Are you sure that’s true? really??
Well then, why doesn’t my PlayStation edition have ULQ? Is this a bug???
Well,that one is on Sony. And you being console peasant and not true PC master race.
The fact that I am one of the players remains unchanged. It’s ridiculous to argue about such a thing.
common console L.
Like it or not consoles play by different rules. That’s why you get an aimbot for tracking planes though hills.
I agree. Remove ULQ.
Hardware is pretty cheap nowadays, so there is no need for ULQ.
If some regions can’t afford that, just put the poorer regions in a general server.
Or, if you run medium/low graphics settings, you get put in a ULQ server region. Where all ULQ players from over the world are in.
This would be more fair for people who have better pc’s.
and you choose to abuse it, there you go
Aim assist is practically useless in RB/SB since it can’t be used there. I’d completely forgotten it even existed until you pointed it out lol.
Can I ask you a few questions?
Is lowering your engine volume “abuse”?
What should be the target FPS for the setting not to be “abuse”. What I mean by that should people be forced to increase their settings until they reach some FPS target and what should that target be?
Would using a purpose built gun for precision competition shooting “abuse” over using a better looking tricked out Gucci AR-15?
Are there any other in game settings that are “abuse”. Is disabling “join started battles” option abuse for example?
…in a first world country
ulq should not be implemented as it is right now - it literally removes a layer of ground
said live service game would lose like 20-30% of its playerbase overnight if ULQ gets removed
WT is actually an incredibly well optimized game - it runs on 2008 hardware lmao
i would rather have the game look like it does now than have it run like ass
Lowering your engine volume in-game is undeniably an exploit. It’s been proven to provide a competitive advantage, just as disabling grass in tank sights grants a clear visual edge. These settings may appear harmless because they’re available within the game, but in practice they distort balance.
Now, I fully understand the FPS debate. Nobody wants to play at 30 FPS, or even 60, when smooth performance is critical. Personally, I run a Nvidia RTX 4090 paired with a 4K OLED monitor, maxed out with ray tracing enabled at 3840 × 2160 resolution. I cap my framerate at 90 FPS, not because I can’t go higher, but because I don’t want to overstress my CPU/GPU. That’s a conscious choice for stability and longevity, not a compromise.
But beyond performance, this game is riddled with smoke-and-mirror tactics. Take Battle Rating (BR) balancing: using ammunition types as a balancing factor is questionable at best. Or consider how crew render distance is tied to crew skill a mechanic that feels less like realism and more like monetization.
These design choices don’t enhance competitive integrity; they create artificial barriers.
The developers market this as an “e-Sports Ready” title, yet the reality is far from it. ULQ settings, audio manipulation, and toggleable visual options all remain within the rules simply because they’re built into the game. But their impact is enormous, undermining fairness and consistency across the player base. Instead of a level playing field, we get a patchwork of advantages and disadvantages depending on how far players are willing to bend the system.
Let’s not forget the game’s original promise: historical accuracy and realism. It even earned a Guinness World Record for the largest number of vehicles in its genre. Impressive on paper, but how many of those vehicles are just copy-paste variants? The sheer volume of recycled content dilutes the achievement.
At the end of the day, the pattern is clear: as long as premium vehicles keep rolling out, the deeper issues are ignored. Balance, fairness, and authenticity take a back seat to monetization. What could have been a truly competitive, historically grounded experience has instead become a showcase of shortcuts and compromises and its hard for me to say this as i love the game and I’ve supported it for 13 years, what i really want is change, and its nothing personal when i make these statements to people, but the more you look into the game, the easier it is to see what’s happening.
P.S sorry for the wall of text
I don’t even use ULQ. However I don’t use it as a scapegoat for blindness.
I don’t either, but many players don’t realise just how complex the mechanics are. For example, a tank can literally be right in front of you, yet if your crew’s visual skill isn’t sufficiently upgraded, it won’t even render on your screen.
The situation becomes even trickier when you’re working with a teammate who lacks strong radio skill, what they see won’t necessarily be transmitted to you, leaving gaps in your awareness. (thats just 2 examples)
This highlights that there’s far more to the game than simply toggling ULQ settings. Crew skills, communication mechanics, and situational awareness all play a huge role in shaping the experience.
If we genuinely want to improve the game, we need to consider every layer it offers, from technical performance to gameplay depth, rather than focusing on a single aspect. (i have to admit the ULQ has been an ongoing topic for the last 10 years, personally i don’t think it would go away, id like to think it would but, nothings changed)
Then why are you are complaining about it?
I wonder what pro players in CS do. Sure they don’t play at min settings at 800x600 stretched to 21:9 for a competitive edge.
Players are defending these mechanics and exploiting them, despite having more than capable PCs that could easily run the game on High or Maximum settings. They hide behind the excuse that “it’s in the game, so it’s acceptable,” but that’s exactly the issue I have.
Instead of playing fairly, they’re artificially inflating their stats to make themselves feel superior in what should be a well-balanced experience.
The reality is that every player who leans on this exploit isn’t just casually enjoying the game, they’re sweating it out, desperately chasing every possible advantage over others. It undermines the integrity of the competition, skews the balance, and turns what should be a test of skill into a race to abuse loopholes.
At its core, this isn’t about optimization or accessibility; it’s about manipulating the system to gain bragging rights, and that erodes the spirit of fair play for everyone else.
It’s ironic how bending the rules for personal gain is often celebrated as being a “pro player.” That’s exactly what’s happening here, which is why there’s so much debate around ULQ and whether it should be made fair for everyone.
Some people oppose it because they clearly recognize it as an exploit, while others defend it simply because they’re benefiting from it.
Honestly, I don’t know how to make this point any clearer.
ULQ isn’t even the optimal way to play the game.
It’s pretty clear you’re one of those players who sweats every detail, squeezing every ounce out of the game just to gain an edge over others.
The way you’ve responded already shows you’ll defend your stance no matter what, and honestly, I wouldn’t be shocked if you’ve even tinkered with your config files to push things further.
You come across as the type who thrives on min-maxing, chasing every possible advantage, and then doubling down when challenged.
I’ve also just noticed your profile card, make so much sense now, thank you for that lol
ULQ should not be available for computers with dedicated GPUs, it should be an option for integrated graphics only.
They are not pro players because they play on those settings they are pros because they are the best😭
What happens if ULQ is removed? Are you going to complain the next lowest settings? Where would it stop?