The MI28NM problem

these guys are coping so hard rn just to keep their OP LDIRCM helis

what they dont know is that all the ‘features’ they have are unrealistic
Helis arent so stealthy irl, they have a bigger IR signature, MP is also a lot less irl not to mention missile seekers can distinguish the real target from the reflection

btw, they also dont know this

LDIRCM works by dazzling or making a false IR target for the missile, and seeker shutoff guidance mode would mostly ensure a kill anyway. its gaijins silly code that doesnt allow IRIST to do seekr shutoff and instead immediately deoys it

they ALSO dont know this
IRIS-T SLM not only has LDIRCCM irl, but it also has DL throughout its flight time. so even if the IIR seeker gets decoyed, the DL guidance will lead it directly to the target.

oh and yeah this bug report has been accepted.
good luck heli players. keep up with the times or be left behind

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God forbid the bottom 99% of heli players use terrain and their brains to avoid dying the moment they take off. If I can make the UHT work so can you in a hand-held helicopter.

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Soooooooooooooooooooooooooooon…

Until these helicopters were sold for enough money that other players were so disgusted by them that they quit the game.

Helis can’t multipath what are you smoking

It’s physically impossible unless moving above 300km/h and they have different radar physics anyways

i am not heli player ofc there will be things that i dont know.
its better that we stop here since both of us never played top tier heli. nothing that you and i say matter anymore

Lol

dont act like you play helis too

Nope but I I don’t have to play helis to understand why my aim120s don’t connect.

multipath, simple

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Again what are you talking about, I own 2 seperate top tier helis and have played a decent amount of both??

Helis don’t multipath, how many times will I have to say this?

ok

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Helicopters can multipath… ARH missiles will hit the ground the moment you are in MP range, which is 30 meters and below.

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Except the UHT was that good.

Back then ATGMs didn’t come up on radar, were harder to see, and the UHT was the only F&F heli.

It terrorized lobbies.

Yet, the heli “problem” only became a “problem” when the Mi-28Nm got buffed… go figure.

Heli gameplay has been tossed in the trash thanks to the oppressive SPAA at all tiers.

Lol.

Miika getting corrected by another non Russian player, because he doesn’t have correct information

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Multipathing needs to be nerfed though, it’s ridiculous to have missiles go past you or hit the ground because of a mechanic that was originally meant for planes. It has to be reduced to like 10 or 15 meters for helicopters, at 25 meters radio proxy fuzes don’t trigger either.

Or BUK missiles that don’t proxy when you notch, there is room for improvement for all AAs.

I feel like if that is a bug, the BUK bug is a little bit of a bigger issue. lol they don’t go off when you notch… good old spaghetti code

They should also fix SLM’s IRIS-T while they are it, the continuous DL+IOG guidance will be a nice buff if they get around doing it.

60m

Yes, I know it’s 60 meters but 30 meters is the sweet spot for the best amount of mirroring effect. Any higher or lower and you risk being hit.