it is very map dependent but with good positioning you can evade them and even kill them depending on their positioning of radar vs launcher
honestly thats part of why I find the buk scarier, because with all the others SAMs you just have to hide from the radar vehicle and they are useless, where with the buk it actually guides better if the radar vehicle cant see you
Seriously, how loud do we have to shout to get this situation solved. Three more games back to back ruined by these LMURs. This is absolutely ridiculous. They die once, then do 8-9 kills in this stupid heli and ruin a nice match. Even the KH-38 situation was better than this.
There isn’t a drop of logic for it’s LDIRCM, one small laser mounted just near the tail, on the belly of the helicopter (designed purely for MANPADS btw) is somehow capable of defeating the best IIR SAM in existence, and high-lofting fire and forget AGMs, one day it’ll be nerfed but by then, russia will have had their fun in the spotlight and moved on to their next OP toy
Short answer for me anyway is to take a break from top tier ground until it’s alleviated, my winrates have shot down as a result of heli induced team vanishing, and it’s no fun trying to spade MBTs while being constantly under threat of death from above.
(Btw the 9.3 range is incredibly fun to play rn, and you get a break from the worst of the horrible CAS)
See, you just gotta defeat the invincible magic anti missile bubble that counters not just one but all missiles reliably, even missiles it shouldn’t counter. And do so before it can launch it’s payload, with an insanely generous amount of explosive filler, which works like HE rather than Fragmentation so it can just overpressure stuff it has no business blowing up.
Can’t wait for the Su-57. It’s also equipped with a LDIRCM. Watch it crush the F-22, F-35 and the chinese stealth fighter with its star wars force field chef kiss
Truly, the Russian MIC is above all. Don’t ask about cope cage though.
Yep, at this point I’d call the LDIRCM entirely intentional. It overperforms in virtually every aspect. It somehow deals with not just one missile but an entire swarm, reliably too. Including missiles it has no business defending against.
Which was already an issue before they introduced the LMUR to it. Where they basically translated the ENTIRE Warhead into pure explosive mass. While also deciding that a Fragmentation Warhead should work like HE, so something meant to be shot at infantry or light vehicles now wrecks MBTs via their wonky overpressure mechanic. Oh and they also decided to simulator the whole fly up and dive for this missile, something they never bothered to do for PARS and co.
Mind you, for PARS they decided to barely translate 1/3 of it’s explosive mass into actual explosive, never gave it the whole “fly up and dive on top of the target” mechanic, and so on and on. They’ve taken the most absurd estimates for one missile and ensured it would perform as well as it possibly could, then also changed the way it actually works. While the other one is underperforming, quite a bit.
They decided to give the LMUR roughly 17 kg TNTe, from a 25KG Warhead. So they decided that 12KG of the 25KG should be explosive filler, and then slapped another 5KG effectiveness on top.
You know what the PARS 3 LR gets? They translate the 9KG tandem head into 3.7 kg TNTe.
Oh and bonus points, the LMUR is NOT a HE, it’s a Fragmentation Head. It’s meant to hit infantry and lightly armored vehicles with shrapnel. In game it just works as a HE, so it overpressures targets. The LMUR in game is NOT the LMUR that exists IRL. Of which roughly 200 were ever built, and the stats are entirely unproven. No, it actually excells those.
the missile still have 12kg of explosive, not 17(the TNTe is 19.2 in game), tnte is determined by the explosive type.
That being said TGAF-5M it could have an incorrect RE factor, as it should be 1.3 instead of 1.6 that it currently has, according to GICHD(not sure if this is a valid source, but feel free to try to make a bug report).