The new mechanism is too harsh on WWII CAS

yea so that is the whole point so people cant spam CAS. its not at all too harsh. Its one of the more balanced aspects. Plus if you do well enough you can take a another plane and fly CAP if you like flying that much

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Players has been complaining about SPAA shooting tanks

Everyone likes spamming autocannons, even though they aren’t as effective in lower tiers

The new cas spawn mechanism in GRB kills alot fun.

Like 1200 spawn point cost for a Bf 109 with a single 250kg bomb. Or a Bf 109 with two 15mm gunpods for 1200sp alike. This is insanity.

While russian Yak-9 and their default belt APHE nuker shell take out whole teams with un-penalized double spawns. Just because Gajin decided to add the APHE shell to default belts. Default belts are not part of this mechanic, even when they’re super stronK vs ground. They even kill heavy tanks and Yak-9’s are abused up to cold war BR brackets.

While one 250kg bomb costs you 1200 spawn points with your second run. Whover thought this system makes sense, is either rus or wants War Thunder GRB fail. High spawn costs kill combined arms entirely. Also why were all bombs nerfed, but russian APHE still wrecks?

Also the disparity of ordnance counts is idiotic in WT. Lets stick with the Bf 109 and its single 250kg bomb. Why does it costs the same amount of SP as a plane with 3x 1000lb bombs or another one with a 40mm APHE belt?

Even at top tier. A Phantom with just two Mavericks costs the same as another jet which might sporting 6 of those + bombs. Makes no sense. Ordnance counts should be somehow considered, Gajin.

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You realize Britain has more than just the Crusader AA mk.1, right?

Where exactly are plane deaths alone recorded then? Cause if they’re not then it’s not too late to delete your comment.

I have grinded cas mate, I’ve played it a bit and there’s no problem with it as is. Just spawn in a plane once, it’s pretty cheap on the first spawn, then go back to playing on the ground.

Yes they do. 1, it’s ground rb, so spawning in a plane should be a luxury. 2, in the right hands, CAs is extremely effective and hardly anyone plays spaa at low tier. 3, it is relatively simple to avoid anti air fire, so are long as u are decent, it’s pretty hard to get killed. 4, most tanks have no defence against cas, so it’s pretty annoying not being able to fight back

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Hell no they don’t. They only ever just regurgitate the same moot argument of

I don’t wanna play planes or SPAA so CAS should be removed just for me!

Buddy, on the first spawn of my AD-4 it costs ≈ 600 sp for a 2000 pound bomb, 2 1000 pound bombs, 50 mighty mouse’s and 4 hvars. There is no complaining about that

Nah. Spaa only moves from spawn to hunt tank, so all a plane has to do is not go right up to the enemy spawn. Also playing an actual spaa at low tier is so boring, no one wants to play it

You’re literally reinforcing my point that it’s the fault of the players complaining about CAS. The tools to deal with planes are all there, they’re simply far too powerful and hence are too boring to play.

Go back and read my comment. They’re not too powerful, they’re too weak. Either the gun is big enough on a spaa to hunt tanks, so players do that. Or the guns are too small so all they can do is sit in spawn and pray a stupid air player comes close enough to them so they can get maybe 1 air kill. Absolute waste of time, so no one spawns it in in the first place

lmao, no. SPAAs overperform in just about every area. The entire gameplay loop of a SAM is just spending 10 minutes staring at the sky, interrupted by 5 seconds taken to launch an undodgable IRCCM missile at a vehicle made 40 years before your own.

Hence no one plays it. And it’s also more of an issue at low tiers

The solution is make SPAA reasonably balanced so that players actually spawn planes.

Low-mid tier is very good for CAS balance. You typically peak at 1/3 of each team in planes, and have a healthy amount of SPAA destroying planes, CAS destroying SPAA, and planes destroying planes.

Firstly, planes are not always so cheap on the first spawn. At top tier, it is not uncommon to see SP costs of 800+, just to spawn in with the ordnance that the aircraft BR was balanced upon. I don’t fundamentally disagree with this idea in theory, it’s just that the implementation is horrible. The higher bounds of the costs are way too high.

It’s like playing stock vehicles; your vehicle comes equipped with stock shells, at the same BR as someone using the spaded version, and you need to work by grinding through modifications to get to full performance. Except for the fact that you have to do this in every single battle which you want to use your top weapons in, and your progress resetting each time.

Realistically, almost nobody in a given match will be able to earn the net SP required for spawning a 850 SP plane. Let’s simplify this to requiring 4 kills and 0 deaths. We will model each trial as having a 50% chance of you being destroyed, and the same chance for you to destroy the enemy. Well, you’re left S.O.L… Chances of getting 4 kills in a row is 6.25%. That means chances for you to earn required SP are at 6.25% + the even smaller chance for dying 1 or 2 times and making up for it.

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You better read what I’m writing, 50kg-100kg bombs are OP?

And then if your fighters take only 1 HVAR, they will spend over 900SP

Low-tier SPAA is much closer to LT right now, such as M42/19, and some of spaa with 20mm guns are same, not only easily kill tanks with excellent mobility, but also using crazy muzzle velocity to destroy any planes which dare to diving

I don’t mind if Gaijin charges those OP CAS with higher SP cost, such as APHE or big bombs, they can 100% increase the cost of loadouts instead of planes themselves, it is ridiculous that planes are also charged double if you just take 50kg bombs or take something with over 40mm pen ammo(like mg151/15 AP)

Actually, if they can only charge loadouts SP that could be better, even the sec time needs more. For NS45 APHE, the first time costs 480+300, and then 480+600 is fine. But for others, like HVAR/RP3, it should be like 480+100 and then 480+200, considering not all the nations’ fighters have loadouts, reduce the regular or small bombs and rocket cost is nessary.

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Gaijin probably needs to take into account the amount of high pen rounds in the ammo belt, if they’re aphe or not, and bomb size into their calculation. But CAs spawn cost should still be high nonetheless

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It doesn’t matter, those powerful things could be higher, but at least doesn’t impact small bombs or regular rockets