The MI28NM problem

Not really? Before the range of the helis missiles was quite a bit lower than the range on the SACLOS SPAAs now its not.

Again not against SACLOS missiles and yeah helis could also fight other helis now its harder.

That doesnt really change the fact that its a different situation now, does it?

I still can’t find at least 1 decent reason to use FnF missiles from a distance of 12km instead of 5km. For every possible plus, there are too many disadvantages.

There’s already plenty time to dodge SACLOS at 5km. Why do you need 12km? To have time to go to the kitchen to make some tea?

Only german UHT. However, it’s just ridiculous to consider a 20/30mm gun or manpad missile as a decent protection against 13.0 planes.

Disagree with missile/mbt ratio. However, it doesn’t matter in this contest. So this is fine:

  • can’t be killed by ground vehicles
  • kill N vehicles on average
  • you need spawn a plane to kill it

And this is not fine:

  • can’t be killed by ground vehicles
  • kill 2xN vehicles on average
  • you need spawn a plane to kill it

It looks like your problem is “kill 2xN vehicles on average” and not “can’t be killed from ground”, “you need spawn a plane to kill it”.

The magic word here is flexibility. The new Helis can react to threats with their better range, not only vs SACLOS but also other helis and still be able to attack ground targets.

for the new helis they actually are if the plane is not carrying laser guided munition

If this does not bring any advantage in 97% of cases, then I consider this option useless.

You can just not fly in a straight line. The chances of hitting an actively maneuvering plane are approaching a minimum. Moreover, now any plane can fly up to a helicopter unnoticed with a 99% chance.

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if you do spawn plane you will kill it is still a difference to if you spawn a plane u might kill a mi28nm. with him having about equal chances of killing you due to 3 or 4 km laserbeam gun if he somewhat knows what hes doing. unless you can spawn something with brimstones.

and can be killed by any other top tier heli while having no gun is also different to also cant be killed by any other heli unless maybe with starstreaks. But those are not on the british mk2 with long range f&f agms so…you have to bring a lower tier heli for that.

kill n vehicle on average yes, with massive downsides and only usable on 50% of the maps, (on the other half you would be more effective spawning anything else) is different to basically having no downsides and being effective on any map while point klick killing every heli without ldircm

you still didnt answer if youve ever played any of the 3 top tier helis this discussion is about?

if you want to gun the heli down which is the only option without laser guided ammo then the aimbot guns are absolutely dangerous if the heli pilot is not completely oblivious

unless its an apache because obviously those have the accuracy of a shotgun and bullet drop like it was a toddler throwing potatoes down a cliff.

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Fairy tales. In reality, pilots can maneuver, and you won’t always be able to spot an approaching plane. Although if everyone flies in a straight line, then there will be something like that. And as i said now any plane can fly up to a helicopter unnoticed with a 99% chance.

You lock plane, press LMB and pray. Your skill is irrelevant there. It’s a skill check for plane and dice-roll for a helicopter.

What maps couldn’t play Tiger HAD block 2 for example that can play any of the new helis and why?

Check pm

Taiwan, France/Netherlands and UK just joined the LDIRCM party

Is IRIS-T still going to be nerfed? So that’s basically US-UK-FR-CN-RU. Still no counter-counter measures for IRIS-T, even after basically every nation has at least one helicopter with it.

omfg top tier is going to be so horrible to play…

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i don’t know what happen to DEV server but Indonesian Apache also have it.
it’s either a buff or placeholder. i really wish it’s just a placeholder

Did they add ldircm to the other apaches on the dev server? HAHAHA. well splendid. if 3 nations can have an absolutely broken and wrong implemented feature why not all? why fix it when we can just put it on everything and call that balance? (i mean its kinda stupid for only 3 nations “top tier” helis to be invincible to most stuff) but fixing it would have been the better option maybe?

yes all of them have the LDIRCM blocks now

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awesome. in the sense of why should minor nations helis just be automatically dead to the ones of china, usa and russia without counterplay while not being able to do anything to them. question still stands what youre doing vs almost invincible helis then if you cant kill them with most heli launched agms, ground based ir spaa, saclos spaa if they keep their range and dont climb to suicide alt and stay low enough to multipath spaa launched fox 3s (or just notch them or hover)?

I dont like it because it sets the precedent that US will never get any unique systems

because even stuff that hasnt been exported like JAGM MR and CIRCM get added to export versions in game

at the same time as stuff export users use on their aircraft (such as BOL) are not added to the US versions, meaning that the US will inevitably have the worst versions of their own systems

unique or op? besides, how is it unique if russia china and us are all having ldircm and for all of these it is absolutely broken and overperforming turning those 3 nations into the only ones having helis which are around twice as good .
while for all other nations spawning helis means wasting 600 spawn points if any of the ldircm helis sees you and you have to hope enemy heli players are bad and get too close and careless so they can get shot down with saclos spaa?

it also doesnt set the predecent that us can still get other unique systems, which they already have btw. Most other nations are also having their stuff that they exported appear in other tech trees

Smoke also makes all the new missiles miss, just move 1 meter and you are fine.

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Turn your radar off and don’t approach him from the front, it’s not that hard…

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true, if you know they are coming from that range. and if you move out too early they relock. if you drive through smoke they relock. if you drive behind any cover they relock (similar to iog fox 3s) and hit you should you just be moving behind the cover and move out on the other side. its not fool proof but it still makes them connect way more often than spikes or pars would.

Man you even managed to copy the whole comment maybe read it completely next time as well