The MI28NM problem

After seeing a pattern of regular players do well with AH-64E, Z-10ME, and Mi-28NM; it’s safe to say that they’re over-performing compared to other CAS of like-BR IMO.

Part of that is because rotor blades aren’t modeled for radar cross section [or being shot for that matter].
Another part of that is the incomplete LDIRCM code.
However, an unavoidable part of it is that they can more easily pop in and out of cover, unlike fixed wing aircraft.

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Aircraft like the Mirage 2000D RMV are also doing pretty well.

While helis can often just hide behind cover from 10km away, the overall visibility of most maps for non-ballooning helis are limited compared to aircraft.

12.3 - 13.0 planes are more than capable of kinematically dodging SACLOS missiles and some IR guided missiles, while also being able to multi-path and notch radar missile SPAAs.

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Ground going to 13.0 would solve much more issues (found in several BRs) than it would create, so I think that would definitely be a net positive thing. If helicopters and planes need to go up higher than 13.0 because they still overperform, so be it.

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Except no one uses that anymore with the SP system.

I know some that do.

And make CAP loadouts significantly cheaper, it’s not like Fox 3 missiles aren’t impossible to dodge or multipath.

The Mi-28 needs to go to 13.0 or 14.0, so it never sees downtiers. This thing has no business being anywhere near 12.3 battles.

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Sorry, best they can do is leave it like this for 6 months to a year, then suddenly fix some “bugs” (which were intentional in the first place), give us an update off from the cancer then we get the next russian wonder weapon to deal with.

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Like the 120mm dart-tanking Ka-50…

I feel like I’ve seen this movie before.

Yeah, it keeps happening sadly.

No one can convince me that abysmal implementation of lirdcm or whatever it’s called isn’t implemented this way deliberately.

All it really means for me is that the game stops at 10.7, before gaijins shenanigans really kick into high gear.

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Ofc it is, just like the lofting and all other of these small inaccuracies

11.0+ is a different game. Probably best viewed that way.

Rasha Stronk Simulator 2025

or something. (I’m sure the branding is being worked on.)

We play a different game.

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yes, thank you for confirming that playing russia is playing a different game than the other tech trees

most notably in the sourcing requirements for stuff to be added or changed

Have played 8 nations and so far the game has been the same for me.

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Russia without the CAS is just as mediocre as every other ground tree i’ve ever played, it’s the fictional missiles that seal the deal

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Apparently you can’t lock things anymore?

When people were complaining about it I thought it was just to do with the clouds on some maps or bad weather (as it always has been), but no – this is worse than I expected.
This basically makes laser JAGMs (or basically all laser-guided heli AGMs) almost impossible to use against helicopters (one of the defining features that make the Apache E and Z-10ME good in the first place)
Can’t lock onto aircraft or tanks either?
It’s not even cloudy, just Hazy.
IR JAGMs are also affected, though less-so since they can lock onto moving targets once it sees something.

IRST Lock for chin-mounted gun doesn’t even work at close range:

Edit:
Turns out Hazy weather is at fault.
Why does this affect IRST locks to the point where it completely disables them (even at close range) is beyond me.

Partly cloudy too? 😅

EDIT 2:
I restarted my game and now I was able to lock targets from both partly cloudly and hazy.
Very strange bug.
(How is this even a thing?)


What the actual fuck am i supposed to do against this??

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Suffer and die.

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Thats how weapons are designed to work ie kill people. Don’t think much can be done about this outside of avoiding war games