The MI28NM problem

i can show you if you want the exact thing, i have a clip of it

I did make a bug report :) it was listed as “not a bug” and I was told reload was a balancing feature.
And no I’m not talking about the leak. I’m talking about the true documentation showing its ACTUAL reload.

It’s what I told you before, reloads in this game are the most inconsistent and balanced based aspect of this game, everything reload wise is left up to the devs.

But they never skimp out when it comes to aircraft and ordinance capabilities, Spikes are probably one of the worst examples of neglect when it comes to lofting and top-attack capabilities.

Why was LMUR granted it? It’s clearly not an issue for devs to have top-attack weapons in the game, and they clearly can code it. Before LMURs it was thought that it was simply a game engine limitation, that it simply couldn’t be done, but that’s clearly not the case anymore, it’s time for the rest to get their proper lofting and top-attack modelled as well.

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yeah. and same as ka50s and ka52s ripple firing all vikhrs proxying the aa missiles with it or just proxying them with the vikhrs. weve been there too with this game.

Tiger uht being too strong against saclos spaa (before they could target and shoot the PARS down, when they could it was at least somewhat balanced because you could also position yourself so you had plenty of time to move behind a building if you couldnt shoot them down because there were too many due to their abysmal lofting. Or just sit next to a dead tank and be completely immune) There were ways to deal with it, obviously it was still very strong (map dependent but still) but

that stuff being too strong and without counters doesnt mean the situation now is remotely fine…imagine heli pvp nowadays. 2 helis immune to most others with about twice the range and all they need to do to kill everyone else is point and click. from like double their range if they get a lock and certainly from 8-9 km. while being completely immune to all other fire and forget missiles, stingers,mistrals,ty-90s and iglas. thats worse than ka50 and 52 ever was…at least you could go low to the ground and disable vikhr proxy fuze (weave lft right and they had a hard time to score a direct hit at least after missile guidance change), go behind cover, increase distance if you were close to 8 km, you got a laser warning, none of that applies anymore vs mi28nm and the us apache.

Honestly, it shouldn’t even be able to reliably deflect missiles more sophisticated than stingers. Much less several at once. The way it currently works is patently absurd. Deflecting entire swarms of missiles, reliably so, and even missiles that are immune/highly resistant to it.

It shouldn’t have been added in it’s current form to begin with.

\large \textit{It was easy to counter in most cases. They have more effective and stable tactic.}

\large \textit{It wasn't about was UHT op or not. It about how it was unfair the same way as mi28/64e/z10 } \\ \large\textit{are unfair now. And most people were fine with it for years.}

\\ \large \textit{By the way, almost everything you've listed also works against the new FnF too.}

\bbox[red, 5px]{\bbox[orange, 5px]{\bbox[yellow, 5px]{\bbox[green, 5px]{ \bbox[blue, 5px] {\bbox[purple, 2px]{ \textit{Spawn a plane...}}}}}}}

It has to be one of the worst things to ever happen to the game and has killed any desire I had left to play, I don’t care if the next major update comes with Jesus Christ himself. I just have no will in me to play, it just shattered what little hope I had for the game.

I know they’ll fix it, just like how they fixed beam riding missiles and Vikhrs, but I know for a fact that this major update won’t come with any fixes, some old, same old.

Dude the UHT never even remotely had the stats the new helis have and were talking about a UHT that was realistic. The unfair part of the new helis is that their functionality is complete fairly tale bs while everyone else has to cope with nerfed SPAAs and borderline useless helis.

fairly easy against an UHT since you can either IR missile it or gun it down, because it has no gun. Quite a bit harder if your opponent has an anti IR missile shield and aimbot guns.

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It’s just so hilarious. A lot of them were semi discontinued, like the tank bound ones on the T90 because they were super unreliable. And the DIRCM on helis is basically just meant to help them deal with some manpads. Even then it can only target one a time, isn’t some magic kill device but has a decent failure rate even against stingers, and has a limited cone.

In game it’s a magic shield bubble that deals with the most modern anti air missiles with relative ease. And entire swarms of them. The implementation is so horrible, and way off from how it works much less how efficient it is IRL it’s hard not to presume it’s very much intentional.

i wouldnt exactly describe peoples reactions to ka50,52 and tiger uht spam as “being fine” if my eyes didnt completely fool me for the past few years theres been quite a lot of people complaining about it?

