The Pantsir SM-SV is Simply Too Strong, Russian Bias as Clear as Day

It’s also complicated, it’s a battle that’s always been there; the Spice 250s on the Gripen and Eurofighter were terrorizing everyone before this update, and now they’ll have to use them more wisely, but the problem with the Su-30s remains: they still have six missiles against systems with 16 or 12, and they rely on the enemy’s air defence target management.

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You can’t make this sht up. God damn. I also was trying to find any credible info on the missile itself. But there appears to be none? Like again? The first couple of google pages are polluted with news about this trash bucket and wt forum posts. The other pages are just quotes from various russian forums. The only somewhat real recording I found of it was a procurement order dated with 2018 or 19, don’t remember correctly, but one of those. And order itself didn’t have anything resembling useful info inside it.

They weren’t. A single pantsir is capable of fully negating any impact that can be done with spices.

I’ll fix you here. By use them wisely you really mean unable to use at all.

I’ll correct you again. By six missiles you really mean six wastly superior to anything else fake missiles against systems that can barely intercept them and a lot of times just fail at that.

What’s that supposed to mean? If you’re talking about SPAA’s target management then you’re wrong, it’s mostly rng.

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They absolutely were not but okay whatever

No it relies on not being an idiot and firing them from high altitude long range but pop up, fire them and dip. Thanks to the 38MTs not having speed relase limits and accelerating to mach 2 on their own that is much more viable and deadly than doing the same with SPICEs or god forbid a laser guided Brimstone. The only thing that somewhat comes close are the Hammers and those are 6 only as well.

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We’re reaching the point where everyone’s precision-guided munitions are being taken out of action, which means we have to use our aircraft more intelligently. But what will really change this situation is anti-radar missiles

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In mixed battles this topic is complicated.

In sim its easier to break down since its the west va Rus and China

In this gamemode the west basically brings every level of munition supression avaliable too them, so it nakes sense for the Pantsirs to operate.

In terms of the west, they dont really have to worry about much because Russian planes dont cram nearly the amount of ordinance they do at a time, so theres nothing to even worry about in terms of getting overwhelmed.

Now all helicopters from all nations can spam anything they want which leads to a different story

its not even as big a deal as hes making it.

A barrage of SDBs can be counterplayed by moving 20 meters to the side.
A barrage of GBU64 JDAM-ERs which at most is 7* you just have to move like 40 meters to the side, or just intercept it, its just atmost 6 bombs.
A barrage of spice 250s is different as you cant just move to get out of the way, however 3 important things of note.

  1. in order to drop all 16 spices at once in a barrage you have to stay in LOS for a significant amount of time since you cant tandem drop them and require the seeker to be turned on before being able to drop every single one
  2. The most Spice 250s ingame right now is 16 on F15I and JAS39E both a 13.0 where SPAAs (especially regular pantsirs thanks to free vehicles) are ubiquitous and a single pantsir has with ammo box (now with just 10 sec drop down CD) 24 missiles
  3. Spices are subsonic, they require subsonic release and being glide bombs will slow down the further the target is, making interception from longer ranges not a problem and at closer ranges the plane will not have enough time to release more than just a few at a time that can be intercepted
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Apaches are terrifying they can destroy other helicopters without any warning. 20-km laser-guided Hellfires are ridiculous against Chinese and Russian helicopters.

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It actually is, because guess what
Thanks to game design, SAMS are limited to basicslly 1 confined space that isnt that hard to snuff out.

Youre implying that these small maps give us all the room to not to die to a tank and maunever from dumb bombs.

Surely that cant be the reason the large ass BUK is abysmal to play on most maps

image
“without any warning”
has: MAW and LWR

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if you are unable to hold down the W key for 3-5 seconds to avoid a JDAM/SDB spam, might i suggest a game more suited for your age? something like Lego Duplo should work

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Brother, are we serious right now?

You can move sure but its not like the pilot who isnt that retarded cant still gun you down after forcing you to react because youre the size of a skyscraper.

No we have reached a point where one side is perfectly set up to take out the other sides AGMs due to their limitations while the other side is only somewhat set up to do the same. Acting like intercepting a KH38MT is the same as SPICE is disingenuous at best.

True but only one nation has an SPAA with the ammo count to deal with multiple helis at the same time which is also the SPAA with the by far best weapons for dealing with LDIRCM helis.

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Damn they hit you with those? Sorry but skill issue. I would understand JAGM’s or whatever FnF they have right now, but hellfires? Those things at 8km have energy equivalent to a dead rat. You know what’s really terrifying for helis from long range? LMUR, this piece of garbage not only has the normal loft pattern to hit you at almost 90 degree angle but also energy to do it quite reliably. What’s so strong about loft you ask? Oh, it just negates a whole damn plain in your evasive maneuver.

Then why did all the nations get helis with this weaponry in the first place?

Thats what we should be asking, not why counterplay was added because of game design and player oversight.

Jobless, how will other countries react to NLOS laol, fnf, arh munitions with okay range. Not to mention there are 18 of them. if you think this will be balanced in any way you’re probably not thinking straight

BUK is ass. Im not gonna deny it, i despise playing it as its bogged down by numerous issues.
However, if you are in a pantsir, SLM, NASAMS, Flarakrad, ADATS, literally anything and you CANT move few meters to the side after youve seen an F15 drop a metric ton of “SMALL” radar signatures and dipped, then you should not play SPAA.
In fact if you dont have the common sense to think “ok thats a lot of small bombs, i can chuck a missile to intercept one to be able to tell if its SDB or spice and if its SDB i will just move a tad bit to the side so that they all miss” then you should genuinely reconsider playing this game, because it takes minimal amount of brain capacity to put 2 and 2 together.

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Thats the funny thing.

NATO cant deal with its own supressive CAS because why would they ever lmfao.

No shit players are gonna be salty when Russia can deal with it.

Againz thats a mixed battle problem, not a problem in SIM

Ever heard of a the keybind called ‘toggle laser designator’? Also maws doesn’t detect until maybe 2-3 km. goodluck reacting in time against that.

The normal pantsir can actually go against kh-38 quite easily