The MI28NM problem

Think what you want, but the fact remains a fact. Hellfire does excellent damage to tanks, so you can stop telling me stories. I’ve played enough games with hellfire to know what I’m talking about. And not like USA MAINS yelling about Russian MBT, CAS, etc., which they haven’t even played.

Hellfire is fine, but Russian Equivalents still better imo, eg the advantage of Beam Riding vs Laser guidance. And before you say anything i have played both extensively ;) .

Both agms have their pros and cons.

List one thing the Hellfire does Better than the Vikhr ?

1 Like

Vikhr needs guide all the way, with hellfire you can shoot, hide, wait for it to fly closer, then climb a bit , turn on the laser and guide to final target.
Shoot all hellfires one after another within 10 seconds and and no one will get lost

2 Likes

Fair Enough, still I personally prefer the vikhrs due to the speed advantage and being able to target enemies in smoke. My favourite Nato atgm would be the mokopa otherwise.

How is adding production ships that couldn’t be finished losing credibility?
Prototype vehicles are in War Thunder, which are far more “fake” than those ships. It’s in quotes cause it’s not my argument.
Such ships include but are not limited to: Gneisenau, Z47, Kronshtadt, Soyuz, SMS Sachsen, RN Conte di Cavour, RN Etna, RN Comandante Margottini.

We also got new mechanics involving sinkability that make Bismark, Soyuz, Gneisenau, Scharnhorst, etc easier to deal with.

Ships didn’t get new rules at all.
Ships rules end at M10 Booker in ground vehicle equivalent: Began production but was cancelled.
Ships don’t even get added even if scale models were made for sea faring testing, which is a prototype equivalent.
And obviously paper ships aren’t allowed in War Thunder.

Aircraft and ground vehicles get far more treatment over ships in War Thunder. And rightly so IMO.

You don’t want ship rules applied to ground vehicles and aircraft, or we lose all vehicles that aren’t production vehicles.

So does a hit from the Sturmtiger…

You need to actually get a hit which is why the hellfires suck.

it’s quite funny the only helicopter you have played that does have hellfires also has spikes. You can check any player that has played hellfire-only platforms, vikhr platforms and see a considerable difference in the KD they have. I wonder why?

A tactic that is situational and inconsistent at best? Really, that’s the only good thing you can think of that the hellfire can do over the vikhrs?

Vikhrs on the hand, what does it have over the Hellfires?

  • intercept spaa missiles
  • shoot through smoke/foliage
  • extremely fast
  • has proxy
  • can still over pressure

Again, it’s easy to tell who has played the hellfires and who hasn’t.

2 Likes

Correction: How is adding incomplete “what-if” ships losing credibility?

It’s the fact they give them it’s most ideal stats even if it isn’t realistic. Where as with ships that were built, their stats are in accordance to what they’re capable of.

It’s very depressing to see titans like the Yamato, Bismark, Roma,Vanguard getting decimated by a “what-if” battleship. At least the Iowa can hold it’s own.

Better Vikhr doesn’t mean Hellfire is bad. Stop making excuses.

August 2025 12.0 helicopters stats.

Latest stats before the new FnF rockets were introduced (Mi28 is not there because it is 12.3, and at that time it already had DIRCM)

It really is

1 Like

works with anything that is fired or released.

1 Like

I’m guessing Gaijin has an entire team dedicated to Russian weaponry and vehicles only, which is where all the bias comes from /j

We need justice for Hellfires, Spikes and PARS all of which have awful lofting profiles, Spikes being the worst of them all, they pretty much should be coming down at a 70° angle but they barely do 30° in game.

1 Like

still haven’t given any reason on what makes the hellfire good so you’ve resulted into using cherry picked stats.


For a nation that is just as popular as Russia, I’m curious why the Ka52 is being played 5x more? Does it mean the 64D and Viper is better than the Ka52?

Even the Z-10 which is from a minor nation has more games than the Apache or Viper. What does that tell us? Maybe, just maybe, people who are playing it extremely experienced and good at the game?

