The MI28NM problem

yes because they dont care about working on any mode whatsoever. Claiming that deleting naval would somehow improve the other modes is just unfounded

Thats a pretty massive advantage to just brush off. Mach 2.2 (+ the inertial velocity from the plane thats probably flying supersonic as well) missile with massive warhead load.

No it wasnt, not until the BR of Su25SM3 got increased. At which point yes, it was less annoying but also, Kh38 was still as oppressive as before. Outranging every single SPAA ingame bar pantsir that is on its team.

The problem was exacerbated by the addition of the D U C K, doubly so once the Su30SM has been added and you now had 2 planes with said missiles to work in tandem with one another. Sprinkle in the drone scouting, reducing costs to fraction of what they were supposed to be and its a joke.

Are you taking into account that Mi28NMs LDIRCM is RIGHT NOW overextending into upper hemisphere of the helicopter? because saying that when disregarding that the Mi28NMs LDIRCM is currently bugged and overperforms as an argument for other helicopters LDIRCM being better under “normal circumstances” is a very poor thing to argue for.

No it wasnt. the Datalink is still broken and can be spoofed by a simple action such as firing a missile/rocket/bomb. It works for helicopters, it works for planes. Given that you literally OWN the system one would expect you to know that but you do only have 7 matches in it.
You can break the DL lock with FFARs, you can break it with Zunis, S13s, S8s, Mavericks, Hellfires, Kh29/38s, Hammers, even 500lbs bombs and SDBs. As soon as the missile is fired, the DL goes ham and switches from heli/plane to missile. Only the IR lock cant be shaken off, as long as its in DL+IOG its able to be spoofed.*

Fun fact, you can do this too with CLAWS AMRAAMs, breaking lock with hellfires and SNEBs.

*Btw, if you want to test it, when you fire a missile from SLM at someone (its the same for everyone) they have an asterisk next to the # number to signify that the missile is tracking towards them. If they fire a missile you can see the asterisk move from plane # to the missile #. This means your missile is no longer guiding to the plane, but rather to the missile and DL has been spoofed. Theres no way to remedy it now, other than to fire another missile and hope they wont spoof it again.

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Ditching further updates would free up resources that might be used somewhere else, where it might count much more.

So you really want to help finding excuses for these incompetence hah?
They have resources they just too incompetence to do their job.

Yes, I agree that starting up a whole new project while having some blatant issues already in the game is a sign of incompetence. Not realizing Naval is and always will be dead due to players not being into Naval is another one.

Average game with the Mi28 NM, yeah this thing it totally not broken

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I dont “brush off” the speed… I agree it’s the advantage…

well this is a “+”, but bouth Su34 and Su30SM cant match the acceleration that Rafal can provide… but regardless of that Kh38 is still a faster missile.

again… hammer has more then enough TNT to overpressure MBT

Su25SM3 since it was introdused faced the top tier SPAAs, the BR doesnt change nothing.

Yes Kh38 outrange all of the SACLOS SPAAs in game, but back then you could only “track” lock from a 12-14 km, beyond that was only a “point” lock a.k.a. you’re locking the ground… btw the same with the range as all other IR A2G missile ( before someone missred, I say that ONLY THE LOCK RANGE IS THE SAME).
Yeah the combination with a competent (a rare sight) Pantsir on your team was strong, but not always and back then people rearly interecepted missiles, but btf I had “duels” (in my Su25) with Ito and it manage to intercept all of my Kh38… so some SPAAs ware not that helpless.

the kay poin in my argument is…

I’m not arguing with that

This is problem with all ground radars I dont argue with that… it need fixing. But the “death sentece” is my personal experience with Ka-52/AH-64A… the moment I spawned, take off, get in the LoS of the IR SAM… less then 10s my MAW is screaming and 5s after that I’m a ball of flames.
And tbf helicopters spawn well in the ranges where the IR seeker don’t realy need DL (or I think so, don’t know the exact range of the IR seeker for SLM/SL)… that is more of a problem with the jets flying at 20-25 km, away from the SAM.
I havent tried to use unguided missiles, in order to spoof the IR lock, but I doub it will help (for a long time) agains 10+ missiles from 2-3 different SAMs. I only saw Obrix, in his video, useing building as cover… but that is map dependant, and he was in the Israely AH-60, so he only needed to show himself for a short period, not to guide the missile for its entire flight.

That is true, however it will still automatically lock and start tracking once in range, eg i can fire at a flarak rad from 20km , most of the time once he moves again the missile will be in range to track. Same applies to most IR guided weaponry.

That is true… but back then most of us… well I didn’t knew it… I can’t talk for the rest.

