JAGMs also loft though?
Probably, though same applies to the Mi-28NM. (I’ve had friends complain about this too while they were using it.)
The only difference is that it’s easier to guide Vikhirs without IRST lock than SAL JAGMs.
JAGMs also loft though?
Probably, though same applies to the Mi-28NM. (I’ve had friends complain about this too while they were using it.)
The only difference is that it’s easier to guide Vikhirs without IRST lock than SAL JAGMs.
nowhere near as much making it easier to break LOS, with LMUR it impacts from ~60 degree angle so you need a really tall and steep cliff to hide behind while its closer to 20-30 degrees for JAGM
im pretty sure mi28 gets additional thermal signature reduction compared to most helicopters, ive had a much harder time locking it compared to others, especially ah64 and similar ones
You’re right, maps definitely play a role in vehicle’s usability which is something I overlooked.
It’s also worth seeing how exposed to ground units AAs are on those, bad-for-helicopter maps.
Depends where that position is, is it close or far, far away from your helipad ?
In your example you rearmed twice which totals up to 48 JAGMs and having that amount of guided ordnance going towards the battlefield is simply ridiculous.
As you said, a smart AA player is very hard to kill if he has cover around, so focusing on killing him instead of just draining all his missiles doesn’t seem like an effective tactic.
I guess so.
Though IR JAGM can kill Mi-28NM despite it having LDIRCM xD
Not sure about that. All the 12.3 Helis have HIRSS to disperse heat.
not reliably, I know because ive shot a few at them and gotten nothing
maybe? idk ive just had a lot more problems locking mi28 than most other helis
at least for ah65e it is modeled visually but you dont get a modification for it and I dont know if it actually lowers thermal signature
it also common sense that penetration into crew compartment should kill tanks, no? yet JAGM PARS Spike in this game that use shaped charge do little to no damage even after penetration unless hit very specific spot.
Maybe not reliably, but still funny that it happens nonetheless.
I’m pretty sure AH-64E gets HIRSS fully functional in-game.
I’ve seen the common consensus that Leclercs are dogshit while browsing their thread, but I guess that isn’t exactly the case. Trusting that is wild.
I don’t really see how’s that not unexpected.
You on the other hand tried to claim that less games = worse vehicle, which would imply Leclercs are absolutely superior to NL Leopards. Also, you tried to claim that less games = better stats, which would imply NL Leopards have even better stats than they should, which would mean they’re even more inferior to Leclercs than what’s shown.
You lost your thought long time ago and using your logic we can safely assume Leclercs deserve to be around a full BR above 2A6, which is absolutely amazing.
Sure, they definitely have their positives, never claimed otherwise.
👍
That’s true, though I think maps like Ardennes and Flanders are typically fine in that regard. Maybe maps like Fields of Normandy would be more of an issue.
Depends on the map again, I guess.
Some maps you need to spend a minute or so getting into a relevant position, some maps you can take off and already start shooting (like Fields of Poland / Mozdok)
Yes, it is ridiculous, though the overall effectiveness of that is questionable. I think 16 well-timed / well-placed JAGMs can do just as well (or if not more) than the barrage of 48 JAGMs if we talk about time effeciency.
You can deplete them of all their munitions but at some point it’s just not even worth it. Nobody is dying in the first couple of barrages. Maybe even by the time you disarm them, more SPAAs can spawn in as well 😅
It’s basically the only thing you can really do on some maps. There is little to nowhere you can go where they won’t see you trying to kill MBTs. Think about Sweden, for example.
Draining his missiles won’t happen if they know to just take cover, but you need to get multiple missiles off on him for that to work in the first place, but then you’d be dead trying.
Yes, though I think the negatives of hellfires (especially at top tier) outweigh their positives, unlike Vikhirs.
So I think Vikhirs are (in general) better at AT duties than Hellfires (at least at top tier).
It’s not even just in GRB where they are better, but good Kamov / Mi-28NM players in competitive spaces are a lot more dangerous than good hellfire players.
You can’t depend on smoke to take cover from Vikhirs, unlike hellfires.
Good Pantsir players struggle to kill good Kamov / Mi-28NM players way more than good Apache / Viper players.
Ardennes are notorious for spawn killing, especially in certain modes and sides.