Reading more than just the KD ain’t that hard bro

1 Like

Sure as hell dont mean Hellfire is good. In toptier the only real viable way of using them is either A) dump one every X seconds and so that no matter what youll have a missile nearby to deal with threats that appear or B) fire via IOG from cover and then pop up in last X seconds to laser the rest of the way in.

A) is better in general but your kill potential is all over the place and youre not exactly being very sparse on missiles.
B) is safer but much easier to fuck up if you pop up too early or too late
Both are shit with hellfires one way or another because of how slow they are, the hellfires are very easy to intercept, especially if you havent changed heading before release.
Plus popped smokes are a full on miss unless the missile is like a second before impact.

Vikhrs (and for that part all russian beamriding missiles) are not only faster with better speed retention, they are also effectively immune to smokes unless the target has managed to move out of the way fully. Since beamriding missiles fly at a straight line, those 10-15 meters of lost contact via smoke dont matter for a missile whos approximate speed is still anywhere between 600 to 500 m/s

Also notice the rate at which the russian helicopters are picked versus the contemporary apache and AH1Z, both of which are from a major nation.
That alone is somewhat of a indicator. And also, do not forget, Ka52s are (or were) spawned as a first spawn rocket heli rush extremely commonly. Unlike Apaches and Zulu cobras. That doesnt mean that there werent people spawning in them for heli rush but at a way smaller rate than the 52s. And it doesnt take much to figure out why.
So the K/S and K/D will be skewed by some margin by that as well.

2 Likes

no comments here.

Ok, tell me what hellfires should be, and how you should use them if the methods you mentioned above don’t work for you.

Seeing the difference in games between 12.0 RU and US tanks, I don’t think this is true.
Kamov might also be more popular due to offering a different playstyle with Vikhrs and other things, while AH-1Z is just another Hellfire slinger.

The community turning Kamovs into some godlike vehicles also didn’t help.

1 Like

Instead of having useless conversations here which will have no impact on the game I propose this :
Someone (i can do it by sunday if no-one else does) open a thread with the current top tier situation explained and some proposed fixes that were discussed in this thread on a poll basis. Some of the main points would be :

  • Do you want the Mi-28 to be moved to 13.0 ?
  • Do you want NATO Fire and Forget Missiles (eg Spike, JAGM, PARS) to be revised to have their correct angle of attack ?
  • Alternatively to the point above do you want the LMUR to get a nerfed angle of attack similar to nato atgms ?
  • Should the LDIRCM found on the Mi-28NM and the AH-64E be remodelled to more closely resemble its real life counterpart (certain angles like upper angle not being covered)
  • Do you consider the Mi28 OP in its current state ?
  • Do you consider the AH-64E OP in its current state ?
  • Do you want the spawnpoint cost raised for Fire and Forget capable Helicopters ?
  • Would you support IR Guided Brimstones to be added to all Typhoon variants but reducing the count to 6 (similar to other FnF IR missiles carried by planes)
  • Do you want the Spawn Point Cost for Jets with exclusively anti air weaponry to be reduced ?
  • etc…
    This Might help the devs to see the wishes of the community more clearly. Just my 5cents.
4 Likes

???
I literally told you that that is the most effective way of using them. The have inherent issues of low max speed and low speed retention, where by the time they reach the intended target from medium range distance (4-5km approx.) they have lost a lot of speed. Which increases the probability of being intercepted before a hit on target is possible.

Also why should i “tell [you] what the hellfires should be”??? That wasnt even my part of my argument or critique of what you wrote to begin with…
I literally just said that they arent good.
Listed the reasons (low speed and speed retention).
Given a comparison to vikhrs.
Explained that your picture has more to it than youre trying to argue with.
And ive also added context to why the K/S//K/D of Ka52s might be skewed for said argument.

Right now i just see this as pettiness rather than a rational conversation.

I get it. Hellfire is bad because it is bad. Criticism without a suggestion is worthless. Ok, never mind, forget it.