There’s a lot wrong with it but I don’t care enough to explain in detail
way too late to get riled up about it now as imo selling prems that can see top tier MM is just a bad idea and Gaijin having been doing it since the XM-1
There’s a lot wrong with it but I don’t care enough to explain in detail
way too late to get riled up about it now as imo selling prems that can see top tier MM is just a bad idea and Gaijin having been doing it since the XM-1
I think most people have a problem with them only using 1 single vehicle, not managing to achieve anything and not even have a back-up
Nobody is gonna complain about the low lv using a premium if he’s actually getting stuff done
Problem is when they can’t even tell if the vehicle 4 meters infront of them is a friendly and where they need to shoot to actually pen
I KNEW who made this post just from the title.
YES there is inherent problems with new player buying a top tier premium. I will proceed to correct you once again.
Irrelevant we are talking about new players unfamiliar to how the game works.
would make things easier if it wasn’t for top tier being where sweaty players live, and the players that got there naturally (most of the time) being battle hardened enough to hammer the hell out of anyone new to the game without much thought, it takes a long long time to get to top tier on a free to play account so you gain plenty of wisdom which a new player is yet to acquire.
you cant expect a new player to understand how to utilise radar RWR, countermeasures and missiles when they’ve only used a biplane beforehand in the very badly done tutorials. and they are facing players that were here for those mechanics being implemented years ago and have grown with them.
A new player is going to be scared off by instantly needing to know multipathing, notching and advanced manoeuvres to avoid sticky situations.
you’re facing battle hardened players that know where to shoot just like in ground, they arent going to understand lead indication or weakspots or even how to identify different vessels to learn weakspots.
you only think this as the average new player is above par to you statistically
its the worst part of the game, vehicles are modelled wrong and maps don’t compliment the gameplay
get an easy 100 bucks out of a new player for the cost of low player retention. Great short term but if you keep people playing for a long time over the longer period there’s a higher chance of getting more dosh out of the player.
I wouldn’t call it anti player to have protections in place to stop new players having their skulls kicked in by the veteran players that can identify the tank and variant from kilometres away.
the vehicles slot being gold doesn’t make you learn a vehicle faster, if you think so then you have experienced a placebo effect
Technically correct however with how good the economy is now its extremely hard to actually lost SL unless you really, really suck. Like how a brand-spanking new player will.
if your only vehicle at a BR is a clickbait or fuji for 300+ battles until you have a lineup that isn’t vehicle diversity but an anti vehicle diversity situation
its not even 10,000 SL to repair top tier vehicles 99% of the time, battleships just below 40,000 per repair but you make substantially more SL per naval match to ground or air.
playing even sub par you will still break even almost always, the SL economy is very good now as I said prior.
.
Paying to progress hurts player development and growth, and they lost money in a game they don’t want to play anymore because they bought their way into the equivalent of a high level ranked lobby
I get the prem buyer. vehicle mods in this game is fucking ridiculous. i dont need to pay for working elevator, aileron and stabilizer.
What was the winrate for all these level 100 players?
The easier/faster access all players have to all areas of the game, the better. Full stop.
You’re not “owed” good teammates. Not in WT, nor in any other online multiplayer game.
Are you talking ground?
K/D means nothing in ground since every ground battle is Domination.
A player can have zero kills and still be a major factor in his team winning by capping.
And why are assists not real stats?
You get a score for them and rewards. Crippling a vehicle so someone can finish off an easy kill can employ more skill than just shooting a stalled tank in the flank…
Thats your understanding and what a lot of people understand. But rest assured that if you do this in AirRB, all will ignore you.
In AirSB, it would be cool to have a mission roster, on which people could be assigned to an ATO. Then all allies would see who is assigned to what and can save himself the time to fly fully loaded to a base which a second before you another teammate eliminates. Waste of time.
I have submitted several times the idea of such a roster to GJ, till today, no signal of improvement.
Assists are inferior to kills.
Only thing where I think assists could be buffed is with introducing severe damage just like in air.
Would you feel better if those vehicles were regular tech tree type 90?
so the one guy in one battle = whole community?
Got it, really logical
There werent more Type 90s from TT except this one with nuke.
Well that’s just your opinion.
And what about the rest o f my post?
I’ve seen some players with high KD ratios who are absolute garbage in this game.
They barely move out from the spawn area, kill 1 or 2 random tanks that come into view, and maybe end up with 0 or 1 death. But they did nothing to help the team win - did not prevent caps or help cap. Low deaths, but also low score cuz all they did was sit near the base.
Then there’s players who have ratio around 1 (or maybe even lower) because they take risks to win the battle. They get to the cap and hold it as long as they can. Maybe even the entire battle - as the enemies tickets count down.
KD ratio is no proof that a player is effective in ground battles since ground battles are all about domination.
That’s why kills per spawn is better indicator
I’d rather they weren’t learned at a tier where it’s expected that you know something about the game and can contribute to team success without being a general burden to society.
These stats are significant enough that in any other game, the devs would take a serious balance pass at the offending parties.
Gaijin’s business is not my concern when it negatively impacts my gameplay experience. Morons bringing their epic A-10A (Early) to Top Tier to back up their AIM and Click Bait, before getting blown out of the sky and wasting 800SP is a problem for me when they’re my teammates.
Literallly how? Greater activity at the expense of the quality of the experience? Half your team ODL’ing because they filled their diapers when the scawy T-90 or STRV one shot their dumb asses? Explain your case.
This is the only actual problem here.
All players of all skill levels belong at all BRs.
11 out of 16 players were premiums that left after a single death. Our top team got stomped in the first few minutes as most of our team felt the need to rush straight in and leave immediately.