The new visible line-up feature exposes a fundamental flaw in GRB matchmaking

I’ll be the first to say, I really like the new visible line-up feature implemented. You can easily see who has bought their way up to the tier, who’s playing for CAS and who has a full line-up etc.

However, it exposes a fundamental flaw with the matchmaker that I suspected was occurring but couldn’t prove until this point as you couldn’t see what vehicles players had with them.

The flaw being that, say for example in 10.3 BR game, one side will have access to up to 4 players with 10.3 vehicles. We all know that’s how MM works, we accept that, the caveat being that both teams should have 4 top tier players, with access to 10.3 vehicles right? Wrong. One side can have access to top tier vehicles whilst the other team has none, nada, zilch.

I just played my 9.7 Sweden line-up in a 10.3 game vs Soviets and other factions. The enemy team had access to the T-80UD and co Soviet 10.3 line-up, which is very strong when top tier. I scan through my entire teams line-ups, lots of premiums and single vehicles, however not a SINGLE 10.3 vehicle in ANYONES line-up, be that tanks, planes or helicopters. This is something I thought I was seeing beforehand but now with the line-up viewer you can straight up confirm it.

I don’t think I have to really justify why this is unbalanced and broken. I know there’s no SBMM and I don’t want that, however each team should have access to the same BR of vehicles. Obviously in theory that is supposed to happen, but in-game it’s not occurring and it’s honestly frustrating. I would say it’s another big flaw with the already questionable BR system.

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Give replay and we will take a look into players lineups.

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Both teams has access to same battle rating vehicles respectively to the battle rating range, I don’t understand your point. Do you mean you don’t want to face uptiers or something else? Just because you played in battle rating 9.7 vehicle doesn’t mean you’re not supposed to face battle rating 10.3 vehicles.

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he claims that his team had zero 10.3 vehicles while enemy did, putting his team at disadvantage. which, if true, is reasonable thing to get angry at.

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Yeah this.

Enemy have 10.3’s, we had none. Not as in, someone had a 10.3 and didn’t spawn it, no one had any 10.3 vehicles in their line-ups. Not even CAS.

Highest BR tank someone brought out on our team was a 10.0 AMX 40.

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dont want to be that guy, but can you provide replay and/or any other proof? i feel that would make things clearer so we dont spend time chasing ghosts.

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https://warthunder.com/en/tournament/replay/362915523810456386

Middle East, I’m playing Sweden, I start in the Strv 105 and fumble some peaking shots like a peak noob at the start (will admit though I thought DM63 could UFP a 64A, but maybe I gotta be closer).

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I’ve linked it in the reply to Hudler. Not sure if you can see the line-ups in replays though.

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The match-maker rule is “up to 4” top tiers on either side and the game is good to launch. Can be 4-4, 4-0 or anything in between. The tradeoff to waiting for more than 4 top tier players on each side is wait time.

That is fundamentally poor design and sacrifices balance and game health for queue times. I think the queue time was almost instant for this game.

Why it didn’t just put the 10.3 Brit/Chinese players on our side to balance it out I’ll never know.

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The best part is we’re not talking about this changing times from 10 seconds to 30 minutes, it would probably be a wait time for maybe a minute tops.

Gaijin really doesn’t care though, they never have. Just look at top tier and planes like SU27s fighting typhoons.

Maybe, but it has been the same rule in all modes for over 12 years, it’s as hard coded into the game as anything could ever be, I suspect. As soon as you hit all match criteria, including 1-8 top tiers, it fires off the match and drops all those players from the other 3 queues they’re in (at the other 3 br). Ground RB is a little different because it’s not all v all, but you get this in naval too because there’s not 8 players every time and the top-tier sort gets unbalanced (normally because one of the other 3 queues fires and drops people out unevenly, or a squad is playing together and unbalancing it). It’s very rarely because someone “didn’t drive their top tier out”.

Not defending, just adding a little context.

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“0” shouldn’t be an option. The fact that “0” is an option is blatantly and intentionally disadvantaging one team over the other from the start beyond any player’s control or contribution.

The fact it has been “the rule for 12 years” doesn’t justify it.

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He thinks he’s above us.

I appreciate all of your perspectives on this game. I agree with well over 80% of your perspectives.
Keep being you.

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8 out of 10 aint bad! :D

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He just asked for a replay to verify odd situation. What is wrong with it?

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It’s not just a problem in Ground RB either. Here’s a particularly bad example I had a while back in Air RB:

Note that I got BRs slightly wrong, I mistakenly put the IAR-93B as 9.3 when it’s 9.0.

I’ll leave it up to the imagination of the collective how that battle ended.

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I really do live in your head rent free

The match-maker rule is “up to 4” top tiers on either side and the game is good to launch. Can be 4-4, 4-0 or anything in between.

That’s why most of my low-tier GRB (around 4.0 BR) battles are over before they begin. About 80% are hopeless losses, maybe 20% are clear wins, and just a handful feel balanced enough to go down to the wire.

Example? I can’t even scratch a 5.0 M1A1 with a paper thin T-34 unless I pull off some miracle flank — and by then I’m usually already dead from a 130 mm of AP one-shot. It often feels like T-34s vs BR 5.0 monsters.

Add to that the swarm of premium vehicles and pay-to-win setups. Half my team is covered in full foliage on every vehicle they use. Just look at the screen I grabbed when SAV went on sale again — it says it all.

I’m not claiming to be a good player, but if the match is fair, I can pull 10–15 kills with 1–2 tanks — and still lose the mission. That’s how skewed the matchmaking feels. Many times it’s me against 3-4 tanks and obviously I just can’t pen them quickly enough :(

SAV Team

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