Ardennes are notorious for spawn killing, especially in certain modes and sides.
I can’t remember how many times I just rushed one side and got to a position that overlooks their spawn in like a minute after the game has started, getting like half a dozen kills in the process.
Flanders is also open for that but to less of an extent in my opinion, but if your enemies cosplay as lemmings going to C you’ll have a field day. Another problem of that map is the lack of cover in the spawn, so hiding your huge trucks is questionable.
On those that you can just spam your missiles above a helipad these new missiles are just disgusting. You can overwhelm several AAs in a matter of a minute.
Definitely can be true in some cases.
Are you sure they can destroy all 16 pieces before they reach their target, twice in a row ?
I guess this changes with your range.
Also, some AAs have only 24/16 missiles available, so you’ll drain them completely with two salvos and still have 8+ to fire off wherever you want.
Them spawning more AAs might actually be better for your team, as missile-less AAs have close to zero game impact.
Sweden is harsh for helicopters, agreed.
I more thought of situations where you can easily find other targets and simply ignore the AA that’s baiting you.
Good to know, but I (I think) was referring mostly to their damage to vehicles, which is something that might’ve been discussed like 300 messages ago, but can’t remember it anymore.
In the late game (when your team’s flanks dissolve) I could definitely see that happening, yes.
Fair enough.
100% Agreed.
Yeah, it really depends on the range.
I assume if you’re doing this tactic, you want to be pretty far away (maybe 8-10km or something so that you have room to get into multipathing and to escape SACLOS missiles).
For sure there can be some slip-ups that can cause a tank or SPAA / Multi-SAM installment to die.
Fair point.
That’s very true. What I find funny is that you can kill an MBT with you heli, get them to spawn SPAA, and do absolutely nothing else in that game just for them to spend their whole time watching empty air space. Of course this changes if your team has air of their own.
38th Parallel, Campania, and Red Desert are good examples of this.
Even Cargo Port if you know what you’re doing.
The problem is that these maps are just a small portion of maps that you play on.
I see.
In that case, I’ve expressed my opinion on it:
The problem is that you need to be much closer for Hellfires to hit consistently (which is probably what the people were talking about since I’m struggling to believe that someone would complain about Hellfire’s raw damage.)
““I died from mi28mn in 80%
15% from x38mt
unplayable shit Do you really think a game like this makes people want to spend money, Gaijin?””
Im not spending more moneys, neither are my friends playing this and we are high spenders. Gaijin needs to know this. Theres even a lot of players quiting cause of this bullshit.
And btw Iris-T have counter-counter meassures vs Helis with IRCM. They would hit every time. Implement that so its fair. They would eat MI-28NM and Z10ME for breakfast.
If the majority of the playerbase, as well as CCs say it’s trash, then it’s most likely trash and there’s factual evidence to back that up. Yet you still haven’t proved that hellfire are not trash where as I have.
what’s funny is the entire “leclers is trash” was only a big thing before detailed modules got added.
Because you seem to not understand what makes the vikhrs unique. It’s unique because it blows all other LOS agms out of the water due to it’s sheer speed, accuracy and versatility . Even now, they are still used a lot more. So why? It’s because they are usable…
We know that people don’t play the 64D/Viper as much, but we don’t know statistically that people are flocking hence why your statement is anecdotal at best and very simple minded at worst.
Nope, it has disproportionately less game for a major nation which can indicate that vehicle is struggling.
Also you do you realize that plots exist and you can see the history of said vehicle?
You seem to bring up the leos as if it’s a gotcha moment when in fact all it does is it disproves your argument. Both the Leclers and Leos balance each other out so when given an option, why would people want to grind though 3 vehicles just to get towards that?
The better analogy to use (which you probably won’t because it goes against your narrative is) is Italy. Despite the Airiate being introduced a year prior to the Hungarian 2a7 it nearly 2.6x less games than it. I wonder why?
That’s the thing, US top tier heli players don’t have a choice, either they go for the viper or 64D, or they don’t.
You foolishly compare the vikhrs and hellfires to the 2a6NL and Leclerc thinking as if they are anywhere near comparable, when in fact you should be comparing it to Italy’s 2a7 and Ariate.
apparently because LMUR wasnt good enough against strv 122s and merkavas, gaijin nerfed the coefficient of their roof armors against HE/Fragmentation significantly
I call it quits today, I left the game for 2 whole months for a reason, and I still can’t see a reason to come back. You lose in 8 out of 10 games, always paired against the point and click nation. No matter how hard I try to have fun, I just can’t. You can’t win at all.
Might as well tell me and anyone who didn’t spend sweat, blood and money grinding the right nation to go f’ themselves. How are you supposed to keep player retention when it’s always a one-sided unbalanced game? I’m sorry but I’ve had enough.
If you only play top tier Germany, I can feel your pain.
Though outside of Top Tier, Germany 7.0 is doing very well, for example.
9.0-10.3 Germany is also pretty good.
Oh but he does. People like him are contrarians and their only way of arguing is by using over-generalized stats due to how easy it is to inject inferences and state that as “objective truth”.