The MI28NM problem

Even at the start, you can just push one flank and get easy access to their spawn. Doing it on a certain game mode and on a specific side is so trivial it’s actually insane. Flanks can dissolve at the very start as players ignore that part of the map completely. It’s funny how many times I’ve used this route with some fast boi to club AAs trying to hide around on a pretty open map.
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AA gameplay is very hit or miss, as you can easily snooze as nothing is happening or you might be overwhelmed by multiple air units at the same time. This is a big problem stemming from the core design, but I doubt it’s changing anytime soon as we definitely more premium and copypaste slop.

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Anyone remotely interested in the conversation can check them out on their own as SS is a public tool.

Where did I claim it’s perfectly fine, how about you stop imagining things ?
I already said those DIRCM helicopters with FnF missiles deserve to go up, probably to 13.0 or something.

A simple increase in BR doesn’t change anything, just what it can face. It changes none of the characteristics of the LMUR, and it will continue to be extremely powerful.

Going from 12.3 to 13.0 changes a lot of stuff, especially for tanks that are the biggest victims in every CAS powercreep.

It does change something, if you have a 11.7 line up, you wont face them.

That’s… exactly what I said. I literally stated that it only changes what it faces. The problem isn’t simply what it faces but how the missile also performs. BR changes don’t magically solve everything.

Most people played the KA52 before the update, obviously you see such an increase now that the Mi28 is the new favorite toy.

ka52 doesnt get the magic sphere the 28nm does (only works agains non IIR) which is the biggest letdown. I still consider vikhr the best atgm, especially if you pair them with 4 lmur.

i suspect you’re right, it’s the natural outcome of gaijin’s actions sadly.

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Whatever any of that has to do with what i said but ok, i guess.

its the reason the 28nm is the new favorite toy

Yea, thx Sherlock.

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Getting close

In any case, this will look less cool on a f&f + ldircm heli)

You can also beat my other personal record. 7 spaa per match. Although it is difficult to track with the new spaa.

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After playing a few more battles with the MI28NM, i’ve came with the empirical observations of a MI28NM enjoyer:

Yes, it is currently very strong if played by a good player, it has better offensive capabilities than most of the competition: (AH-64E and Z10ME), but worse survivability since it has a worse DIRCM.

Airplanes are still the number one threat, most of the times i died it was to someone playing CAP, second place being autocanons (2S38 on mixed battles, HSTLV, RDF, Begle 57, KF41 and the Swedish autocannon tanks), third place being Radar based SPAAs (mostly Sky Saber), since they most of the time can hide behind a building and be nearly impossible to lock them properly, best strategy to deal with them is climb and descent, to make them waste all of their missiles, it usually takes 2 to 3 minutes, thankfully (for CAS enjoyers), few people are using these Spaas

IRIS T is still somewhat of a threat, in my experience it’s missiles bypass the DIRCM around 40% of the time, while the only real “normal” radar SPAA that is a threat is the ItO 90M since it’s missiles are very fast, and if a MI28NM player flew a bit too high while there is no SPAA, if a ItO90M spawns you die since you can’t descend fast enough to avoid and few maps have cover at medium altitude to helis to hide quickly.

Overall general stats of the MI28NM for next month will likely be pushed down, since i’ve been seen a LOT of players that just got it climbing, and not flying defensively or avoiding line of sight of the threats i just mentioned, often there are 1 or 2 MI28NM in a match that climb, fire two missiles, get a kill and die.

How to improve the situation? I have a few suggestions to players trying to counter the MI28NM: Do NOT stay sitting on the spawn, 90% of all SPAAs just sit in the open in the spawn, specially IRIS T mains, this is the first place MI28NM pilots will look for, to neutralize the spass so they can climb a bit more safely to target enemy tanks.

Second opinion/suggestion: Better CAP rewards, most CAP i’ve seen are players wanting revenge, but i think it would be greatly interesting if players spawning planes with just A2A loadouts get a bonus when getting air kills, a Close Air Patrol Kill bonus. It would incentivise these players for basically “sacrificing” the ground battle grind to help the team.

Third opinion/sugestion: All other helicopters at 12.3 should be buffed, (except AH64E that i’ve been seeing getting as good results in the hands of good pilots as the MI28NM, but being more survivable), give the german helis a better missile, and give the AH 129 Mangusta Spike 2s, since it still has only normal spikes, that very rarely do more than tracking and killing 1 or 2 crewmen.

Source: experience and observations taken while playing somewhat near 140 battles with only the LMURs in the MI28NM, often using a light tank to spawn the MI28NM in 1 to 2 minutes of battle

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I have to agree, but at the same time I think the situation with helicopters is a delicate one — they were weak for a long time, and now they’re extremely strong. The same goes for the Russian nation: with every update, they just keep getting better. Meanwhile, when you play with the Abrams or the Leopard, you actually need to come up with tactics and a playstyle to make the nation work. The basic Russian tactic is simply to push forward and rely on their strong armor and gun as always.

If they manage to get three kills, they can spawn a Su or now a Mi, which will just wipe out the entire match. My next grind nation will probably be Russia too, but even then I’d still like to see some balance. I started playing this game thinking it was focused on strategy and knowing your enemy — but right now it feels like one specific nation is winning effortlessly while the others are just hoping the enemy team doesn’t have too many smart players so they might have a chance.

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Of course, I’m mainly referring to top tier. There are some BR levels where the nations I mentioned are actually strong, but if I don’t say that, there’s always someone ready to jump in and defend it.

I think we won’t be getting those stats for October, so I guess we’ll never know.

Where should people go with their huge trucks that can’t fight ground vehicles ?

I think it’s better to just move those three helicopters up in BR, as buffing other 12.3s will just cause people to ask for their 12.0 helicopters to be buffed as well. This will spiral out of the control and just adds yet another level of compression.

Uparmored Leopards have better frontal armor and guns, what are you talking about ?

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They are cracked and no other nation has anything remotely as good. Even if Stingers were buffed there’s only so many you can carry, on most helis it’s up to 4. Chinese helis have loadouts of 8 or 16.

The proxy APKWS would be useful to take out other LDIRCM helicopters which are immune to the usual IR based A2A weapons.