i put it into quotes for a reason, it would function like a proximity fuze ingame. and no its not an “incorrect” feature there is no top attack its a feature missing from the missile, and the lack of the HOB sensor means the missile is much worse againt helicopters than it should be, no i dont see why there would need to be two missiles? im pretty sure we already have them in 155mm shells and those can jut press a button to switch fuze.
ALL of these are wrong, i swear helicopters are the most bullshit unit in the game, they get magical stealth capabilities and magical anti missile bubbles.
helicopters should be free food for AAs if alone, they should only be usefull when AA is suppressed by proper fixed wing CAS, and its why Harms shouldve come with the new helis(with realistic weakness of course), its such bullshit that helicopters are the safest and most effective cas even for USSR which has the kh38mt.
AH-64E well… yeah, but the issue isn’t whether NATO has some good toys. It’s about how features are modeled. JAGM on the Apache flies like a flat Hellfire, even though it should have top-attack. Meanwhile LMUR does get its steep loft/dive in game.
Kh-38 being “average” doesn’t really change that, it still has its real features, while a lot of Western stuff gets trimmed back. (Brimstones, iris, pars, jagm…)
And yeah, LMUR can be beaten by trees, smoke, and cover, but so can every other missile. The difference is that it actually flies the way it’s supposed to, gets constant one hit kills, rarely hits tracks or gun, while others don’t. LMUR, shoot 8, get 7-8 kills, jagm, shoot 16 maybe get 5 kills if you are extra lucky
For me the core point is: restrictions for “balance” feel anti-consumer when they’re applied unevenly. Model everything properly, then balance with BR/cost/map design
quick note that the hellfire has a bugreport accepted from 2 years ago, currently the trajectory is completely fictional which is why its such a terrible missile and is so slow.
Again the Proximity fuze isnt a feature that it has irl, so it cant be missing, what miss is the HOB which in game is incorrectly trated as all other proximity fuze.
Never said that you would need two missiles for the HOB but if you wanted to have a delayed fuze, as all rounds in game with this are trated as a different rounds.
its correctly treated as a proximity fuze, as there is no reason to model it in a more accurate way as it functions much the same from a gameplay standpoint, the way jagm fuzes itself is throught the milimiter wave radar.
said rounds being?
Just because it benefits you doesn’t make it a “missing” fature as there is no evidence of how this sensor interacts. As i said could be added by game convention, but it is an added feature.
Thats not the case it clearly have a independet sensor.
For example the sargent york… you have the m811 and the m811 delayed fuze, other things also have this where delayed fuze rounds are separate, only proximity/instant or time/delay fuzes can be switched
how would the HOB sensor even get the data to detonate on a flying target by itself, we have examples of HOB fuses on other weapon systems and they use a radar, besides all of this is irrelevant to the actual argument that the JAGM is objectively missing the capability, the missile isnt very agile but it would make it much more effective against helicopters and slow low flying targets.
Well since they call it a sensor, there is no reason to belive that this is the device that is not in charge of measuring the HOB.
But said radar is not used for the guidance of the missiles itself, there is a good reason as to why missiles have indepdent proximity fuze, meanwhile m728 uses being the HOB sensor the radio transmiter-reciver.
that not very relevant though
It is when we have evidence that they have an “HOB sensor”, there is no reason to call it sensor if the mmw was if the JAGM fuzed trought their mmw as it would act like a relay not a sensor
Not to mention the agm 114 R is not a mmw guided missile and since they have the JAGM havesame HOB sensor it clearly does not triggers from the mmw radar…
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Title: UHT vs Mi-28 – Unfair Balancing
Text:
Honestly, the current balancing feels completely unfair. You pay the same for the UHT as for the Mi-28, but the difference is massive.
The Mi-28 outperforms the UHT in almost every aspect – it can consistently achieve 5–8 kills safely. Meanwhile, the UHT is lucky if it manages 3 kills with 8 missiles. That’s not even close to being balanced.
Please review whoever is responsible for setting it up this way, because decisions like this harm the game in the long run. Many players will simply quit if top-tier gameplay is broken like this.
Especially the Russian combo with LIMUR and KH-38 is completely overtuned and ruins any sense of balance. It just kills the fun.
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Topic: Balance Issues with Mi-28 & SU-30SM
Hey everyone,
I’ve noticed a major balance problem recently.
This is how my matches usually go:
- I start the game, get 2 kills → straight into the Mi-28.
- With the Mi-28 I can easily score 5–8 more kills.
- Then I move on to the SU-30SM, and with the KH-38 I comfortably get another 3–6 kills.
The issue: this tactic is basically always safe, because Russian missiles have an almost 100% kill rate.
➡️ Either these missiles need to be nerfed, or the spawn point (SP) cost for Mi-28 and SU-30SM should be increased to at least 1500 SP.
Otherwise the game balance is broken.
If I can drop 17 kills like that, then nobody can claim that the Russians are completely OP right now!
Maybe use your own thoughts and not that AI slop…
There is no AI. It is quite realistic that he did so many kills. But not because RU is very OP, but because the enemies are stupid.
So currently 80% of the game is running like this, and Gaijin can’t just let it stay that way
Look, there are so many topics only about Russia regarding KH38 and LIUMR, I think all these players are just making things up and wasting their time complaining about it in the forum hahaha, how can someone be so naive.
Currently the is a significant increase in RU/USSR player count and marginal increase in RU/USSR win rate due to adding a new SAM and FnF missiles for the Mi-28NM… the same thing happened last update with Germany, with the introduction of IRIS-T… and Leopard 2A7V before that. Another flavor of the month thing… nothing more.
At the same time we had a new FnF missiles for the US, but they’re locked to the new helicopter (AH-64E), behind ~515 000 rp wall, that’s why we dont see increase (not as much as RU/USSR).
If you use you cognitive abilities insted of relying on some “toster” to make the analysis for you, you might come to the same conclusion.
But after all critical thinking is hard and in currently some (wester) parts of the world is frowned upon…