The new visible line-up feature exposes a fundamental flaw in GRB matchmaking

https://warthunder.com/en/tournament/replay/362915523810456386

Middle East, I’m playing Sweden, I start in the Strv 105 and fumble some peaking shots like a peak noob at the start (will admit though I thought DM63 could UFP a 64A, but maybe I gotta be closer).

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I’ve linked it in the reply to Hudler. Not sure if you can see the line-ups in replays though.

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The match-maker rule is “up to 4” top tiers on either side and the game is good to launch. Can be 4-4, 4-0 or anything in between. The tradeoff to waiting for more than 4 top tier players on each side is wait time.

That is fundamentally poor design and sacrifices balance and game health for queue times. I think the queue time was almost instant for this game.

Why it didn’t just put the 10.3 Brit/Chinese players on our side to balance it out I’ll never know.

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The best part is we’re not talking about this changing times from 10 seconds to 30 minutes, it would probably be a wait time for maybe a minute tops.

Gaijin really doesn’t care though, they never have. Just look at top tier and planes like SU27s fighting typhoons.

Maybe, but it has been the same rule in all modes for over 12 years, it’s as hard coded into the game as anything could ever be, I suspect. As soon as you hit all match criteria, including 1-8 top tiers, it fires off the match and drops all those players from the other 3 queues they’re in (at the other 3 br). Ground RB is a little different because it’s not all v all, but you get this in naval too because there’s not 8 players every time and the top-tier sort gets unbalanced (normally because one of the other 3 queues fires and drops people out unevenly, or a squad is playing together and unbalancing it). It’s very rarely because someone “didn’t drive their top tier out”.

Not defending, just adding a little context.

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“0” shouldn’t be an option. The fact that “0” is an option is blatantly and intentionally disadvantaging one team over the other from the start beyond any player’s control or contribution.

The fact it has been “the rule for 12 years” doesn’t justify it.

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He thinks he’s above us.

I appreciate all of your perspectives on this game. I agree with well over 80% of your perspectives.
Keep being you.

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8 out of 10 aint bad! :D

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He just asked for a replay to verify odd situation. What is wrong with it?

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It’s not just a problem in Ground RB either. Here’s a particularly bad example I had a while back in Air RB:

Note that I got BRs slightly wrong, I mistakenly put the IAR-93B as 9.3 when it’s 9.0.

I’ll leave it up to the imagination of the collective how that battle ended.

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I really do live in your head rent free

The match-maker rule is “up to 4” top tiers on either side and the game is good to launch. Can be 4-4, 4-0 or anything in between.

That’s why most of my low-tier GRB (around 4.0 BR) battles are over before they begin. About 80% are hopeless losses, maybe 20% are clear wins, and just a handful feel balanced enough to go down to the wire.

Example? I can’t even scratch a 5.0 M1A1 with a paper thin T-34 unless I pull off some miracle flank — and by then I’m usually already dead from a 130 mm of AP one-shot. It often feels like T-34s vs BR 5.0 monsters.

Add to that the swarm of premium vehicles and pay-to-win setups. Half my team is covered in full foliage on every vehicle they use. Just look at the screen I grabbed when SAV went on sale again — it says it all.

I’m not claiming to be a good player, but if the match is fair, I can pull 10–15 kills with 1–2 tanks — and still lose the mission. That’s how skewed the matchmaking feels. Many times it’s me against 3-4 tanks and obviously I just can’t pen them quickly enough :(

SAV Team

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SAV spam is not really a MM fault.

It’s fun and cool vehicle, of course people will spam it.

Maybe it just should be a TT vehicle, but gaijin has too much profits from sells of these rare vehicles.

Suzukisan

It seems to be happening a lot, or maybe it’s just that we are noticing. Here is another guy I replied to and confirmed that his team had nothing above the lowest possible BR, for the entire match.
Comment:

Replay: Gaijin Entertainment - Single Sign On

Nothing Above 9.3 spawned on his team, but the opposing side started with 4x 10.3’s, spawned multiple 10.3’s, and also had numerous other 10.0’s and 9.7’s.

My comment to the his post from above:

Please take a look at the info I posted above 😉 I believe the reality is much, much worse than just “oh sometimes you might not have 4x of the top BR’s”. The match/replay I linked above is absolutely unacceptable. The matchmaker could have shuffled the players to at least make it “somewhat” balanced. And honestly, it makes it look like it is intentional coding to make it this unbalanced. If it was actually random, there would have been at LEAST one tank above 9.3 BR.

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This is what it is. As OP said, the mouseover changes in recent updates just make it easier to detect than before.

Keep in mind we are talking a matchmaking system that at peak times is launching something like 10 new battles per second worldwide. Because you’re put in 4 queues each time, any of the match launches around you can destabilize “your” sort by pulling out people the matchmaker “thought” it had in your pool. But in the same second a bunch of new people show up and one of the minimum criteria (1-8 high tiers, etc.) is met and you’re launched, and the other three queues you were in the start refilling their hand to replace you and all those launched with you.

Could it be better? Sure.

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One 9.3 vs four 9.3’s…yikes.

I had been noticing it before but without seeing people’s line-ups I had no way of confirming, as they might have only 9.3 BR tanks but they have 10.3 CAS etc. Now that you can see line-ups it’s easy to confirm.

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