The new mechanism is too harsh on WWII CAS

The inherent issue with what you’re requesting though is that air would become overwhelming for tanks and SPAA to contend with and if strike/fighters/bombers come into play faster, that shifts the mixed role gameplay of ground and air towards more of an air focus.

SPAA costs a nickel to spawn compared to a plane because most of the time, not everytime, SPAA serves a limited role. Sometimes they can be used to KO ground units if played in an ambush setup and can get capture points if they are left undefended, but these situations are hit or miss to come by and inconsistent. SPAA vehicles are also thinly armored and often are open top designs, which puts their crews at extreme risk to even small arms fire.

So, because their primary intended use is to shoot down aircraft, and they are typically lightly protected, they get reduced spawn points.

A properly loaded Tu-2 on the over hand is a vehicle designed to bomb targets like infantry, infrastructure, and armored vehicles. In War Thunder, its job is to KO ground units and it can do that exceedingly well. Its a vehicle for example, like many of the other CAS planes. that can theoretically KO multiple tanks, land, rearm, and repeat. Of course its going to cost more to spawn a CAS equiped plane than it would an SPAA. One Tu-2, as an example of an excellent CAS aircraft, has enough ordance to wipe half a team before needing to land.

If lower rank matches gained access to lower respawn costs for aircraft, we would see more balancing issues like those we see at high ranks between ground an air. Its not fun playing an MBT only to suddenly explode to one of the 6 aircraft 5km above the AO with AGMs.

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I do recommend you read carefully what I wrote before. If you believe only rockets and small bombs like HVAR or 50kg bombs can make the ground hard to stand on, then there is nothing we can discuss.

There are so many SPAAs that perform like LT instead of SPAA, and also they can easily engage aircraft and tanks from the side, some of their armor is even better than LT’s which even makes planes hard to approch(like Kugelblitz or Flakpanzer 341), not only stay at home, but also follow with team and shot down any CAS which dare to approch in 1km(considering MK103 and 37mm performance, that is pretty easy, at least CAS won’t easy to aim even hard to find them)

like a TU2 or simliar bomber destroys half your team, the first thing is not complaining how CAS is OP, the first question should be, “what f**k are you doing”, Everyone is sleeping and no one could respawn a fighter or SPAA to shot it down.

I don’t want to discuss more about high-tier CAS, as I know that currently we do have enoughh SAM to launch AAM far from 6km, that is another topic here, I only discussing when players respawn fighters and shot down those CAS, get some small bombs and rockets to CAS won’t make a mess, unless you support to waste over 500 SP to J-out or AFK till another CAS appearing

I mean since 20mm hit like 37mm, every single 20mm cannon is absolutely deadly now.

The Japanese have super high velocity 20mm AA guns that will one tap a planes wing or tail, at 1.3 and 1.7.

It’s never been easier to destroy planes.

where did I ever say they are?

is that any different than you with your argument of

SPAA are OP I don’t wanna face them and they should all be moved up just for me!

then goes on to talk about

how does a SAM excel in every area? It is literally powerless agains anything that is not a plane?

because lack of planes is really an issues in most matches???

That is already way too high of a percentage.

Thats actually right. I lose my Iris T Sam complex as often vs. ground units. Most maps are small and your dish sticks always out. Needs to be for good radar return, you somehow have to expose it a bit. Makes no sense to hide behind a building, blocking your radar arc.

Players immeadetly see this when they scan the horizon with thermals and thats the end. Maybe Gajin could nerf radar dish shots. One hit with HE or HEAT is the end and you can’t really hide it. Meh.


Regarding this new double spawn mechanic…it should be fixed. Its unfair. Some planes have alot CAS potential witch just “free” default spawn. Other planes with 40mm pen ammo or small 250 kg bombs get full 1200 spawn point treatment. You have one bomb f.e. and need to pay 1200, the other guy gets a belt default containing 1/3 APHE and pays just 600… How is this fair? Whoever does balancing and makes WT game design needs bit more counsel.

Also general spawn point costs at top tier need to be lower. A jet with advanced ordnance, ground belt and full AA loadout costs 800-900 spawnpoint first spawn. Its rediculous. Its so much, it applies maybe for 5% of the player base. As its written above. It translates for 4 kills without any loss. How many player can do this? Almost none in a typical match.

For practical reasons I also have to say that if I do it via careful approach, it usually takes some time to get the kills. The match is in its final stages when I get the neccessary SP for a full CAS airspawn. You spawn…and nothing left to shot. Idiotic mechanic.

