The MI28NM problem

Isn’t this missile IR guided?

It’s saclos guided which shifts over to IIR guidance when the missile comes in range to acquire the target by itself

If missile is forced into IIR then good luck with helicopters.

It’s so boring. I have the top Russia team , but the queue is too long and I can’t enter the game. LMAO. Half of the match are Russia vs Russia

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Plus, NATO MBTs got their basket modeled now, too

NATO must suffer hard right now

realistically, IIR would fallback to INS or in case of HFK, SACLOS/ACLOS.
by the way, did i mention its a mach 7+ missile?

Can you tell me in which source from your topic this is said, if it doesn’t cause you much trouble? Because I couldn’t find semi-active → IR anywhere. Only saw proposed semi-active guidance without IR.

i am talking about a specific missile called the HFK-KV

if you read the suggestion, youll find the following:

Regards,
Armen

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Man i just played in a SPYDER against this and i just don’t get it. I can see the Heli, not hidden. How does the Derby not hit the Heli? I just don’t understand how a missle cannot hit a target that i can literally see with my eyes!

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Thats because of how aarh seekers of pulse doppler radars work in game atm. A heli that is hovering or almost hovering has basically 0 closure rate towards or from the missile and if moving sideways is basically in a perfect notch, thus producing no pd return (correct me if im wrong).

Additional to that it can move sidways slowly and chaff, defeating even iog guidance of the missile in that perfect notch or the crème de la crème: do all of that while in multipathing height. But basically just hovering in place is already enough to defeat almost all aarh missiles atm (maybe except the one with giant trigger and proxy fuze radius which might still cause catastrophic damage even if they miss, as long as the heli is above proxy activation alt).
Basically as soon as the radar lock shows a sufficient closure rate of the heli (moving towards or from the launcher/radar vehicle) and is above multipath height (visisble by not having the two overlapping hardlock/tws lock brackets around the helis drifting around the actual target: as long as its one bracket around it more than 60 m above ground) then the arh missile should hit. Well problem is, if hes just hovering youre basically hoping for iog guiding the missile into his proxy fuze radius. So basically RNG. The stuff that war thunder is made of.

It feels as if its just a thing they didnt want to model correctly (heli blades should give a very big pd return if it was modelled correctly) so that helis that are just climbing up spamming missiles arent automatically dead to an insanely fast missile that will hit 100% of times. Really not sure why they arent already modelling heli blades pd returns since multipathing missiles or driving them into the ground would be enough counterplay and helis would be way less opressive and just more challenging to play. Classic half assd gaijin implementation, so nothing new.

Watched a Pantsir played by some content creator shoot down the Z10 helo and then all of the Fnf missiles that Z10 had fired…Obscene

I can’t find anything about this saclos guided which shifts over part either in your topic or in the sources that were presented in the topic.

fair and balanced

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Gaijin making CAS unusable for anyone who isn’t paired with Russia…
Great game design. This conflict in the East needs to end then maybe Gaijin will stop simping on Russia so hard…

i cant wait to see how this spaa will change Ground sim further more.

Note: this was what the win rates were under pantsir + Mi28 + Kh38 combo. Now imagine total safety from any atgm whatsoever

Can’t wait for BVVD to think that giving an F–16 6 HARMS will somehow balance this mess…

Brother i gave you a direct quote

fix LDOIRCM and model blade doppler return ?

Yeah that’s the fix but we know gaijin ain’t gonna do it

yup

fair enough

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