Roma is decimated by Gaijin’s naval developers bias against Italy with stupidly long reloading they refuse to fix.
Due to the pure inaccuracy of the timer and strange ballistics, i find that my 114Ks never like the ‘brimstone’ iog method in question, like you can get the hellfires in the general direction, but popping up in time is nearly impossible, and you still face swift retaliation from enemy SPAA
As far as hellfire merits, their speed (relative to other NATO missiles) and ripple fire ability are about it, everywhere else they are beat out by the competition
Nice, cherry picking and misrepresenting the entire thing. It’s not a HE shell, it’s a HE-FRAGMENTATION. Where the damage comes from the Fragments. And your proof for them being “used regularly” is “totally seen it on footage, once!”.
“HE-FRAGMENTATION” still produces overpressure, they dont just do damage from the fragments, also in game pretty much all “HE” munitions are in practice “HE-FRAGMENTATION”.
ive gotten it somewhat reliably, but you need to pop up earlier than you expect and only works out to around 6km because past that the missile cant turn enough to correct
also normally the time you need to be exposed is right about the same length as it takes for an AA missile to get to you, so against aware AA the timing is very tight and it doesnt work all that well unless they try and intercept the missile (so you just fire 2-3)
It’s almost like if the Vikhr’s capabilities were so unique (making it extremely good) that people wanted to play it. That’s my entire point…
Thanks for proving my point… The average US player isn’t playing the 64D/Viper as much compared to it’s ground counter parts… Crazy
In case you forgot on why we’re debating this in the first place is because you’re defending someone who says that Longbow/Viper is performing fine at it’s BR by comparing it to how the Ka52 performs (which is being played 5x more).
Yes which you consider as a minor nation. It’s to show how a helicopter from this biggest nation in the game is being played as much as a minor nation.
Not really much of a point there, just because something is being played in larger numbers could be for grinding purposes or typical something uniquely fun in terms of looks and how it flies.
Whilst Nato apaches have relatively higher kill performance than their russian counterpart is a better merit of better performance rather more games being played.
Pointless
That’s literally my point…
You shouldn’t use use global statics to compare two vehicles, especially when one vehicle is being played significantly more than the other because generally the more people play it, the “worse” their stats become.
My argument is that if you’re going to look at stats, look at a player’s performance that has the two vehicles you’re comparing rather than using global stats. Of course there are so many more factors but it’ll generally tell you what they do good in vs what the struggle with. I’m not naming any names, but there’s this guy who has both the Apache and Ka52, saying that they perform just fine but when you look at their stats, you can see that their apache performs considerably worse than the la52
But lets be honest here, there’s a reason why the Ka52 is being played significantly more than other helis and it’s not because of how fun it looks or flies.
Can you explain what you mean by this?
Or it could be that people are simply fed up playing the same exact thing over and over again in multiple trees ? People are constantly fighting against copies because they want unique experiences, not some copy slop that plays exactly the same but under a different flag. French Leopards at 12.0 are played much less than Leclercs while having some obvious advantages over them, which by your logic shouldn’t be possible.
So we can finally agree that less games played != better stats. Glad to hear that.
I can’t see the plural in here anywhere.
You still have to prove this, but you simply can’t.
Unless the vehicle is good… The Italian 2A7 is a prime example of that. Curious on why you didn’t point that out?
As for your 2a6 example, you right there are obvious benefits but you seem to gloss over the obvious trade-offs it also has. 5s reload, no turret basket and mobility. Put a 2a7, and it’ll probably be a different story.
My logic still stands.
You should probably take a refresher on why we’re arguing in the first place… Unless you, who hasn’t played either hellfire platforms or vikhr platforms, are suggesting that the former is better than the latter…
Crazy statement to say since common consensus says otherwise.
What does that mean?
But you can… You know you can look at the plots of vehicles on statshark?
So Leclercs are that much better than 2A6 so they opt to play it instead ?
Both are pretty comparable vehicles and some might enjoy one over the other if he deems pros are beneficial to his playstyle. Leclercs being played 3+ times more than NL Leopards makes no sense from the pure performance aspect.
Never said that, but I wouldn’t say one is so crazy good that it blows the other one out of the water either.