The paywall for jets is so high that its also not really worth it. Its not really hard to shot down jets with IRIS and other modern SPAA like Pantsir, Buk etc. Paying 800-900 sp is rarely worth the effort. Only exception are KH-38 capable jets, cause the ordnance is very op, you know the sad story.

But all other ones with Mavericks, all kind of guided bombs are not worth the expenses. Spawn a Tornado with Brimstones and HOSBO bombs and try to to something vs. top tier SAMs. You will fail mostly and 900 points are gone. Instead of just KH-38, Gajin nerfed the spawn costs for just every CAS jet. This totall dunks on everyone, but lol KH-38 still worth the money and wrecks. Weak CAS pushed into the orcus…the good one still op. Well done^^

Last point: Spawning super op DIRCM helis (usually can’t be angaged by SAMs), cost you just around 600 points. This is impossible to grasp. You need a cap and a kill and have your op heli in no time. Why so??? Why are Sam-immune helis with 12,16,18 ATGMs much easier to obtain than a vulnerable jet carrying guided bombs? Who is doing balancing like this?

For some nations at some BRs. But keep in mind those spaa you speak of are easy to destroy. Open-topped with very little armor.

Then there’s the huge gaps in many nations on decent, plane-killing spaa.

Yeah but that was always the case. But now they are also able to easily kill planes.

SPAA =/= SAM

Yes. SPAA and CAP are unplayable with nothing to shoot down.

The difference is that one side wants CAS and SPAA to be balanced, and the other side wants CAS removed. When Gajin told em it wasn’t gonna be removed, they started advocating for it to be nerfed to the point of unusuability.

For some 40mm bofos spaa, that might be an issue, like M42 or M19, but for most of them, considering their cannon is much better than planes, then it is like a head-on in ARB, the only difference is that SPAA could get more damage because everything can be fixed and crew members can be, replaced. Any hits by SPAAs are critical, even just a .50cal round hit planes enigne or fuel tanks can make planes down.

And yet most of your comment was talking about SAM. read my reply again and stop taking things out of context. Yes SAM is not indicative of all SPAA but when talking about SPAA that includes SAM and even those low caliber SPAA that can barely shoot down planes at all.

People don’t want it removed. WE want a mode where it’s not present. But gaijin does not want to give us that because nobody would play the old GRB anymore it seems. I and many others are fine with you CAS players bombing eachother to your hearts’ content in your own gamemode. We just want a mode where we can escape that. You can even have the old SP costs back

The fact you still don’t get that is delusional.

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It is better to cry about nerfs to air as gaijin fails to balance ground and air than to allow people to just have fun.

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That’s a lie.

Most people don’t. Because most people realise it’s been in the game since forever and some people like playing it. We just do not want to be on the receiving end of something we cannot counter. Asking for a new CAS free mode is perfectly reasonable and not a sin so stop spreading misinformation.

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That’s the key point, unless there are some CAS, or CAP should be AFK or as a camper waiting in their air respawn point, unlike SPAAs, some of them are even able to kill some tanks, so that’s why I said at least let CAP take some small bombs or rockets, which can let CAP hunt some LT or SPAAs

NO.

half my losses at any br is due to cas whiping my team completely flipping the game around

CAS being regulated like this is a neccasity

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WW2 CAS is OP exactly beacuse its possible to get many kills with small loads. Even without AP belts, even without bombs. FOr example, with YaK-9T after they nerfed its damage, i bring full HE belt for 37mm. Which is MORE than enough to kill ALL open-top machinery, including SPAAs, at the ranks. And SPAAs cant do anything about that.
rockets are also blatantly remove SPAAs by direct hits or splash damage, HVAR/RP-3 deal with it plenty. SPAAs of the rank are too easy to couter, therefore air is OP there.
Give 2 HVAR or RP-3 to a plane for small price? Wont be bad. Give it ability to get full load of HVAR? SPAA is deleted.
Also. Having full HVAR load is already much cheaper than bombs.

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It is difficult for CAS to support effectively between 8.0 and 10.3. Because many of today’s air defense vehicles have tracking radar or surface-to-air missiles. CAS, on the other hand, does not have CCIP/CCRR, and now 8.0-10.3 are reluctant to fly.

Yeah that’s a load of bs. CAS basically doesn’t exist at 8.3-11.3

Plenty of helicopters starting at BR 8.7 with ATGM that have ranges of ~ 4km. This outranges the gunned spaa easily.

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