The ticket gamemode, auto bleed biased to a team and "remove ground units to win" is stale, rewards the unskilled player and ruins the experience of the average fighter playa

There’s nothing better than getting tangled in a 1v4 with your almighty, overpowered and undertiered F4U-4B corsair against four 109 K4’s, and in the five minutes you’ve been fiddling with their thangs, the do335 that has been sweeping the floor removes all the tanks and your team can have managed to swoop the entire enemy, your bombers half destroyed the enemy airfield and get the upper hand, that if the sh!***r that has been ground pounding has been alone, be sure he won the game by clicking nose down. The only skill requirement for that, is just not crashing. Please, how can the entire match be so dependant on ten medium tanks or twenty pillboxes all together in a straight line??? how does that incentivate skill? or effort? Anything fast enough and with good armament like the wyvern, the do335, the au1 and all that stuff can win games by saying YOLO to the trenched guns on the floor. And the funniest part is that the M163S and Tunguskas on the ground don’t attack the people trying to ground pound, they attack the people 1km above or the rate fighters on the ground circling across the treetop to two circle their adversary. Gaijin pluz reward da skills.
To add more salt to the wound what is that auto ticket lead? especially on jet matches where AI does nothing to ground units? They dont crash, they don’t get killed together in a single second?

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Auto ticket bleed is a stupid mechanic, I give you that, but if a player goes and kills ground and wins through that… that’s all fair. You were 1v5 right. 4 kept you busy, 5th ended the match. I dunno, that’s not auto bleeding the tickets, that’s just chickening out by wiping ground.

Auto bleed only gets really dumb on some maps where you can’t kill ground with guns because only heavy tanks around, and the last guy sits under AF AA the remainder of the match waiting for the win. Or some maps will just end themselves in under 15 minutes regardless of the 25 minute timer.

I don’t like the auto bleed function, they should get rid of that. There’s also no clear objective to stop the auto bleed, and AI units on many matches don’t attack each other either, yet they bleed tickets - somehow. It’s all very arbitrary.

There could be so much more done with map design where what happens on the ground actually trigger advantages/disadvantages, where they is an actual objective with killing some landing craft, or killing some defenses, but there isn’t. It’s as mindless as a mobile game

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+1 delete ticket bleed, keep instantaneous ticket loss due to ground kills

You will never hear a decent pilot say they like auto ticket bleed

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there’s times where you see the yak38m’s doing absolutely nothing around your ground units and the tickets still bleed.

I can already tell you’re lying because there are never more than 2 fighters in any 6.0 match on the ju288 side.

the do335 that has been sweeping the floor removes all the tanks and your team can have managed to swoop the entire enemy, your bombers half destroyed the enemy airfield and get the upper hand, that if the sh!***r that has been ground pounding has been alone, be sure he won the game by clicking nose down.

Sounds like you needed to go kill him but chose to play TDM instead.

The only skill requirement for that, is just not crashing.

Nothing needs to require skill. There is no issue in there being playstyles for people who have less skill OR people who simply want to shoot ground targets or fly bombers/attackers.

Please, how can the entire match be so dependant on ten medium tanks or twenty pillboxes all together in a straight line???

You can’t just kill 10 tanks and win any match. Your team let them kill enough.

how does that incentivate skill? or effort?

Refer to “skill is not a requirement for anything”

Anything fast enough and with good armament like the wyvern, the do335, the au1 and all that stuff can win games by saying YOLO to the trenched guns on the floor.

Yep and they’re also insanely easy to kill while doing it. Go get em tiger. Wyvern being undertiered is a separate issue.

And the funniest part is that the M163S and Tunguskas on the ground don’t attack the people trying to ground pound

yeah… they do.

To add more salt to the wound what is that auto ticket lead?

Auto-bleed by AI planes bombing is A-OK and is a good thing. It makes the matches more dynamic by forcing your team to attempt to destroy the enemies’ AI and to keep yours alive.

Auto bleed by ground units is dumb though. Not every plane can deal with that.

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You know there are never just 1 group of attackers yeah? Could very easily be another group across the map.

I can already tell you’re lying because there are never more than 2 fighters in any 6.0 match on the ju288 side

Literally last update increased the ju288 black hole from 6v6 to 8v8, and literally last match I fiddled with three k4s and a g10 on f7f. I killed a k4 and a g10, the other two were killed by teammates while i was extending.

image

And yet there’s the occasional 16v16 where all nations fight against all nations.

Sounds like you needed to go kill him but chose to play TDM instead.

Huh? You really want me to drop to sea level just to kill a do335?

Yep and they’re also insanely easy to kill while doing it. Go get em tiger. Wyvern being undertiered is a separate issue.

if i did that you then would say I had a skill issue for not keeping my potential energy. There’s plenty of attackers down there to deal with the trash.

yeah… they do.

Never in my many matches with AM-1 i’ve been killed by AA.

Auto-bleed by AI planes bombing is A-OK and is a good thing. It makes the matches more dynamic by forcing your team to attempt to destroy the enemies’ AI and to keep yours alive.

Blud don’ read when i said that about a quarter or more of the tickets go away in the span of three seconds.

You know there are never just 1 group of attackers yeah? Could very easily be another group across the map.

you can literally see the spots within the combat range and see smoke and explosions across the map. If there’s no activity on the floor, that means nothing else is ground attacking. All the attackers are spotted because they’re not dependant from the client side, like players that when the dot disappears their smoke trails and contrails also disappear.