How about spawning on the further airfield / flanking to unexpected spots, I still do well with helis that dont have Fire and Forget or LDIRCM, the Roivalk for example. All a question of surprising the enemy ;-). Extra Tip find hardcover like a hill to hide behind quickly when launched upon. For most IR aas preflaring will help too.

you downplayed the advantage as if it was just “an advantage” instead of it being extremely fucking important.

Acceleration of the plane doesnt mean anything in context of the missiles, the speed at which they are released does. And lets not be funny and say that the Su30/34 have bad acceleration, its still great, but this entire thing is besides the point.

ok? the point was that its big warhead AND that it has stupid speed, making it more of a danger than hammer could ever be

You somehow managed to not understand the point which is incredible. Yes, it faced the same high BR SPAAs when it was on lower BR and when it was on higher BRs. But after its BR increase, it wouldnt see shittier SPAAs as much as it did AND it would be facing more and stronger jet fighters.
Also i literally said that

You however are completely forgetting that “back then” the bigger danger was ML. You had 15+ km distance to work with, and with MLs you were able use all of it with 0 reasons to be afraid.
Theres actually a very nice video from Cavenub from March of 2024 where you can just see how utterly busted it was with ML. So your argument here with point-lock is really point-less

[insert shameless plug here] You can see that the amraams would normally go for me, i was flying high enough for MP to not work and the amraams would normally proxy at that range. They didnt. Same thing works with hellfires.

And while my bugreport hasnt been looked at yet (Community Bug Reporting System) the one from i think Devil 'O6 was, so we gotta wait for the fix. Also in the bug report from me you can see me using Zunis on Aardvark and the SLM switches guidance from vark to zunis. I tested it with FFARs, i tested it with 500 pounders on F16, SDBs, LJDAMs, S13s, etc. Take your pick.

There is a reason why incase of fighting against germany i got a separate loadout on most planes, outside of the russian ones, where i bring one pylon of unguided rockets to just make SLM a joke.

On some maps… yeah, but how long do you last agains IRIS-T, after the “surprise”… I havent been that successful. The new radar screan show all contacts, before it you could sneak even in the SPAA fov, but now its a lot harder.

it is very map dependent but with good positioning you can evade them and even kill them depending on their positioning of radar vs launcher

honestly thats part of why I find the buk scarier, because with all the others SAMs you just have to hide from the radar vehicle and they are useless, where with the buk it actually guides better if the radar vehicle cant see you

Seriously, how loud do we have to shout to get this situation solved. Three more games back to back ruined by these LMURs. This is absolutely ridiculous. They die once, then do 8-9 kills in this stupid heli and ruin a nice match. Even the KH-38 situation was better than this.

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No. I don’t… you can call it “extremely”, “ludacris”… it doesnt matter. Advantage is advantage, whatever you call it.

well in order to reach a good speed (M1-1.2) faster, in order to release the missiles, a jet needs good acceleration…

It’s not bad, but noware near the level of Rafale…

You pointed it…

I just elaborate.

True… but that does make my statement wrong or point-less

Ok fair… but if I’m not mistaken, that is custom battle? Does it work as well in GRB with 1-3 SAM? (no sarcasm here, its genuine question)

It work with hellfires? In any case… that some busted s… radars and DL need fix ASAP.

I dont have it yet, but a lot of people say it’s not the “monster” from the last dev server. More offten they say its rly easy to notch the missile.

But yeah, Buk has and advantage, over the other SAMs, that its not colapsing immediately when the radar vehichle is dead…

Edit:
@Alpharius11348 Sorry for the constant edit, but it was a long day and my thoughts are moving slow :D

its weird, sometimes you can notch it, but sometimes it will just ignore whatever you do and hit

and if the seeker never finds you, the datalink refresh is fast enough to get the missile close enough to hit relatively often

There isn’t a drop of logic for it’s LDIRCM, one small laser mounted just near the tail, on the belly of the helicopter (designed purely for MANPADS btw) is somehow capable of defeating the best IIR SAM in existence, and high-lofting fire and forget AGMs, one day it’ll be nerfed but by then, russia will have had their fun in the spotlight and moved on to their next OP toy

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Short answer for me anyway is to take a break from top tier ground until it’s alleviated, my winrates have shot down as a result of heli induced team vanishing, and it’s no fun trying to spade MBTs while being constantly under threat of death from above.

(Btw the 9.3 range is incredibly fun to play rn, and you get a break from the worst of the horrible CAS)

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See, you just gotta defeat the invincible magic anti missile bubble that counters not just one but all missiles reliably, even missiles it shouldn’t counter. And do so before it can launch it’s payload, with an insanely generous amount of explosive filler, which works like HE rather than Fragmentation so it can just overpressure stuff it has no business blowing up.

If you can’t do that, clearly a skill issue!

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