I can definitely agree with this. The most Balanced the game ever felt was getting Norway back to back in 2016. Germany had to take off while allies Got an airspawn and it seemed to be a pretty even win/loss rate for US back then
These maps also gave much greater gameplay variety than the current slop fest of every map having the same layout with the same objectives. Every single map back then was unique in its own way.
Its just skill issue.
My friend gets 3-5kd in everything - his favorite prop in the game is the p51.
After watching him loads after i die early in game … it takes levels of disipline il never have. Most other players dont either.
Air spawns for some of if not the best props in the game is just lol
Those are pretty decent planes
So lets say this idea goes through and US planes are co-alt with their opponents. Then US planes instead of spending more time for altitude and speed, they can prioritize speed to become untouchable through horizontal separation and linear retention. In fact you can utilize these tactics currently and let people fly above and/or behind you given appropriate horizontal separation.
The obsession with altitude and climb rate is understandable but altitude means very little if it cannot be converted back into sufficient straight line speed. We can take an extreme example and use the He 162 A-2 at 6.0. Classic early jet with poor acceleration and mediocre retention but excellent top speed. Once it gets its speed up it cannot be attacked unless the pilot makes an error or a head-on. The proper playstyle is boring long slashing attacks with wide loops to always keep separation. So yes longer games would benefit this sort of playstyle but the fact is that barely anyone playing US air does this. Many of them mow the lawn or barely climb to take the first head on available. Could you imagine a full team doing this, hell even half would be enough to improve US winrates to a respectable level.
That’s why the most broken prop planes are the ones that can back up their excellent climb rates with other traits that synergize. For example the Yak-3U, P-51H and F2G have excellent climb and top speed to quickly run down people it holds the altitude advantage over.
Sim control Corsairs had their bug removed.
I dunno if it affects instructor mode, but probably?
Used to be your elevator wouldn’t deflect enough to push you over critical angle of attack making it possible to pull your stick into your gut and experience no difficulties with retaining control.
I gave it a quick test.
Doing that makes you spin out pretty violently - as historically accurate.
However, it also boosts your instantenous turn significantly.
F4U-4 instantenous turn if you disable instructor (30 minute fuel):
(Left-hand turn, in direction of engine’s own left-turning tendencies)
(Right-hand turn, against engine turn)
Both examples involved rudder, but I over-pulled and spun out in both cases. Need practice with the new FM to give consistent data but she can easily do it if you’re more careful and practiced than I am.
I used to play Air RB with a hotkey to switch to full-real control, and I tab the elevator in high frequency ( human PWM) to control the AoA above the instructor limit but right around the critical AoA. That gives significant advantage in manuevering in Air RB.
tbh thats usefull against properly good players, but in 99% of cases people dont even use flaps or control speed properly so you can just play half decent and have a very good score.
but maybe people are better these days, i tend to stick to top tier as thats where i have most fun
And the F4U-4 can use its gear as air brakes
I feel like mustangs suffer cuz they are pretty mid. Their only bonus in ww2 was that they had a good range, which is useless in war thunder.
Well, they are also very fast and have very good energy retention.
Once they were up in the air they could just hit and run you all day long.
As a lone fighter the P-51 isn’t all that amazing for WT gameplay.
Can’t you just run away in American stuff? The few times I play propellor stuff usa is always catching me even at low altitude. Like sure that doesn’t guaranteed mean they’re good but if you’re cautious just cause an enemy has a big height advantage doesn’t mean you are guaranteed dead.
Only usa plane I’ve actually played is the p38k though so I can’t really speak. Felt like if the people I targeted dove then I couldn’t do much and would just die later because a random guy I never saw got to my altitude and I couldn’t do much. Guess I was helping my team by getting people to dive though. Unlike p51 I wasn’t able to outrun people to save myself
Fw 190s, Yaks, and Spitfires/Typhoon tend to outrun U.S. planes.
Simply wrong.
They easily outrun P-51Ds. The only U.S. planes that can outrun a decent portion of their competition is the P-51H-5, some specific Corsair models, and some specific P-47 models.
Simply wrong
They definitely do since the last update at least near sea level
I am not aware if anything has changed in the last patch but he is not referring to some recent change. He has always believed what he says.
Fw 190 D-9 has been outrunning everything except high energy Corsairs and Thundersbolts for as long as I’ve had it.
If we are talking in terms of sea level speed there is a nice chart for it. War Thunder Top Speeds at Sea Level - Google Spreadsheets
Do note that these tests use MEC to push the plane to its absolute top speed without regard for thermals so certain planes in actual play will not get close to these listed speeds without burning out their engine.
There is another set of very useful info charts made by MOBB that does display AEC top speeds (in IAS) at multiple different altitudes so you can compare. Air RB - Performance Guide - User guide & Main Page