these guys are coping so hard rn just to keep their OP LDIRCM helis
what they dont know is that all the ‘features’ they have are unrealistic
Helis arent so stealthy irl, they have a bigger IR signature, MP is also a lot less irl not to mention missile seekers can distinguish the real target from the reflection
btw, they also dont know this
LDIRCM works by dazzling or making a false IR target for the missile, and seeker shutoff guidance mode would mostly ensure a kill anyway. its gaijins silly code that doesnt allow IRIST to do seekr shutoff and instead immediately deoys it
they ALSO dont know this
IRIS-T SLM not only has LDIRCCM irl, but it also has DL throughout its flight time. so even if the IIR seeker gets decoyed, the DL guidance will lead it directly to the target.
oh and yeah this bug report has been accepted.
good luck heli players. keep up with the times or be left behind
God forbid the bottom 99% of heli players use terrain and their brains to avoid dying the moment they take off. If I can make the UHT work so can you in a hand-held helicopter.
i am not heli player ofc there will be things that i dont know.
its better that we stop here since both of us never played top tier heli. nothing that you and i say matter anymore
Multipathing needs to be nerfed though, it’s ridiculous to have missiles go past you or hit the ground because of a mechanic that was originally meant for planes. It has to be reduced to like 10 or 15 meters for helicopters, at 25 meters radio proxy fuzes don’t trigger either.
Or BUK missiles that don’t proxy when you notch, there is room for improvement for all AAs.