The match-maker rule is “up to 4” top tiers on either side and the game is good to launch. Can be 4-4, 4-0 or anything in between.
That’s why most of my low-tier GRB (around 4.0 BR) battles are over before they begin. About 80% are hopeless losses, maybe 20% are clear wins, and just a handful feel balanced enough to go down to the wire.
Example? I can’t even scratch a 5.0 M1A1 with a paper thin T-34 unless I pull off some miracle flank — and by then I’m usually already dead from a 130 mm of AP one-shot. It often feels like T-34s vs BR 5.0 monsters.
Add to that the swarm of premium vehicles and pay-to-win setups. Half my team is covered in full foliage on every vehicle they use. Just look at the screen I grabbed when SAV went on sale again — it says it all.
I’m not claiming to be a good player, but if the match is fair, I can pull 10–15 kills with 1–2 tanks — and still lose the mission. That’s how skewed the matchmaking feels. Many times it’s me against 3-4 tanks and obviously I just can’t pen them quickly enough :(
It seems to be happening a lot, or maybe it’s just that we are noticing. Here is another guy I replied to and confirmed that his team had nothing above the lowest possible BR, for the entire match.
Comment:
Nothing Above 9.3 spawned on his team, but the opposing side started with 4x 10.3’s, spawned multiple 10.3’s, and also had numerous other 10.0’s and 9.7’s.
My comment to the his post from above:
Please take a look at the info I posted above 😉 I believe the reality is much, much worse than just “oh sometimes you might not have 4x of the top BR’s”. The match/replay I linked above is absolutely unacceptable. The matchmaker could have shuffled the players to at least make it “somewhat” balanced. And honestly, it makes it look like it is intentional coding to make it this unbalanced. If it was actually random, there would have been at LEAST one tank above 9.3 BR.
This is what it is. As OP said, the mouseover changes in recent updates just make it easier to detect than before.
Keep in mind we are talking a matchmaking system that at peak times is launching something like 10 new battles per second worldwide. Because you’re put in 4 queues each time, any of the match launches around you can destabilize “your” sort by pulling out people the matchmaker “thought” it had in your pool. But in the same second a bunch of new people show up and one of the minimum criteria (1-8 high tiers, etc.) is met and you’re launched, and the other three queues you were in the start refilling their hand to replace you and all those launched with you.
I had been noticing it before but without seeing people’s line-ups I had no way of confirming, as they might have only 9.3 BR tanks but they have 10.3 CAS etc. Now that you can see line-ups it’s easy to confirm.
I’ve noticed this too, it happened to me in both GRB and ARB, I even played games in ARB, where on my team I was the only player with the jet with the lowest BR in uptier games.
Team of Sweden, Russia, and Germany v.s team of USA and France (the Japanese and Israeli planes might aswell be considered U.S).
This is why playing U.S. air sucks. Almost every other nation has improved versions of U.S. vehicles, at the same or slightly higher BR, so you almost never get actual downtiers.
Honestly, I noticed this now and then before but decided to not even bother posting anything because in all honesty I personally don’t feel like it will get fixed and that at least if its hard to sort but who knows :((