And yet there’s the occasional 16v16 where all nations fight against all nations.

it was mostly a joke but it’s also true anyway. Big matches are extremely rare at that BR, 6v6 or 8v8 is common and that means max of 2-4 fighters for german side.

Huh? You really want me to drop to sea level just to kill a do335?

yeah? that would be the solution? Doesn’t have to be YOU specifically, but somebody has to actually… pay attention to the objectives.

if i did that you then would say I had a skill issue for not keeping my potential energy.

Don’t bring up guesses or what if’s please.

There’s plenty of attackers down there to deal with the trash.

Clearly not.

Never in my many matches with AM-1 i’ve been killed by AA.

I’ve died to AA far too many times in jets just flying nearby SPAA for you to tell me they don’t target people flying near them… you even say it targets other ppl. There is no logic that would make them ignore ppl trying to kill ground near them.

Blud don’ read when i said that about a quarter or more of the tickets go away in the span of three seconds.

Don’t know of any map where 10 tanks is enough to win. That was the type of shit you’d see in 2017 WT. If it’s a quarter then it takes 40 tanks to win and your point is moot lol.

it was mostly a joke but it’s also true anyway. Big matches are extremely rare at that BR, 6v6 or 8v8 is common and that means max of 2-4 fighters for german side.

It was not a joke. 6V6 is now 8v8. You just failed to deliver.

yeah? that would be the solution? Doesn’t have to be YOU specifically, but somebody has to actually… pay attention to the objectives.

My objectives as a fighter (or troll bomber as I usually flew the tu2 as air superiority) are to keep my altitude and not die to enemies while I kill them, not to go down and do the ad2’s task.

Don’t bring up guesses or what if’s please.

Man, I know you well, you’re the guy who said I had a skill issue for complaining about nose authority on MiG19PT and you brought me to matches bringing the 19S which is like 300kg lighter and has the nose authority of an F-5E, CHEATER.

I’ve died to AA far too many times in jets just flying nearby SPAA for you to tell me they don’t target people flying near them… you even say it targets other ppl. There is no logic that would make them ignore ppl trying to kill ground near them.

I’ve never been killed up close. The times i’ve been killed I was flying like four Eiffel towers of height above them, craziest snipe was on SU-7 at 5km above sea level on pyrenees when I was diving on a scimitar. This makes around 3km of altitude snipe. Literally the first hit that reached me- Second one was m163 while i was dogfighting with la9 against two tigercats, at 1000m of altitude.

Don’t know of any map where 10 tanks is enough to win. That was the type of shit you’d see in 2017 WT. If it’s a quarter then it takes 40 tanks to win and your point is moot lol.

Nobody can destroy 10 tanks in the span of a second unless they snakebomb the whole line, but there’s no feedback, no explosions, nothing. Truth is, these games are rigged from the start because it’s at the start before the aa arrives at place and before the attackers start ground pounding.

So? They both have guns and meet at the same point. If I can outplay spitfires on the tu-2 why would anyone not be able to kill attackers with other attackers?

not muh jub, let te uthers du it

proceeds to complain when he loses because of it

???

Le projection. You were bragging about your 3.1KD on the MiG19 but you’re not 3kd on the PT, thats the 19s.

rico, theres a reason you are considered the worst pilot in War Thunder, and there’s a reason you get trashed everytime you come into a conversation lmao.

MAN am I glad you let me know this was your account!

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Fully accurate take on this muppet.

(Perfectly valid post going by the language coming from said muppet.

Do you not like Kermit and Miss Piggy?)

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I’m so sorry but these kpfs looks almost same for me xd

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Yes, but he says “i’m the worst wt pilot” and he always goes like “im so much better than you” while he literally plays the mig23 mla, mig21 smt and ka50 while i mained the tu2s and the f4j this last month, which is like 💀

I haven’t played SMT for more than 1-2 games for years lmao.

Haven’t played any of those vehicles in a long time, and only played MLA after MiG-29/F-14 release so cope lmao

doing 1.3 kill battle on the MLA is quite lame.

so cope lmao

Found the kindergarten memeboy.

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Stay bad rico

F I G H T -or- K I S S

weigh-in-kiss

What’s it gonna be

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The ticket system has been a huge turnoff for me over the past year or two, especially when you combine it with airfield camping virtually every match. Tickets should not bleed naturally, that defeats the point and only exaggerates the tickets gained from killing a couple howitzers or AI aircraft.

Having matches end 10-15 minutes in by natural ticket bleed as opposed to player actions is frustrating as hell. Having a sizeable amount of tickets suddenly evaporate in under a minute from entirely auto bleed is absurd. And yet it constantly happens.

And yeah. Those convoy SPAAs need to go, or at least stop shooting player vehicles. Seeing jets get wiped out by them, then going to play props and seeing a WW2 fighter get wiped out by a gepard, is ridiculous.

Personally I think each team should get 1000-2000 tickets extra beyond what’s on the map. These would still be drained by bombing points, bombing the airfield on maps where that’s still even a thing (why did this go???), and so on, but it’d mean it’s far less easy for the game to prematurely end without a lot of uncontested bomber and attacker action on both the AI and the bases.

They’d still win on tickets by the end if the other team doesn’t take drastic action and succeed at it, but it means the team without all the wyverns or do335s can make attempts to recover, counter-attack and equalise tickets without having the entire game dictated by some attackers who get a couple minutes of uncontested strafing in at the start of every game.

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Just another Fighter jock who refuses to understand the reality that AAB/ARB/ASB aren’t TDM and that the teams that PTFO better will win.

You can either start PTFO’ing or you can keep losing, your call.

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