You’re missing the point it’s about FAIR PLAY.
Settings like ULQ distort the balance of the game, giving unfair advantages to those who exploit them. It’s not about skill; it’s about stacking the deck. The only people defending ULQ are the ones desperate to cling to that edge, even if it means undermining the integrity of the match.
When I score a kill in War Thunder, I do it the right way, on full graphics, ray tracing enabled, running at 4K (3280 × 2160) with 90 FPS. That way, I can rest easy knowing every victory was earned honestly, without shortcuts, without exploiting loopholes.
My success comes from skill, not from bending the rules. That’s the difference between playing fair and gaming the system.
Furthermore, I couldn’t care less about my K/D ratio or personal stats.
That’s what so many modern players obsess over (maybe its my age, i don’t know)
Thanks to titles like Call of Duty and Battlefield, where numbers have become the end-all metric. But for me, War Thunder isn’t about padding stats or chasing meaningless ratios. It’s about teamplay: capturing points, supporting allies, coordinating pushes, and ultimately securing victory for the squad.
I don’t waste time looking for exploits, glitching through buildings, climbing terrain that’s been deliberately closed off, or abusing mechanics for cheap tactical advantages.
That’s not skill, that’s gaming the system. My focus is on playing the match as it was meant to be played, with integrity and respect for the battlefield.
And this goes far deeper than ULQ.
ULQ is just one glaring example of how fairness gets skewed. Addressing it would be a step toward leveling the playing field, ensuring that every player, regardless of hardware or settings, competes on equal terms.
At the end of the day, it’s about creating a game environment where victories feel earned, not exploited, and where the community thrives on honest competition rather than loopholes.