Are you being obtuse on purpose or do you actually not understand what i wrote?
Youre saying yourself that the people dont know how to play and just want things that are easy to use when that is precisely what russian CAS is atm. Everyone else has some form of caveat in their fixed wing CAS that they have to play around and now russia gets a new SPAA that they didnt need that is perfectly suited against the playstyles of non russian CAS (bar the Jap SU30)
got a genuine question, how do you know its 105kg worth of fragments?
I assume that the 32.5kg refers to the second stage of the missile as ingame its listed at 92kg which id think incorporates both the first and second stage of the missile altogether
Just finding it quite ironic that like 9 times out of 10 someone call skill issue on a valid issue, the guy in question is himself a trash player that shouldn’t be talking about other people’s skill.
3500 * 0.03kg = 105kg
It would also be the same for Russia facing other nations with SAMS if the playerbase wasnt stupid and kept asking for smaller maps…
Artifical problem
Yes, I know that only the Russian CAS fits the description I gave, and that was on purpose because, generally speaking, top-tier Russian anti-aircraft systems didn’t have the missiles to stop a decent attack from a NATO aircraft. Russian aircraft are limited to six missiles that can easily be destroyed in the air, whereas a simple F-15E carries 6 Mavericks, bombs and more bombs; Russian aircraft generally cannot overload an anti-air system, but aircraft from other nations can. You don’t need to be a genius; you just need to understand that it’s a matter of firing 6 Mavericks or Brimstones amidst 6 or 8 GBU-39s or SPICE-250s, and the Russians can’t do that, whilst the Russians can only fire 6 Kh-38 missiles to destroy an air defence system with 16 missiles.
is fragment weight unified ingame?
Holy moly, someone understands design and doctorine!!
No it wouldnt be? Bigger maps would make russian CAS even better due to the speed advantage, rn other CAS can maybe catch someone off guard. Try doing the same with a SPICE 250 on double the range.
Yeah and now russia gets a new SPAA that can perfectly counter even Gripen Es with 16 SPICEs without breaking a sweat eliminating the only advantage western CAS had over russian.
Its just a tiny bit unfair if design and doctrine only get properly implemented for one side
Bigger maps would allow allow range SAMS to properly engage before they reach thay threshold or use their advantage of long range standoff… while the Pantsirs focus on close range…
There is a dynamic
Playerbase would still complain even if Russia never got the kh-38s, so what difference does it make.
I’m not saying it isn’t difficult for the NATO side right now, but you have to understand the Russian players’ perspective: a barrage of bombs and rockets that they can’t destroy before this new anti-air system comes on.
are you daft? 6 missiles that are going at mach 2.2 (~750m/s) with 3 times the TNT filler vs a maverick that is literally SUBSONIC past 3km of distance when released at M1.0 with HEAT warhead that is unreliable.
*forgot to add AGM65D, but performance wise it is effectively the same as AGM65G.
You have to be genuinely malicious or stupid to actually say that.
“OOOOOH but they only have 6 near guaranteed kills… you dont get it bro, the F15 has more extremely slow missiles and glide bombs… they are so OP… GRB is completely dead bro…” like grow a brain
I dont think it is.
These are the only mass related values I could find:
As far as I can tell (note: this is a sole assumption, do not take it as fact!)
The only thing that matters for PFHE and/or KE-TF/ABM fragments is penetration (I assume fixed value, maybe for all ranges, cant find anything that indicates it would go down) and max distance (i.e. how far the fragments fly).
Ofc then there are CountPortion, which means that the fragment amount is not multiplied if set to 1.0 and penetrationscale which is the same but for penetration (i.e. if it is 1.0 then the penetration value set prior is valid)
Which would also benefit the BUK, not really make the Pantsir any worse and like i said would make fast AGMs even better.
Mmmh hypotheticals straight from someones rectum, my favourite. The difference would be that russia would only have great SPAA coverage that perfectly counters NATO CAS and not that and great CAS to top it off. Theres a reason why the complaints about the IRIS T SLM were less and its because Germany had terrible CAS to go with it. (and because they added LDIRCM only one update after)
And added with the fact that its not like its BLUEFOR vs REDFOR.
Its all mixed battles. Simulator is a different story because it is quite literally Russia and China vs the world.
Ok and the other perspective doesnt matter? Seeing your 900 SP CAS weaponry completely obliterated without counterplay by a 70SP SPAA while the enemies KH38MT/LMUR slinger obliterates your team is fine?
I’m glad ground battles victories are more reliant on how structured the ground team is than how good the CAS team is.
It’s what I miss most about the times Soviet CAS was garbage, the teams were consistently good and I had a win rate of ~64% in T-72B3 and BVM.
Both have dropped since USSR got OP CAS.
T-80U is still around that win rate though… mostly cause I’ve barely played it since Soviet’s 2024 CAS.
I would agree with you there if that was the case. However were not in a state where CAS is useless, were in a state where CAS is insanely weakened but just for one side.



