He doesnt even own a MI-28 with LEMURs so I really dont get why he is talking about this subject in the first place…
Well hell, im gonna main russia from now on spamming auto-kill LMURs, having troll ERA armor on my tanks who stops 650mm pen on the sides. Can shoot even if crew and breach is gone etc etc. 2 top spaa. Just hold W and win games.
This post reeks of skill issues and misinformation, it’s actually insane.
Depend but that definitely not for your opinion on heli topic
you’re not fight you just act high and mightly think that you know all about topic of heli against people who play own and actually know about it while you know nothing about heli probably don’t even know how to play it for your case.
You mean using stats that even you and I fully don’t understand the context of? Once they make the API open, or fully add more filters, we can have a decent understanding of what’s going but until then, stop pretending over-generalized stats is the gospel.
What you’re doing right now is taking these over-generalized stats and adding your own anecdotal evidence thus making your “objective truth” an opinion.
he doesn’t own heli except German starter one probably doesn’t even know how to play it yet act like he know all about heli by looking at stats.
While one can infer information from the stats, having personal experience in that vehicle makes an opinion more valid.
Global stats are still better than some random guy’s opinion on the forum known for bad takes. That’s just how it goes.
I’m adding anecdotal evidence for what ?
Just for example, NL Leopards and SS monthly stats brutally exposed French moaners about their “shitty tanks” needing buffs across the board to compete. Guess what, they don’t need any buffs to compete, people are just bitching for the sake of it.
You’re not supposed to survive it it’s too big warhead. This is expected
USSR: LMUR on a already existing heli
China: whatever its called, already on a existing heli
USA: Grind new helicopter lmao when the 64D can carry it anyway
France/Germany/Israel: PARs 3 that take 2-3 working days to hit (if it does)
Japan/UK/Sweden: Guess we’ll shove a cactus up our butts
absolute cinema
always you never know about vehicles until you try it yourself no matter how promising they look on stats
also not supposed to survive penetration from single JAGM PARS and Spike into the crew compartment yet this game says otherwise.
👍
Well I think it depends.
Helis are best on maps where there are mountains for cover (and balloon to see more of the map), no foliage to mess with LOS, and a ground map that is mostly flat and without any buildings.
Some great heli maps: Campania (Mountains, little to no cover at the spawns / majority of the map), Arctic Base (Small hills for cover, but relatively flat map, no foliage, and with no cover for tanks), Red Desert (Mountains, little to no cover for tanks, no foliage), 38th Parallel (No LOS for SPAAs at their spawn, side-aspect engagements), etc…
Spaas become a lot more annoying / deadly to deal with on maps where there is a lot of foliage, no mountains, and plenty of cover for tanks and SPAAs (whether it be hills or buildings).
Think about Sweden, Ardennes, Alaska, Sun City, etc…
On those maps, you need to balloon to have LOS on most tanks, or travel vast distances to get a side-aspect view on them (which still may be covered by buildings).
However, since you need to balloon, you must take care of SACLOS missiles before you can deal with tanks in most occasions.
Even mountain-side Mozdok is abysmal for helis since trees in Lower quality settings disappear far away, so SPAAs can see you before you can see them.
Pantsir missile will make short work of any attempts, since you not only have to rise over the trees (while they start shooting you), but you also need to acquire them and shoot off your missiles, and then get behind the hill before the missile goes through the trees and hit you.
You could keep destroying the trees in front of you, but this may not be viable on other maps, like Flanders / Ardennes because of how many there are, and staying in one spot isn’t a good idea since you are basically asking to get pre-fired.
Even after you kill SACLOS SPAAs in those situations (not like a smart one would die if they had buildings for cover), ballooning to see enemy tanks would just get you killed by Radar missile SPAAs…
So while I agree with you that bad 12.3 helicopter players would suffer against Radar / SACLOS SPAAs, even good ones can really suffer given a bad map.
Yes but I don’t think it’s worth spending 4 minutes or so of getting into position, shooting, returning back to the helipad, rearming, getting into position, shooting, returning back to helipadd, rearming, getting back into position is a good use of your time and ordnance.
You’d be better off trying to kill the SPAAs as quickly and effeciently as possible, even if it may be more risky.
Like I said above, on some maps you are effectively required to deal with SPAAs first before you can have a chance at taking out MBTs, other than some that may be flanking out in open fields, like C point on Poland, or C point on Alaska.
Yeah.
Nope, that’s not how it goes because global stats can easily be taken out of context where as when there’s a common consensus saying that hellfires suck at top tier, that has more value.
“Hellfires are sadly a copypaste slop and people flocking to other, more unique weaponry is nothing unexpected.”
you missed the best one, Sands of Sani
also AA missiles can fly through trees without losing guidance pretty reliably
People who say hellfire is good enough or Vikhr is not good enough while don’t have any heli their opinion have no value at the begin with.
How come?
I believe JAGMs are faster than LMURs, and possibly more maneuverable.
Not sure. This might be a bug or map issue.
I had that be an issue on some cases, but you can definitely lock onto any heli:
@MotorolaCRO
Flarakrad had no chance:
FV4005 would like a word. After all - BIG warhead must mean that nothing should survive, right?
The desperation of RU mains is telling. Defending the indefensible…
Vikhirs do less damage to MBTs, often requiring manual guidance to hull roof / turret roof to overpressure (one-shot kill). This isn’t a problem with Hellfires, since they have 1200mm of penetration, and ~9kg of TNT equivalence.
However, Hellfires (although you get 16 of them instead of just 12 Vikhirs) cannot kill helicopters nearly as easily, let alone hit accelerating targets (this includes tanks) outside of ~5/6km. Vikhirs can usually hit / stay on-target pretty consistently within 7/8km.
In that sense, I’d almost always rather have the range, proxy, speed, and reliability of Vikhirs over 16 inconsistent missiles at top tier.
Hellfires at ~10.3-11.0 are pretty good, though, since SPAAs are more basic at those BRs and so you can afford to be closer (though Strelas are still a problem).
I only defend common sense but it died in this thread. Omg 25 kg warhead kills in 1 shot what is this
because even if you know it was launched you cant hide to to it actually following a lofting top attack flight profile, with JAGM its pretty easy to break LOS to the missile on most maps
its a consequence of weather and stupidly low thermal signature of mi28, other helis tend to be a bit easier to lock on to, but if there is a cloud or fog anywhere near an mi28 you probably wont get a lock