I honestly prefer the Leclerc in almost every situation except maybe cities. I just couldn’t get warm with the 2A6. It’s just a tank which does everything well, but excells at nothing really and i will probably throw it out of my lineup when i have the last Leclerc.
The Leclerc with it’s constant 5 sec reload on the other hand is just amazing.
The 2A7 on Italy gets played because Ariete’s are just bad and the 2A7HU is simply the best tank in the entire game.
Like I said there’s pros and cons to using the leclerc. Especially ever since detailed modules came out, tanks that have them are put at a severe disadvantage.
That too, people need to grind an entire line for it.
maybe you should play it and see why the Apache and the Ka52 to understand why that’s the case. Again the majority of people who play both of them know why one is superior than the other.
Yes, not sure how I can explain it any further. It’s to show that the average player doesn’t use the Apache hence why it’s stats are “better” than the Ka52.
Mind you this entire “debate” started from a guy saying this: The MI28NM problem - #883 by T4T
It’s quite funny because if you look at players who have both vehicles, you would see that one does generally better than the other and by a good margin too. I’ll give you a hint it’s not hellfire platforms.
Only 258 documented launches since the start of the war, so that’s absolutely wrong.
https://lostarmour.info/tags/lmur
One ATGM fired every few days on a frontline the size of Europe with hundreds of thousands of soldiers on both sides isn’t routine usage or standard weapon lol.
Not only that, but the updated platforms that can fire it(28NM, 52M, FSB Mi-8) are still very few in number. Some like the base Ka-52 fleet have also suffered extensive losses since 2022, with 64 visually confirmed losses, implying the final number could be even higher. Russia had 90 Ka-52 in 2022, so that’s more than two-thirds of the Ka-52 fleet visually lost.
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Statistically speaking, the Mi-24 fleet has suffered less of a whalloping than the Ka-52 force. Always a funny thought to think that some old museum pieces are consistently working well whereas the Wunderwaffe… not so much.
It would imply that a) VKS countermeasures on modern gunships aren’t actually all that good when up against half-decent weaponry and b) they’re putting their increasingly small fleet into more and more dangerous situations without support.
Meanwhile, the Hind drivers are spending their time as a sort of ‘poor-mans MLRS’ - yeeting a load of rockets ballistically from behind the battle area and then legging it. Probably safer and better for a longer lifespan.
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Oh yeah, Ariete is just a gimped down version of SEP and 2A7HU brings them something that can easily compete with every other MBT in the game.
Yes they are, but seeing it being played several times more than it’s peer added a year ago makes little sense with your logic.
That thing is still under US so the pool of players is the same. You’d need to prove that only best of the US players use their helicopters.
I’m just coming back to the game after quite some time away.
Have they still not modeled rotor radar returns for jets? Helis can be painted easily with a radar, and there’s no reason they shouldn’t be.
They have not. They also made it worse with the new LIwhatever force field they have to protect them against IR missiles.
it’s quite silly.
You can sort of lock them with ACM/HMS when close up, but they rarely show up on TWS, and not at all while hovering
Is there any evidence for LMURs being tested against moving target? Evidence of them hitting and destroying a tank? Anything like that?
Wouldn’t the counterpoint here be that, the Kamov is a premium, where the Penten is trash. and expecting there to be a large population with a sufficient depth to the lineup to even include a helicopter is small, let alone at top tier where flexibility and depth to a lineup is far more important.
It might see a resurgence with the changes to SP cost overflow, and the removal of separate SP pools for Attacker and Fighter aircraft
And it’s not like any of the Teen series or Harriers wouldn’t be considered a better option than an Apache / Viper, considering that reliable access to good CAS / Multirole options is supposed to be the highlight of the US Tech tree (Not that Gaijin doesn’t do its level best to make that point redundant, though constant hamstringing with ordnance and configurational “balance concessions”).
There is a reason why the Helicopter tree is the only type in game that is directly researchable with another. Being that at a meta level it was a way for players that only used tanks to organically have access to Air support. Which was further supplemented by universally augmenting lineups with the addition of attack drones, for those that didn’t even have that.
I don’t really think they would have the inventory to be used against on “tactical” targets, I’m sure it would be possible. But would probably be somewhat of a waste of the capability they bring to the table.

So it should be locked to point lock.
What I mean is - being sure it is possible shouldn’t be enough for them to implement it.
(When it’s not convenient for them ofc, lol)
So was it? I’m asking, not stating.
The DIRCM especially on Russian helicopters in WT overperforms to an absurd degree. It creates a magic force field that just wards off entire swarms of missiles. Where IRL it only covers certain vectors, has a limit on what it can ward off, and many modern missiles just ignore it/are highly resistant to it.
Couple this with how GJN decided to implement a Fragmentation Warhead, making it work incredibly well with their overpressure mechanic. And a lot of this feels, both intentional and very very very unrealistic.
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Afaik, no. And they’re not even ATGMs. They’re High Explosive Fragmentation Heads. Basically meant to hit soft targets. Which is also what they’re being used for, even the guy defending them further up talks about how they were supposedly used to target hidden drone operators. Basically pelting a large area with shrapnel.
Which is NOT what they do in WT, nor how they function there. Where they’re plain HE. And dive down onto tank roofs to overpressure them using an absurd amount of TNTe and GJNs overpressure model. The missile in game is about as fictious if not more so than the prior Russian FAF.
There is also a video of the destruction of the Leopard 2A4 and 2S3.
No, the footage. I don’t see guidance type and any evidence of this vehicle being on the move.
No thermal marks on the gound. Tracks are marginally warmer than the hull. The hottest point being the trawl itself. Implying that it got heated up in the sun or recently used. Is this a vid? DM me if it is.