The MI28NM problem

True, helipad AA was incredibly annoying; And I believe it was purely visual to induce a placebo effect. Helicopters at top tier have more than enough measures to defend themselves against planes. Maybe some type of SPAAG like the M163 should be enabled for early helicopters from 8.0 to 10.0 since they have nothing to defend themselves with.

Not at top tier.

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it was not

it was added the same as airfield AA and could easily kill you very quickly, then when people complained they made it purely visual, then they finally did the smart thing and got rid of it

Ah good to know, when I got into the game I arrived in the “it doesn’t do anything” stage, I wish they would bring them back for lower tier battles, at least as M163s or other SPAAG.

the issue is on many maps the close helipad is too close to the battlefield, it having AA meant that if you were in a plane you would have to avoid half the map due to the risk of the helipad AA

I feel like they should fire at other helicopters only, back when I started playing I encountered many spawn campers for what it felt almost every game. I guess there’s no real solution to the problem, at least there is a red indicator for when someone enters your helipad zone now.

Dart tanking? Bait use to be believable.
Ka-50 died to my 5.5km dart shot from my M60 AMBT…

And apparently Crazed thinks USA is “Rasha”.

@SwingfireOP
Kamovs in-game don’t have LDIRCM.

Also you think Gaijin’s trying to boost USA, China, and Soviets artificially? lol Unprecedented behavior, and an extraordinary claim.

USA already does, and has for 2 years longer than Soviets in-game.
Also buddy-lasing benefits Soviet CAS more than American CAS as Soviet tech tree CAS IRL is far more reliant on ground laser systems than American CAS, which is why targeting pods aren’t a major feature on Soviet & Russian CAS IRL.

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The helicopter base should be moved further away from the battlefield so that they can’t spam the rockets and easily re arm.

issue with that is that the heli base is already far enough that it takes a while to do anything in early helis

Absolutely not having no spaa. It’s a Fob, it would have spaa just like the airfield.

You disliking that makes me assume you literally hop in a plane to kill helis.

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What ‘early’ heli are you playing with <3km range on it’s ATGMs xD

Swedish Huey

Very acute case then, and not representative of the common AS.11 and Malyutka

the ones with only rockets

or maybe I remember how airfield AA used to be, and why it was removed

Literally any rocket-rushing heli has to fly for about 2 mins before getting a chance at free kills. Moot point

Even top tier. They need to add Gepard 1a2s or zsu-23-4m4 above 10.7
Under 10.7 m163 or zsu-37-2

Place them between the two helo pad spawns and it’s perfectly balanced. Ussr gets the crappier spaa so people don’t complain.

What they’ll need to do is make the hit chance only 50% per burst unlike the 95% accuracy Gepard spaa have in helo sim or plane sim right now

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Nothing worse than Italian Huey in game

That’s blatantly false, Russian CAS has been far more reliant on IR/GNSS systems over the last 30 years, and they have a very limited capacity for interoperability between ground troops, helis and fixed wing assets

AAA used to exist on both helipads but they removed it because it interfered with some dogfights and sometimes even killed planes that was just flying over the battlefield.

I wonder why they didn’t try to make ordinary spaa (like gepard for example) for helipads instead of toxic hit-scan ones.

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