- Yes - from a player perspective if he expects more than point and click.
- No - from gaijin’s perspective as they satisfy the overwhelming masses which are used to play CoD etc. are exactly looking for this kind of game play.
Seeing the development of Air RB in the last 3-5 years, the mode became Air RB+, basically all changes made skill less important, the MM and BR setting policy is “engagement optimized” and suited to satisfy the average player, but not long term players.
And the numbers of players increased constantly.
A few years ago you were happy if you got 1 or 2 kills whilst flying German 109s (as US teams get totally outclimbed) and if you were able to kill one or 2 out of the hordes of J2M2 and Ki-84s at your six whilst flying a P-51 for the US - and getting chased for 1 hour like on Wake Island.
Today - all go low and enjoy headon orgies…
Yes and no. Imho it is more a fight for grind for most players.
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As long as PvE players play Air RB just for the sake of grind (so without enjoying the here and now) as they are on a journey to somewhere else, nothing will change.
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So the low skill floor to get SL/RP with base bombing is luring a hell of players into battles which serve just the purpose of being prey for PvP players…
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And the PvP players see wt as it is: A plain shooter. So there is nothing wrong with being " kill driven".
From my perspective “real” team play is very rare - at the end of the day wt is a contest of kills / being on top of the scoreboard, so you compete with enemies in blue, at least from a holistic pov. So most people see team play not as a desired goal. Maybe as a tool to get more kills/points, you see this just by the ever increasing number of kill steals or team kills…