The Pantsir SM-SV is Simply Too Strong, Russian Bias as Clear as Day

It would…

It would break the current trend of by the time the SAM fires said plane is already within a 20km range raining munitions down every single time.

And instead put them on the defensive 1st in most scenarios.

Why are we saying long range sams unable to use their #1 advantage of long range not make a difference lmao.

I don’t think so, because the map design in this game is so bad that half the map will either be cover for the planes or an open plain where they’ll get shot down they don’t know how to design maps, so both sides will always suffer

Itd be a step in the right direction nontheless. Theres no point in contuing to add more advanced SAMS if their #1 strength is never gonna see the light of the day because players dont want bigger maps and dont trust Gaijins map design.

But that also means theres no point in CAS getting use of more advanced munitions. Since they already have the preset advantage of being in engagmemt range.

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While it might benefit long range SAM more (for which btw the BUK has the best missile) it still diminishes slow CAS in the same sense and therefore doesnt offer any solutiong to the underlying balance problem

The solution is anti-radar missiles for both sides, so we can watch the world go up in flames

They arent. Also hellfires only have 8km of range. Vikhrs are kings of heli vs heli due to flying straight and having proximity fuse. Also 10km range.

It would at least give non russian CAS the ability to supress anti air more effectively without adding weapons that are a nightmare for normal MBTs

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Men, agm-179, that’s exactly what I was talking about. There’s no Hellfire with a 20 km range. And what can a Vikhrs do against a helicopter 15 km away that’s firing something that could kill you?

Read first. Message-Link
{B409D838-293F-4CA4-A187-CF1E59B180AE}

Then stop lying about Puma AHEAD fragments:
{754FEFF9-DF7B-43AE-B123-BC96ED1B1F56}

Then come back when you have something constructive to say instead of malding about something you didnt even care to calculate nor check yourself.

This was not my calculation either btw, I literally just pointed out how he got the 105kg value.

The Warhead mass in the SM-SV’s blk file is set to 25kg, the fragment count 3500, thus each fragment has a weight of 7.14g.

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On the assumption the warhead has no explosive mass and consists entirely of fragments?

Yes.

The explosive Mass has a separate value so I assume it is not mixed within the warhead mass.
Otherwise it’d be 7g per fragment.

You can get closer and score kill. Also jagms arent hitting anything flying at that range either. Especially when enemy starts tweaking once their lws and maws gets triggered.

Yes, if he sees it and has time, but the most important thing is that you’ve put the enemy helicopter on the defensive, whilst the Apache can do whatever it wants

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Do you have any clue what countPortion stands for? I have a guess that it’s a weight of a single shatter particle, but I’m not sure

I don’t have problems against it, lol. also my ground battles stats are just better than yours

Enemy can both dodge and close distance to send vikhrs. Even slight movements can send jagms off course.

Its a modifier that the “count” value (from shatter_damage{} block) is multiplied with.

Its used to (e.g.) make a specific part (portion) of the fragments (shatter) be ejected within specific angles.
example: Begleitpanzer 57 mm 57x438 SAP
{EC352BAA-0FE4-46CF-8F14-9B129393DE3D}
(excerpt)

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Most sams can’t intercept 6 38’s coming at you from 8 km though, pantsir is probably the only one

Not really, also same could be said for vikhrs, if the target is actively weaving, they don’t even reach 7km’s most of the time (no energy) at 10km’s they never have energy and don’t get there most of the time when just flying completely straight and kinda stupid to say that.

Ig you can’t turn off the laser designator? also maws only activated from 2-3 km from my experience

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