holey maccaroni now i understand the level of experience this whole discussion is based upon. half the people never played any top tier heli and have 0 idea of any of the mechanics involved (not you obviously, i think the person you replied to). absolute waste of time discussing if thats the base level of information.
and you dont even need to play them to know that all radar missiles just zoom past you if youre low and their proxy fuze also doesnt trigger, you can just try locking any heli thats close to the ground with any radar spaa and watch overlapping soft lock windows jumping around and matching each other when they are climbing too high. it really isnt that deep. but somehow we are still discussing heli top tier balance with players that are not even on the basic level of how that stuff works…why?
Well, it certainly isn’t my fault that Gaijin keeps every single mechanic a secret in the game, I don’t know if it is actual MP or some terrain avoidance logic due to the radio proxy fuze avoiding terrain above below 25 meters. Either, way it might well work the same as multipathing but yeah. I’d need more time to research this.
i vaguely remember the proxy disable is due to avoiding the missile proxy from trees and other stuff close to the ground which makes sense in a way. not on absolutely open maps like desert with flat terrain but its probably jsut way easier to just code it like a general disable mechanism which in the past was basically the only chance you had vs vikhr slingers with twice your range.
But if they could explain now what youre supposed to do vs a mi28nm or ah64e or z10me thats close to the ground so invincible to radar missiles, has ldircm so invincible to ir guided missiles and ir guided agms and is too far to have any chance of hitting him with saclos spaa i would be really interested in gaijin explaining that. Its just the full s…show combination of mechanics that were introduced for a-a missiles, broken ldircm and them outranging the only spaa that in theory could do anything. oh, and gl if youre in any non ldircm heli.
Exactly the same thing that everyone has been doing for the last 3-4 years, when there was a FnF helicopter on the battlefield. It’s not a particularly new situation.
maybe you remember that heli being completely helpless vs planes and that it takes half its weaponry to kill one pantsir or 3 to 4 missiles to kill a mbt? also spikes and pars are barely lofting so being behind any hard cover makes them miss. smoke makes them miss because they dont have iog (like all the new f&f agms have) and sitting next to a dead tank or alive tank turns you invincible vs them as well. (so in spawns with some dead tanks youre completely safe) how is that the same? have you played any of the new top helis?
also
how is that irrelevant? those missiles have twice the speed compared to spikes and the further you can stay away from the ao the more time you have to dodge and the more space you have to maneuver and stay hidden from planes. spaa has ages to intercept pars and spikes that come in almost flat if you shoot from 6-8 km. thats not rly the case with lmurs and jagms. they will be right above you and very hard to find in any saclos spaa. while if you go for the heli at 7 or 8 km plus hes got 4 to 5 seconds to dip down.
I still can’t find at least 1 decent reason to use FnF missiles from a distance of 12km instead of 5km. For every possible plus, there are too many disadvantages.
There’s already plenty time to dodge SACLOS at 5km. Why do you need 12km? To have time to go to the kitchen to make some tea?
Only german UHT. However, it’s just ridiculous to consider a 20/30mm gun or manpad missile as a decent protection against 13.0 planes.
Disagree with missile/mbt ratio. However, it doesn’t matter in this contest. So this is fine:
can’t be killed by ground vehicles
kill N vehicles on average
you need spawn a plane to kill it
And this is not fine:
can’t be killed by ground vehicles
kill 2xN vehicles on average
you need spawn a plane to kill it
It looks like your problem is “kill 2xN vehicles on average” and not “can’t be killed from ground”, “you need spawn a plane to kill it”.
The magic word here is flexibility. The new Helis can react to threats with their better range, not only vs SACLOS but also other helis and still be able to attack ground targets.
for the new helis they actually are if the plane is not carrying laser guided munition
If this does not bring any advantage in 97% of cases, then I consider this option useless.
You can just not fly in a straight line. The chances of hitting an actively maneuvering plane are approaching a minimum. Moreover, now any plane can fly up to a helicopter unnoticed with a 99% chance.
if you do spawn plane you will kill it is still a difference to if you spawn a plane u might kill a mi28nm. with him having about equal chances of killing you due to 3 or 4 km laserbeam gun if he somewhat knows what hes doing. unless you can spawn something with brimstones.
and can be killed by any other top tier heli while having no gun is also different to also cant be killed by any other heli unless maybe with starstreaks. But those are not on the british mk2 with long range f&f agms so…you have to bring a lower tier heli for that.
kill n vehicle on average yes, with massive downsides and only usable on 50% of the maps, (on the other half you would be more effective spawning anything else) is different to basically having no downsides and being effective on any map while point klick killing every heli without ldircm
you still didnt answer if youve ever played any of the 3 top tier helis this discussion is about?
if you want to gun the heli down which is the only option without laser guided ammo then the aimbot guns are absolutely dangerous if the heli pilot is not completely oblivious
Fairy tales. In reality, pilots can maneuver, and you won’t always be able to spot an approaching plane. Although if everyone flies in a straight line, then there will be something like that. And as i said now any plane can fly up to a helicopter unnoticed with a 99% chance.
You lock plane, press LMB and pray. Your skill is irrelevant there. It’s a skill check for plane and dice-roll for a helicopter.
What maps couldn’t play Tiger HAD block 2 for example that can play any of the new helis and why?
Taiwan, France/Netherlands and UK just joined the LDIRCM party
Is IRIS-T still going to be nerfed? So that’s basically US-UK-FR-CN-RU. Still no counter-counter measures for IRIS-T, even after basically every nation has at least one helicopter with it.
Did they add ldircm to the other apaches on the dev server? HAHAHA. well splendid. if 3 nations can have an absolutely broken and wrong implemented feature why not all? why fix it when we can just put it on everything and call that balance? (i mean its kinda stupid for only 3 nations “top tier” helis to be invincible to most stuff) but fixing it would have been the better option maybe?