Yet their helicopters are being played significantly less than minor nations. Why do you think that is?
Keyword being minor nations.
It doesn’t take into account the height diff.
Just more practice. It’s not impossible.
The Hellfire is just too outdated for top tier gameplay. Now the maximum br on which the helfire is a more or less universal missile is 11.0. On the higher br, problems with SPAA and avia are already beginning, and the helfire becomes a purely anti-mbt/ifv missile. As soon as you give the helicopter something else against spaa and aviation (for example starstreak for teapache), the helfire becomes an excellent missile, because then its task becomes only killing tanks and IFVs, and in this it will be even slightly better than a vikhres after the damage buff.
However, after the last 2 patches, the vikhr also died as a universal missile. It lasted a much longer than hellfire but the end is the same. And I didn’t understand the hysteria about the vikhres and ka52 in recent years. Yes, ka52 was crazy about 4 years ago and before (prehistoric times), but for the last 2 years it has posed a rather weak threat to the ground. On the statshark, even before the introduction of iris-t, he had less than 1 ground kill/spawn. Almost any MBT (on average) was more dangerous for your ground vehicle than the ka52 (on average). Most players simply couldn’t make it work.
I honestly prefer the Leclerc in almost every situation except maybe cities. I just couldn’t get warm with the 2A6. It’s just a tank which does everything well, but excells at nothing really and i will probably throw it out of my lineup when i have the last Leclerc.
The Leclerc with it’s constant 5 sec reload on the other hand is just amazing.
The 2A7 on Italy gets played because Ariete’s are just bad and the 2A7HU is simply the best tank in the entire game.
Like I said there’s pros and cons to using the leclerc. Especially ever since detailed modules came out, tanks that have them are put at a severe disadvantage.
That too, people need to grind an entire line for it.
maybe you should play it and see why the Apache and the Ka52 to understand why that’s the case. Again the majority of people who play both of them know why one is superior than the other.
Yes, not sure how I can explain it any further. It’s to show that the average player doesn’t use the Apache hence why it’s stats are “better” than the Ka52.
Mind you this entire “debate” started from a guy saying this: The MI28NM problem - #883 by T4T
It’s quite funny because if you look at players who have both vehicles, you would see that one does generally better than the other and by a good margin too. I’ll give you a hint it’s not hellfire platforms.
Only 258 documented launches since the start of the war, so that’s absolutely wrong.
https://lostarmour.info/tags/lmur
One ATGM fired every few days on a frontline the size of Europe with hundreds of thousands of soldiers on both sides isn’t routine usage or standard weapon lol.
Not only that, but the updated platforms that can fire it(28NM, 52M, FSB Mi-8) are still very few in number. Some like the base Ka-52 fleet have also suffered extensive losses since 2022, with 64 visually confirmed losses, implying the final number could be even higher. Russia had 90 Ka-52 in 2022, so that’s more than two-thirds of the Ka-52 fleet visually lost.
Statistically speaking, the Mi-24 fleet has suffered less of a whalloping than the Ka-52 force. Always a funny thought to think that some old museum pieces are consistently working well whereas the Wunderwaffe… not so much.
It would imply that a) VKS countermeasures on modern gunships aren’t actually all that good when up against half-decent weaponry and b) they’re putting their increasingly small fleet into more and more dangerous situations without support.
Meanwhile, the Hind drivers are spending their time as a sort of ‘poor-mans MLRS’ - yeeting a load of rockets ballistically from behind the battle area and then legging it. Probably safer and better for a longer lifespan.
Oh yeah, Ariete is just a gimped down version of SEP and 2A7HU brings them something that can easily compete with every other MBT in the game.
Yes they are, but seeing it being played several times more than it’s peer added a year ago makes little sense with your logic.
That thing is still under US so the pool of players is the same. You’d need to prove that only best of the US players use their helicopters.
I’m just coming back to the game after quite some time away.
Have they still not modeled rotor radar returns for jets? Helis can be painted easily with a radar, and there’s no reason they shouldn’t be.
They have not. They also made it worse with the new LIwhatever force field they have to protect them against IR missiles.
it’s quite silly.