The MI28NM problem

That’s true, and yet Type 93, Strela, and Type 81 have limited range, especially if you’re putting all them back near helipad 2.

You only have to take care of the singular vehicle you’re in too instead of multiple, unlike with multi-SAMs.
Though it does mean you can have some of your vehicle be redundant for multi-SAMs.

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It’s definitely a delicate situation that needs to be handled on a case by case basis.

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Don’t get me started on how fun the Type 93 is outside of it’s role as an SPAA, playing cat and mouse with MBTs will never cease to be fun.
I once has this poor T-80u recap the same point 5 times because I kept running rings around him xD

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In some way, you did him a big favor… I bet he made a ton of RP with all that recaping.

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Don’t forget artificial nerfs for people who can’t figure out where to aim

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I believe the only one with truly effective armor is the 2A7, and that’s mainly because of the angle of the lower plate. I’ve been killed multiple times by Russian shots hitting the supposedly strongest part of the turret, yet it went through like butter. The point is, it feels like Western tank armor is poorly modeled, showing stats that often don’t match what actually happens in-game. Well, I’ll also focus on the main topic here the Mi-28NM.

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Besides the silent buffs or is it just me who noticed that hitting the carousel on Russian tanks doesn’t make them explode anymore? Chinese tanks like the VT4 or MBT-2000 can’t survive a single hit to the carousel, but the Russians just don’t blow up anymore, haha.

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It also doesn’t count as the horizontal turret drive like nato baskets that are just protection
Edit: The baskets and trunnions randomly added

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Russian MBTs are basically low floor, low skill ceiling.
NATO MBTs are basically high floor, high skill ceiling.

You can do a lot more with NATO MBTs than you can with Russian MBTs.
It’s why you’d see mostly NATO MBTs in competitive play, such as Tournaments and Squadron Battles.

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Thank you. This perfectly sums up the situation.

Depends on the circumstances.

This sounds like a good idea on paper but in practice this makes pretty much spawning aircraft a detriment to your team. I agree with the sentiment that we need a way to balance these new helicopters. I feel like being able to re-arm in helipads is a bit busted. War Thunder needs to introduce some type of logistics system or at the very least make the helipads a place to repair but not to re-arm

If rearms cost SP then that’ll instantly curb the spam of high power F&F weapons heavily.

To go one step further, we can also just reduce SP gain from kills using helicopters and CAS relative to tank to tank or SPAA to aircraft kills. (Edit: Should also be most rewarding for players in aircraft to destroy other air assets to further encourage anti-air gameplay)

A third (likely controversial) step is to completely refund SP for players that die to CAS/helicopters so they can respawn with a significantly reduced penalty.

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still funny the BR for LDIRCM helis hasnt changed yet lol

yes they can do BR changes without doing a bunch of vehicles at one time. FlakPanzer 341 was just changed recently.

Sure, though in most circumstances the better reload, mobility, gun depression and round is better.

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I mean, they were 12.0 until they added F&Fs for them.

and? 12.3 clearly isn’t a good spot for them.

They should be at 12.7 or 13.0

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I think The LDIRCM helis should go to 12.7, though the newer SPAAs ( including the Pantsir) should all at least go up by 0.3.

I think LDIRCM helicopters should go to 13.0, alongside ground top tier as it’s heavily compressed anyways.

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It would just make 12.0 MBTs face 13.0 aircraft and LDIRCM helis more common.

13.0 Ground decompression would be nice but people are complaining about how common and easy it is to face these helis and aircraft even when you don’t have your own.

Even more decompression (past 13.0) would be great.