sitting beind a building works semi decently, you would need a very big building, yes, then it can work in any case its better than nothing but have you ever followed a lmur in end phase? they drop down from almost straight above rendering lots of buildings and other hard cover absolutely useless. same with trees,forests and other soft cover. and if you smoke you need to move inside the smoke because now they also got iog. dead tanks might work though im not quite sure…especially due to the lmurs huge he quivalent you still damage lightly armored vehicles sitting next to dead ones and even with jagms i could somehow target enemy spaa sitting in spawns full of dead tanks. dunno if the iog effects the switching targets to dead tanks as well.
If you yourself are in a heli, what exactly works against jagms and lmurs? going low? behind cover (ur taking bets there that the cover is big enough) outrunning it? dodging it kinematically like with pars and spikes on ranges further than 4 to 5 km? none of that works. if youre in anything but a mi28nm and the american ah64e if its launched at you inside of 10 km and you cant get into very high solid cover to break line of sight very quickly you might as well just j out. (and that is if you even realize hes launching at you and not anything else inside his giant death bubble)

as in deal with it i meant there were more ways of protecting yourself or moving so you would be safe. ofc on flat open maps you would still be in trouble, but well we all know how effective pars and spikes are, your chances would still be pretty good to survive a hit. with jagms those chances drop way lower, with two per mbt they get close to 0 and vs LMURs they are almost 0.

dont get me wrong i love heli gameplay and it has and always had its place in the game (as long as it was at least somewhat balanced) but to have 3 helis (always forget the chinese one) outperform every other heli at top tier (and at the same BR), even the japanese, british, french and chinese ah64e and turn them basically invincible vs them is just dumb.

\large \textit{Funny but current patch is the best patch for non-ldircm helis in 2025. After br change} \\ \large \textit{there is so much less heli-counters on 13.0 now because prem players don't have them.} \\ \large \textit{I'm gonna beat my personal record in this patch. }

Spoiler

\large \textit{From this message, for some reason it seems to me that unfair = can't counter } \\ \large \textit{with ground vehicles.}

\large \textit{There was only 1 counterplay vs UHT with at least 1 braincell. Spawn a plane. You }\\ \large \textit{couldn't kill it from the ground.}

\large \textit{I have always said that LDIRCM + FnF shouldn't be present on 1 helicopter at the } \\ \large \textit{same time. Either ldircm, either FnF. That would solve all the problems.}

\large \textit{In most cases, the helicopter simply won't be able to find out about your presence.} \\ \large \textit{Plus it's 2025. You have UFO 2000. It's not hard.}

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What the hell is this font? I can’t read anything

uhm no? pretty much every non LDIRCM top tier Heli went down in performance noticably since the new SPAA got added? Your personal performance doesnt really change the general performance of said helis.

Well the unability to counter these helis without spending outrageous amounts of SP to spawn something like a Brimstone equipped EFT that can consistently kill those helis is kinda unfair. But id say the general unrealistic bs that goes into making those helis as strong as they are is the real unfairness.

Sure a Brimstone equipped EFT can deal with those helis but its also quite a bit more expensive than them and not every tech tree has access to one.

LaTeX Italic.

\large \mathfrak{It \ can \ be} \ \small \mathscr {EVEN \ WORSE.}

By the way, are text\fonts displayed normally, nothing breaks?

Honestly, I’d just stop replying to them, they are just crying wolf and arguing in bath faith. Bringing up past issues to justify something in the present is already something that should be ignored and dismissed right away.

This dude wants players to spawn a 710 SP Typhoon, or give up. Not all ground players play ARB or have planes in their lineup, not all GRB players have the means to spawn planes because you’d have to be in the top 3 players in the leaderboard to spawn one, not all players have access to SACLOS AA or even the new ones (which some are useless atp).

This dude is now trying so hard with whatever font text they are using, it’s both incredibly sad and pathetic.

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Yeah replying is probably a waste of time with some people here but i really wonder when the playerbase took such a turn that basic simple, realism is a topic of debate now. I mean i get discussing about sources and the quality of those but the LDIRCMs are so blatantly physics defying bs that i really wonder how we arrived at a point where people are defending this stuff and instead advise intentionally taking out an outdated 11.7 SPAA into 13.0 games as if that was good balancing.

Yes, but remember the UHT? The UHT guys, remember how broken it was when it came out? Awh jeez, you just have to accept LDIRCM current state because remember the UHT that one time 6 years ago? XD

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It’s not multipathing mate.

You don’t get. UHT was unfair vs spaa but wasn’t too op (most if the time at least). New helis unfair vs spaa and op. And most of the people who now say that new helis are unfair vs spaa had 0 problems with old FnF helis that ware unfair vs spaa.

It’s the only thing that makes helis playble on top tier. But FnF shound be removed from this ldircm helis and they will be balanced.

most top tier helis dont have ldircm. and they are perfectly playable and still very strong. on the other hand being an autokill to any iris t missile if you dont have it is equally stupid, i guess thats what you mean? there needs to be a middle ground. no ones playing helis if one iris t lofting a couple of km and hitting you behind any cover is an autokill that you cant evade no matter how careful you play, to a 600 sp heli. but being almost invincible is also not it. Gaijin-Your turn. they had the idea of putting it in the game they should have thought about it beforehand how it plays out.
ok, you could remove the f&f agms from them but then what? you have a completely new heli in 4 (or 5) tech trees thats exactly the same like the one before but with a ldircm module…all they need to do is model ldircm correctly and doppler radar returns of the blades