The major problem with the MI-28NM is that you cannot get a lock with air-to-air rockets !!! LOL !!!
Would guess this is again a WarThunder USSR speciality. In real life there are rockets which can lock it. So in a plaing you must take the gun. And here the MI-28NM has an auto cannon lock on your plain… boom you are dead.
I would wonder if something would change. So … another so called “realistic behaviour and leck of skill”
u’re dumb.
i literally explained u why the Mi-28NM can’t be locked with missiles.
stop crying cuz u’re SO bad at the game and listen to what the people say.
and no, this is not just a Mi-28NM characteristic.
even OLDER helicopters like the Mi-24V/P/35M/P have this feature, with the simple difference of being IRCM and not DIRCM.
iirc, DIRCM makes the missile get confused and evade u, while IRCM directly interrupts the missile’s seeker to make it miss, but u need to move out of it’s way if u don’t wanna eat a 76kg metal stick with a booster attached to it.
Not IRL at least. DIRCM and LDIRCM both use the same ( Seeker methodology dependent) waveforms to jam a missile. So the only actual benefits of using a Laser based system is that it’s not always on, and has a longer effective range.
Though it does produce it’s own issues.
What is lacking is methods to counter it that said missiles should have.
Two way datalinks should be able to support the missile in the case of jamming, by updating the required point of intercept while discarding the junk output of the Seeker.
And Laser Counter Countermeasure equipt systems should be able to provide a Home On Jam capability.
They’re pretty good <4km/5km but as soon as you go beyond that, they rarely have enough energy to keep track of a moving vehicle that immediately stops or abruptly changes direction. This is especially the case after reaching 7/8km away.
The AKD-9 and AKD-10 are a lot better when it comes to that issue, and so are the Mokopas too.
The Hellfire Helis at 10.7/11.0 are actually pretty nice, but the 11.7 / 12.0 Hellfire helis such as the AH-64A / AH-64D / AH-1Z are overtiered in my opinion. Their only saving grace is the fact that they can carry 16x of them.
The British Apache is an exception, though, because it can deal with most SPAA (even fairly decent Pantsir players).
If the AH-1Z got laser JAGMs then it would certainly be 12.0 worthy, possibly even 12.3.
And the AH-64A / AH-64D should be at the same BR as the Ka-50 and Z-19.
The YAH-64 should probably stay at 11.3, though it not having flares is a big problem.
RAH-66 also doesn’t get flares but its IR signature is smaller (from what I remember), and gets ATAS (though they aren’t anything special).
DIRCM in War Thunder doesn’t work the way it does IRL. And against missiles it absolutely shouldn’t. It’s mostly meant to deal with Manpads and even there it’s far from reliable. Otherwise we’d plaster that stuff all over everything. Including planes.
Please don’t pretend the WT version of DIRCM isn’t some magical force field bullshit.
i never said it was some kind of anti-everything forcefield only for russian helicopters (russian bias MUAHAHA BS like NATO players would call it).
WT is far from being realistic, and u can’t bring realistic proofs/data about something working different irl to a simulator made by the dumbest developers ever existed and believe they will hear u while they’re thinking about what new 90$ premium pack they could add.
if Mi-28NM’s DIRCM doesn’t work like IRL, ok then, go make a bug report/suggestion or smth and see if Gaijin hears u, maybe make a topic showing real proofs about it being as u say so people can support the report and MAYBE make Gaijin change opinion about they have done with the desing/working of the vehicle.
i honestly would do anything to make non-russian mains players stop crying about Russia getting always the good stuff while everyone else needs to fight with their 1917 FT-17 against a “SUPER MODERN, BIASED, BROKEN AND OP T-90M”.
Who said anything about Russian bias? Other nations also have it. And it works just as absurdly there. And this isn’t really something that should require “proof”. We know for a fact they even discontinued using similar systems on some tanks such as the T-90 because it simply wasn’t worth using.
It absolutely overperforms, to an absurd degree. Not only needs it to be cut down to only one missile at a time, it also needs to be a chance based on what kind of missile it’s targeting.
bias doesn’t exist, it’s RNG and bad luck working at the same time, as i said 1000000000000000000 times.
is it actually limited to 1 missile at a time? or u’re just saying it cuz u want it to get nerfed so u can play ur favourite tank without getting smacked by a human-size rocket?
They should increase the SP cost of both helis and planes with powerful missiles and bombs.
its ok to have missiles that are powerful, but when people can spawn them in very easily then every match just turns into an air to ground killfeed
I feel like instead of increasing SP to unfun levels, why dont we rather limit the payload?
KH38MT only for the SU34 considering its a strike aircraft
4 LMUR’s for the MI28NM
8 JAGMS and the chinese ones for the Z10ME and AH64E
This should allow interception to be a lot easier and less braindead for the heli player, and it would reduce the amount of KH38MT’s per match without ruining the cas players fun because he needs to get a nuke amount of SP to get a plane
I own the AH-64E, Tiger UHT, and Mi-28, and I can honestly say that the Russian helicopter feels overtuned. In my opinion, it should be limited to a maximum of four LMURs.
With the American top-tier helicopter carrying 16 fire-and-forget missiles, I often struggle to secure even two kills. After firing all of them, they either seem to magically disappear on the battlefield or fail to deal meaningful damage. In contrast, with the Russian helicopter, launching eight missiles frequently results in four to six kills — and I’ve even had matches where I went 8 for 8.
The same applies to the Kh-38. When playing in a platoon using the Mi-28 and Su-30, you can practically prevent the enemy from leaving their spawn. I genuinely don’t understand Gaijin’s approach here — either similarly powerful equipment should be introduced for other nations, or the overwhelming advantage of a single nation needs to be reduced.
I’d really like to play other nations, but they simply don’t offer the same level of effectiveness as Russian CAS.
Regularly getting 12–15 kills with the Mi-28 and Su-30 is not an achievement at all — and it completely disrupts the balance and overall enjoyment of the game.