Depends really, the JAGM at the moment is suffering from a lack of loft which decreases it’s overall performance. It’s coming in way too shallow.
The seeker also doesn’t lock on until maybe 8k?
Is it overpowered as it is? On paper yes it has the possibility, in matches it is reasonably balanced versus opponent’s AA and CAS counters and due to requiring multiple JAGMs to defeat.
I’ve shot I think 8x missiles into a challenger and it was able to drive off and kill my teammates.
True, the loft isnt as extreme as with the LMURs. Which amount of lofting would be more accurate is kind of a question, for the LMURs kill potential it wouldnt matter much (considering damage whent hit they will still oneshot anything due to he warhead no matter the angle of impact) but yeah the lofting over buildings is a thing. For players on the ground it would definitely be more fair if they all had the JAGM lofting so you can at least utilize some cover.
But the seeker not locking on (depending on weather and visibility) until 8 km is the same on the LMURs but well if the target is semi stationary the agm gets into lock on range pretty quickly. Speed on both of them is basically the same. Ive never had something happen on a clear target (no smoke, no other tanks or tank wrecks close to the target which make the seeker lose clear lock) like you did with that challenger. usually 2 are a kill in like 80% of cases or at least a severe damage (no mobility and no ability to fire) maybe except for BUKs, those things eat agms for breakfast
JAGM is better vs multiple light targets, saturating the battlefield and overwhelming aa.
LMUR is better vs single targets and are harder to intercept due to higher lofting. They both got pros and cons imo.
And just spamming them from the far helipad (to have enough time to dip) with a 10 second reload is no less of a threat to the enemy team than doing that with the lmurs.
And that doesn’t work on a lot of maps, especially city maps where buildings can get in the way of LOS for the missiles whether on purpose or accidentally.
HAGM locks further than LMURS do. I feel like I’m pulling teeth to lock a LMUR at 5 miles.
Also, if they do fix lofting, that means all sp costs have to go up to match the mi-28nm. But likely higher as 16 jagms vs 8 LMUR. Which means your likely looking at an 1100 sp cost average for jagm helis
Also, I’d love to see Vikhir sp costs go down slightly since they are no longer top dog.
How is it favoritism to make ldircm more realistic? Right now the coverage is wrong on all helis, and not only that they can dazzle more missile than it’s physically possible for the emitters and even worse they affect IIR Seekers something which is complete bs, all of this whilst having magical stealth which allows them to have insane resistance to arh.
A single Pantsir-S1 was able to shoot down all 16 of my JAGMs, I was sending 6 at once before taking cover.
IRIS-T, FlaRakRad or similar suffered and was at best able to get 3 of my JAGMs.
Yeah, the LMURs are the „top dog“ right now, I think the Vikhrs should get reduced SP, it’s not like they are the only ones with 10km range, beem riding and proxy fuse
buddy you just talking for nothing, you just repeat my word without understanding.
let me help you bit,
if we make dircm more realistic, the system that got advantage is ir and atgms like irts and spikes.
and there is only 2 missile ( 1 good ) who mainly use ir missile at top tier, irst sls and slm ger and swe.
magical ? that maybe multipath, its not just heli, also plane can multipath. happen with every system now, buk / claws and many others.
And for the sake of argument, let’s say that DLRICM can deflect missiles, but they add a limit and cooldown between each one. You still have a powerful tool that allows you to “notch” IR missiles in a way.
But it wouldn’t be as overpowered as it currently is, being able to deflect 16 missiles is not fun to play against. Top tier helicopters currently have no match, it’s just a one-sided battle, where the only counterplay is either obsolete SACLOS AA or a plane with a strafe run or laser missile that costs like 710 SP.
ARH are also underperforming badly against helicopters because you can just notch missiles by flying sideways and farting chaff.
So? Sometimes tech trees have specific advantages especially in the SPAA department. Im sure you didnt complain when the USSR had a range and gun advantage in that field.
Not to mention that IR missiles are found everywhere
ok so its russian main bais type of excuse, i didnt chose to add the pantsir, dont put the dev choice on me. they made a mistake not me. also the buk is trash the pantsir system still better.
they made the choice to add the pantsir at that time instead of the tor system
Im not making an excuse, you are. Trying to prevent a realistic and balanced implementation of LDIRCM, because some trees could then handle Helis better than others is peak hypocrisy with the amount of asymmetrical capabilities we have in game.
It’s magical, the blades aren’t modeled in the radar simulation and there are many times I’ve had a clear sky background and my radar refused to pick up the helicopter.
The only radars that somewhat ignore this are AA with tracking radars like the pantsir, tor or roland variants.
CLAWS is so hit or miss you have to drive to the midway points on maps with your radar truck to reliably get a lock. Which is crazy for a 12.3 AA.