The MI28NM problem

I have a suggestion pending to add a separate spawn for Multi-Vehicle SAM systems to somewhere near the 2nd helipad, hopefully to avoid worrying about the ground-based threat of spawncamping/crossmap HE and what not, and it allows the SAMs to focus on dealing with aerial threats like they should be. Plus it takes the CAS pressure off of ground units for a while because the CAS elements will be focused on a specific area that’s located away from the ground map

My problem with that is that ground would then have little to no capabilities of helping their air out by killing enemy unguarded SPAAs.

Plus helicopters and planes can work around the fact that they are near the 2nd helipad on many maps that have hills / mountains.

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I mean it’s nothing set in stone, but a good chunk of SAM gameplay is reliant on a map with a well covered spawn (only about 10% of the map rotation rn) and I think modern CAS is more than capable of dealing with the new spaa, I have a 3-1 K/D against ground targets in the new Sufa for example, so ground units shouldn’t be able to interact with defenseless SAM systems imho

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There’s still this problem.

Looks like a decent idea to separate AAs from other ground units, but that definitely has some drawbacks attached to it and probably a lot of things would need to be changed gameplay/balance wise to even test it out properly.

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Which hopefully people can suggest answers to when the suggestion goes live, as i’ll try to isolate discussion there.

It’ll have to be done individually to each map in order to find the optimal location, possibly altering some terrain to benefit the SAMs, but I don’t want to dump too much in gaijin’s lap

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I think only multi sams should have that since other SAMs don’t have to move multiple vehicles out of the way, and SACLOS SPAAs can still kill light tanks, other SPAAs, and MBTs (lol).

Yeah a major part of my reasoning there is that all other SPAA have some utility (even IR ones can cap points and even kill a tank if lucky), while the multi-vehicles exclusively are defenseless

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It depends actually.
Some IR SAMs like Type 93, Strela or Type 81 have no means to kill enemy tanks.

That’s true, and yet Type 93, Strela, and Type 81 have limited range, especially if you’re putting all them back near helipad 2.

You only have to take care of the singular vehicle you’re in too instead of multiple, unlike with multi-SAMs.
Though it does mean you can have some of your vehicle be redundant for multi-SAMs.

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It’s definitely a delicate situation that needs to be handled on a case by case basis.

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Don’t get me started on how fun the Type 93 is outside of it’s role as an SPAA, playing cat and mouse with MBTs will never cease to be fun.
I once has this poor T-80u recap the same point 5 times because I kept running rings around him xD

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In some way, you did him a big favor… I bet he made a ton of RP with all that recaping.

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Don’t forget artificial nerfs for people who can’t figure out where to aim

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I believe the only one with truly effective armor is the 2A7, and that’s mainly because of the angle of the lower plate. I’ve been killed multiple times by Russian shots hitting the supposedly strongest part of the turret, yet it went through like butter. The point is, it feels like Western tank armor is poorly modeled, showing stats that often don’t match what actually happens in-game. Well, I’ll also focus on the main topic here the Mi-28NM.

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Besides the silent buffs or is it just me who noticed that hitting the carousel on Russian tanks doesn’t make them explode anymore? Chinese tanks like the VT4 or MBT-2000 can’t survive a single hit to the carousel, but the Russians just don’t blow up anymore, haha.

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It also doesn’t count as the horizontal turret drive like nato baskets that are just protection
Edit: The baskets and trunnions randomly added

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Russian MBTs are basically low floor, low skill ceiling.
NATO MBTs are basically high floor, high skill ceiling.

You can do a lot more with NATO MBTs than you can with Russian MBTs.
It’s why you’d see mostly NATO MBTs in competitive play, such as Tournaments and Squadron Battles.

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Thank you. This perfectly sums up the situation.

Depends on the circumstances.