That SPAA is actually pretty terrible.
So I looked at all the major nations options for the BR spread between 1.7 to 3.7 for which that SPAA can see:
Every single one of them has a CAS option that doesn’t need to go anywhere near a slow firing, low velocity, poor turning SPAA. Which is honestly par for the course for SPAA at 2.7. They’re best killing things shooting at them, their effective engagement range is 1km. With heavy bombers being somewhat relevant at the 1.7 to 3.7 area, there’s basically no reason for any of these planes to get shot down except by other planes or the person thinks they’re a Stuka cosplaying as an F-104 and lawndarts into the nearest German field without effectively killing anything, or they set an instant fuse and their own bomb kills them.
Huh.
Air k/d of-
0.74
0.05
2.85
1
0.4
And 1.05
Lav ad is pretty a pretty nice vehicle.
You don’t have only one SPAA, and the total SP cost won’t be higher than CAS.
Taking a 2nd plane with any bombs/rocket is at least 1k, may even 1.4k
So you expect earn the sec one by killing 7-8 ground targets and then respawn a plane that is only able to kill 1-2 ground targets? This is not COD or Battlefiled.
You’re overestimating the aircraft’s ground attack capabilities again; this is not top-tier. If you really don’t want planes to exist, you can ask Gaijin to create a new model
where exactly are air deaths (alone) recorded?
Ah. I thought you were talking about them respawning in the same spaa 4 times.
Im talking about your air kills to your deaths.
Maybe you could go and play the spaa as an spaa for better statistics on how good they are vs planes. Playing them as a td and adding those kills in your k/d proof is not great.
eh, the nerf of big bombs was quite a blow. Whereas before I could drop 2x2500KG out of the Ju288C and score kills from ages away from the blast and through buildings, now I have to be more careful. It’s actually made me start taking out the Horton more often, which I’m enjoying (despite HVAP’s lack of post-pen damage). And there were already much less Pe-8s since the Yak APHE shell became the go-to. It’s really the Brit-Bongs that will probably feel it most since it wasn’t too long ago that they added 12,000lb and other big bombs to their bombers, and they had the least amount of time to enjoy them being actual nukes.
When all your SPAA has is a single 40mm bofors it’s not as easy.
What an ignorant statement. CAS players need to “earn” every spawn, every single SP, in the first place. A ground player, on the other hand, can spawn the first tank free, the second tank free, and the third tank (SPAA) free as well. You are guaranteed these spawns even if you doing absolutely nothing and just get destroyed multiple times. The cost of SPAA spawn is 1/10th the cost of an average CAS first spawn, and 1/20th relative to the second.
Of course, this is logical; after all, this is the ground battle mode. HOWEVER, what is not logical is the SP cost of aircraft. At lower to mid tiers, for first spawns, it is reasonable, in the 500-700 SP range.achievable with a kill or two. Second spawn is 1000-1200. But go to high tiers, and you will find that any guided ordinance at all comes at additional hundreds of SP cost.
From memory:
- There’s a significant surcharge of SP for having bombs past a certain weight (likely 2000kg)
- There’s a massive surcharge for any guided weapon. (Image from changelog below)
- 2x (!!!) cost for second spawn of aircraft in same category. Currently categories are: with CAS ordnance, without CAS ordnance (only secondary weapons allowed being ATA missiles. Any single rocket, bomb, AGM, any gun exceeding 40mm penetration, and you are subject to this categorization as CAS.
Any guided ordnance, and the costs go ridiculously high. At the very least, you will be in 700-800 range. For IR seeker, fire and forget, etc, the cost is in the 800-1000 range. It becomes ridiculously expensive. And that is just for the first spawn! Second spawn goes anywhere from 1000-1500 SP, with maximums approaching the SP cost for a nuke. Which, I should add, is almost impossible to achieve so late in the game; even if you manage to spawn, it’s likely the match ends before you even get to the battlefield.
Well it makes sense that better weapons like guided munitions and bigger bombs would be more expensive. Just like heavy tanks are more expensive than mediums. They are just better at destroying targets most of the time.
This looks like the right idea but wrong solution.
Itemized sp costs would be probably the best solution. Make each rocket/missile/bomb/etc cost sp.
The mass thing kind of works like that but it isnt the best at showing how effective a munition is.
Why do we have such asymmetric costs and demands, despite the BR system expressly intended to balance vehicles at their BR? It’s because of anti-CAS whining. There’s a certain vocal minority in the War Thunder playerbase, and that is premium players (high tier premiums purchasers), in addition to anybody who didn’t grind CAS.
These people are not looking for balance. They are selfishly intent on making CAS as inaccessible and ineffective as possible. Fundamentally so, due to their conflict of interest. When you see people arguing that CAS is too strong and must be nerfed, they don’t make logical arguments. Most of them even categorically reject CAS altogether. They call the basic concept of an aircraft bombing a tank unfair. They use solely emotional language, devoid of reason, in echo chambers self-reinforcing their hate. They insult anyone who differs in opinion, alienating them as an out group (CAS players). When CAS is buffed, they scream in protest, spamming rant posts. When it is nerfed, they taunt and sneer at anyone speaking up, no matter if the dissenter is correct or not.
BRs are managed such that at some sections, AA is superior. In the next or previous, CAS is superior.
For example 8.3 to 10.3 are AA superior zone, where radar assisted AA eat lightly armed jets. But the very next spot around 10.0 - 12.0 have mouse guided SAMs vs CCIP jets at they get shafted.
0 - 3.0, 6.0-8.0 and 10.0 - 12.0 are CAS superior zones.
It only makes sense in a relative fashion, ie, expensive relative to the cost of other munitions on the vehicle. It does not, however, make sense in the absolute sense. Except for near top tier, aircraft are balanced by their BR, balanced off of their maximum performance and top weapons. The SPAA are placed at BRs with these capabilities in mind. Why, then, are some planes’ top weapons hundreds of SP more expensive than others?
Let’s use an example here. Q-5L, with laser guided bombs, sits at 10.3. Its top loadout, which it was balanced for, costs roughly 600 SP total on average. The F-5E, which is at 11.3, has its top loadout (AGM-65B) at a significantly higher SP cost of 750 SP total on average, despite being 1.0 BR higher expressly due to having AGM-65B. Do you see the contradiction here?
What does being cold ar have to do with anything? also it’s 1950, not late cold war, that’s like saying the pantsir and btr 152 should be the same br because they both started developement in the cold war.
Untill we get itemised costs it just is like this sadly.
CAS at WW2 is notorously OP, it needed this new mechanism maybe even more than top tier CAS. So why?
That is why most of them ask for another mode in order to not change what people like about combined gameplay…… right.
Don’t complain about ariete or chally, Just spawn a BMPT
There are many vehicles able to deal with them
