I understand people may complain with just the title, however it has been 13 years since WT started and in that same year the Nvidia Geforce GTX 600 series came out (4GB VRAM on the GTX690), now you can find a 1080 or equivalent for less than 100 euro if you are looking hard enough, and a lot of places are now throwing away their windows 10 PCs because of EOL for that OS so you can snag a decent base for a PC.
I get that when the game was very early it was important to have so a larger playerbase can be create, however the latest premiums cost as much as that used 1080.
I used to run this game in an i5-6400 ,GTX1060 6GB and 16GB of RAM at a rather high FPS, before that I used a laptop with a GT630M (a laptop GPU from 2012) and that ran the game fine at medium settings, turned off some effects that I didn’t need and boom a playable experience. I used that laptop until 2020 and upgraded to that old desktop, then in 2023 and 2024 I upgraded to a Ryzen 5 5600 and 4070S.
Supporting hardware that needs ULQ to run is honestly keeping the potential of the game engine back, working around the cheapest oldest components does limit what can be implemented, a decent chunk of devs are ditching even the previous console generation.
With War Thunder being a live service game it has to move with the times.
I know already that a lot of people that want to keep it will only say that due to losing their advantage over other players.
- ULQ is not needed anymore
- ULQ is still needed
My stance is that with ending ULQ support, will be beneficial in the long run.
Coming from a business perspective if a user is unable to upgrade their system to be above ULQ and run at 60fps at 1080p, then they most likely lack the buying power for any premium content and if you are buying premium content over upgrading your aging PC, shame on you. (yeah this ended up sounding more harsh and heartless than I meant it, but will keep it cause I don’t wish to hide that mistake)