troubles understanding it?

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Is that even a question using question mark and always “You” is how you answer to anyone who disagree with you answer.

Thanks for providing a proper feedback to the said conversation instead of derailing the topic when things are getting out of Your hand.

I point our Your hand that you can’t stand critics.

I can’t stand cricits that is why I’m responding to the conversation over trying to derail even further into topics that aren’t about WT?

Should we go back to the topic of how experienced players know more than ones who are having trouble playing the game? Because this is to what I have replied to and provided example. I would love to hear some counter-arguments about it or examples proving me wrong so we could have a proper discussion.

Okay, back to topic. Experience players know indeed more about the game and inexperience players are slowly learning the game but the different opinions also clash with each other in forum.

It doesn’t change the fact that more experienced players know better about how game works and what is balanced/unbalanced thus as K/D shows how experienced someone is, is a good merit in checking if someones words have any significance

As for example:

10 players who overall do around 1 K/D say that vehicle “X” is unbalanced (good). When You check their profile, they do less than 1 K/D in such vehicle.

1 players does overall around 3 K/D and says that vehicle “X” is unbalanced (bad). When You check his profile, he does badly in said vehicle.

So, which person is more reliable?

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Omg, everyone has right to complain regardless of K/D in forum. Instead pointing they K/D just tell them what went wrong and how improve in battle. They will learn and accept they fault rather then shaming these inexperience players.

So no response to what I have said? Thanks again for this fruitful discussion where both sides are able to provide pro and against arguments.

No one is shaming anyone.

K/D is visible for everyone and shows how good/bad You do overall and in certain vehicles providing proper knowledge to understanding where the problem is. If You are ashamed of Your own in-game stats it only means that deep down You understand where the problem is.

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Give me time to respond using the right words to answer your comment, experience and inexperience player. Normally experience player would be more reliable then inexperience player.

Just bringing k/d in forum discussion to prove someone wrong is already shaming people about they performance and blame the player itself.

Agreed, the primary challenge in war thunder is locating and destroying enemy vehicles, every other element of the game is subordinate. The ability to capture points, assist the team, control the map all comes down to being able to defeat and repell the enemy. K/D as much as people don’t like to cite it is a strong indicator of skill, people need to understand that skill in war thunder is not a reflection of their character and shouldn’t attach their self worth to it. By extension, if someone tells you your opinion is flawed and cites evidence suggesting your lack of mechanical understanding of the game as it exists, while blunt and possibly hurtful isn’t altogther unwarranted.

As for experience, I would agree in part. I’ve been playing the game for nearly a decade but there are players who started 6 months ago that are likely more talented and have better intuition when it comes to understanding the vehicles and gameplay. That is to say experience isn’t a great indicator.

Additionally there are many people who understand and can thoroughly explain the theory of good gameplay and meta, but can’t actually act out their ‘theory’ in battle, not that the theory is incorrect but rather they lack the mechanical skill to act it out. So a poor or average in game performance doesn’t mean they are wrong, or less correct than a person with higher stats.

There’s also the odd person with quite reasonable or even good stats that stills comes onto the forums making ludicrous suggestions for balance and gameplay that scream ignorance.

I would also like to add that perspective more than experience dramatically impacts perception. There’s many reactionary and emotional threads that pop up with complaints that in my opinion show a strong lack of reflection. I think havung broader horizons than war thunder, especially other competitive multiplayer games only improves a players perspective when discussing war thunder. Having real life experience in competitive sports or games I think is invaluable when discussing the ‘fairness’ of gameplay

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No, F-20A is 12.7, whereas Eurofighters are 14.0.
You cannot see them unless you uptier yourself by playing with someone using a 13.0.