I can’t remember how many times I just rushed one side and got to a position that overlooks their spawn in like a minute after the game has started, getting like half a dozen kills in the process.
Flanders is also open for that but to less of an extent in my opinion, but if your enemies cosplay as lemmings going to C you’ll have a field day. Another problem of that map is the lack of cover in the spawn, so hiding your huge trucks is questionable.
On those that you can just spam your missiles above a helipad these new missiles are just disgusting. You can overwhelm several AAs in a matter of a minute.
Definitely can be true in some cases.
Are you sure they can destroy all 16 pieces before they reach their target, twice in a row ?
I guess this changes with your range.
Also, some AAs have only 24/16 missiles available, so you’ll drain them completely with two salvos and still have 8+ to fire off wherever you want.
Them spawning more AAs might actually be better for your team, as missile-less AAs have close to zero game impact.
Sweden is harsh for helicopters, agreed.
I more thought of situations where you can easily find other targets and simply ignore the AA that’s baiting you.
Good to know, but I (I think) was referring mostly to their damage to vehicles, which is something that might’ve been discussed like 300 messages ago, but can’t remember it anymore.
I died from mi28mn in 80%
15% from x38mt
unplayable shit
Do you really think a game like this makes people want to spend money, Gaijin?
In the late game (when your team’s flanks dissolve) I could definitely see that happening, yes.
Fair enough.
100% Agreed.
Yeah, it really depends on the range.
I assume if you’re doing this tactic, you want to be pretty far away (maybe 8-10km or something so that you have room to get into multipathing and to escape SACLOS missiles).
For sure there can be some slip-ups that can cause a tank or SPAA / Multi-SAM installment to die.
Fair point.
That’s very true. What I find funny is that you can kill an MBT with you heli, get them to spawn SPAA, and do absolutely nothing else in that game just for them to spend their whole time watching empty air space. Of course this changes if your team has air of their own.
38th Parallel, Campania, and Red Desert are good examples of this.
Even Cargo Port if you know what you’re doing.
The problem is that these maps are just a small portion of maps that you play on.
I see.
In that case, I’ve expressed my opinion on it:
The problem is that you need to be much closer for Hellfires to hit consistently (which is probably what the people were talking about since I’m struggling to believe that someone would complain about Hellfire’s raw damage.)
““I died from mi28mn in 80%
15% from x38mt
unplayable shit
Do you really think a game like this makes people want to spend money, Gaijin?””
Im not spending more moneys, neither are my friends playing this and we are high spenders. Gaijin needs to know this. Theres even a lot of players quiting cause of this bullshit.
And btw Iris-T have counter-counter meassures vs Helis with IRCM. They would hit every time. Implement that so its fair. They would eat MI-28NM and Z10ME for breakfast.
If the majority of the playerbase, as well as CCs say it’s trash, then it’s most likely trash and there’s factual evidence to back that up. Yet you still haven’t proved that hellfire are not trash where as I have.
what’s funny is the entire “leclers is trash” was only a big thing before detailed modules got added.
Because you seem to not understand what makes the vikhrs unique. It’s unique because it blows all other LOS agms out of the water due to it’s sheer speed, accuracy and versatility . Even now, they are still used a lot more. So why? It’s because they are usable…
We know that people don’t play the 64D/Viper as much, but we don’t know statistically that people are flocking hence why your statement is anecdotal at best and very simple minded at worst.
Nope, it has disproportionately less game for a major nation which can indicate that vehicle is struggling.
Also you do you realize that plots exist and you can see the history of said vehicle?
You seem to bring up the leos as if it’s a gotcha moment when in fact all it does is it disproves your argument. Both the Leclers and Leos balance each other out so when given an option, why would people want to grind though 3 vehicles just to get towards that?
The better analogy to use (which you probably won’t because it goes against your narrative is) is Italy. Despite the Airiate being introduced a year prior to the Hungarian 2a7 it nearly 2.6x less games than it. I wonder why?
That’s the thing, US top tier heli players don’t have a choice, either they go for the viper or 64D, or they don’t.
You foolishly compare the vikhrs and hellfires to the 2a6NL and Leclerc thinking as if they are anywhere near comparable, when in fact you should be comparing it to Italy’s 2a7 and Ariate.
Can’t wait to check your stats when you reached top tier just to prove to you that you are full of sh…