The meta is incredibly unfun

Maps like Fields of Poland and Arctic base exist, where i think they become a problem when they appear at BR 6.7-7.7 when rangefinders are uncommon and tanks are incredibly slow so capture points takes 20 minutes to get to. I support your point that small maps are focused on lower tiers

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Overpressure is worse than this on a regular basis, to ALL tanks.

Except it does have training wheels…? People are literally getting kills because the fuse of their APHE is overpressuring tanks when the armour is 5x the effective penetration of the shell. You’re acting like it’s not training wheels just because it’s unintentional. I have literally seen people shoot like absolute idiots, myself included at times, and get rewarded for it.

You keep strawmanning that overpressure is strictly a mechanic hard locked for 150mm+ shells. It’s not. What’s more ridiculous, your CV being hull broken by any caliber of cannon to any part of the tank, or the Oerlikon 35mm HE overpressuring an Obj 279 by hitting the UFP? Or… me overpressuring a T-10M with Oerlikon HE? The mechanic is unbearably buggy to ALL tanks, rather than a mechanic that’s buggy only to light tanks. I know what I’d prefer to have.

Because it’s much easier to:

Not be detected, in a lighter, smaller tank
Not be acquired, in a lighter, faster, smaller tank
Not be hit, in a lighter, smaller, faster tank

And subsequently, not be penetrated or killed in a light tank.

I second this, current system is way more adequate. Like when HB was triggered by APFSDS rods hitting corners of the hull or even roof mg or these instant deaths from fire you have no chance to extinguish, and even as heavy things as Centauro were victims of that awful “mechanics”. That was a total BS.

My IS-4 just got overpressured by a Gepard APHE to the angled 160mm side armour. Fantastic feature - very glad we have this as a near every-game occurence. At least XM800T’s no longer get hull broken by 120mm APDS passing through them.

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I got curious, so I went to check in server replays. This is on Eastern Europe, right?

The replay clearly shows that you were not, in fact, overpressured. You were down to 2 crew members and the Gepard killed one, which resulted in your destruction through crew loss.

I was going backwards through the server replays to find this, and as I did so, I saw you successfully engage and destroy an ITPsV Leopard and two PZG88s with the IS-4. So, at least from the sample of matches I saw, the tally for the night is 3-1 K/D for your 7.7 heavy tank against autocannon spam, even in uptiers. You’ve got nothing to complain about.

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Idk where you’re getting this strawman lmao

Overpressure for APHE literally shouldn’t exist and if it should remain then it should be restricted to very large HE filler ammo (128mm to 155mm).

So this is where you’re wrong about hull break being buggy. The BS kills with 7.7mm MGs and literal non-penetrations aren’t bugs, those are working as intended and the reason why it was such a dogwater mechanic that exclusively served to punish light armor for daring to exist.

That’s not fair or balanced, it’s arbitrary punishment for one type of tank that really no longer is better than the comparable MBTs or MTs of the same BR. Barring APHE autocannons that overperform massively. Hull break wasn’t “light armor is too strong let’s make them weaker” it was “light armor gets whined about too much let’s make them unplayable”.

Yes… because overpenetration is a real thing that happens. Light armor isn’t just a soap bubble waiting to stop existing from a single particle of dust landing on it.

I can’t believe you’re trying to justify this. You just openly posted that a Gepard API round killed me through an angled 160mm plate. And this is somehow acceptable because I pulled off a lucky third person hit vs an ItPsv that was full throttle and some Chinese SPAA that got outflanked?

What’s there to justify? You said you were overpressured, I went to check, and you were not overpressured.

Armour is not homogenous everywhere. By angling the way you did, you gave the Gepard the angle needed to punch through. In your bad luck you even got “good luck” that your ammo didn’t detonate. (Incidentally angling that way you also exposed your driver port to the Maus, FYI, so you would have died anyway).

Even though this was not the exact angle the shell went in at, it is the one place where you can be penned. If you had just sat still you would have been unpennable to anything but the APDS (which the Gepard player did not have chambered).

Yes? This is a PVP game, the full expectation is that you will win some engagements and lose others. High RoF autocannons are underestimated at your peril, but you can easily deal with them when you play correctly (as you did in other matches in that session), if they existed just to be food for you then no one would play them. Simple as.

BTW, you forget the PGZ88 that desperately tried to take out your breech, failed over multiple bursts, got its breech damaged by your HMG, and got eventually bonked.

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Is the Gepard shot(s) going through the side just above the road wheels?
160mm side armor except for a strip just above the wheels that is ~ 65mm.

That’s the sad thing about those autocannons - they only need to aim in general direction of where known weak spots are because of the ROF. Just spray.

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I think the biggest problem is that Gaijin kept mindlessly adding new and new stuff to the game and chasing the hype train without actually thinking trough if the new things are even compatible with the current gameplay design.

Just look at the newest SPAA and CAS munitions that they are planning to ad. 200+ km cruise missiles and medium range SAMs, meanwhile the maps themselves are like only 5km max on the ground and 50 km max in the air. And they don’t ask the question: Hey do you think adding a 6000 km range nuclear ICBM might not fit the gameplay loop? Nah!

Currently GRB is just a point and click adventure. The SPAA vs CAS “fight” is just two people racing to be the first to shoot their bullshit insta-kill super missile. Zero skill or brain activity is involved. The tank vs tank “fight” is no better. It basically boils down to be the first to click on the small white speck. Also, the maps themselves are incompatible with these modern vehicles. Maps where you have long and open sightlines or unprotected spawns are not that big of an issue if you have unstabilized, low velocity canons with full caliber ammo. However, if you have stabilized MBTs going 60 km/h, with laser rangefinders, thermal, and APFSDS rounds that have like 800 mm of pen even at 2 km distance then these same maps cannot be used for them. And no Gaijin simply extending the map with an extra 1 km flat field does not fix the issue! Coughs, coughs “Fields of Poland”

As for top tier ARB, its even worse. The entire ARB experience feels like I am playing TDM on the COD MW1 map called Killhouse. The current ARB gameplay loop is the following: spawn in, rush to the middle, spam your fox3 missiles, get 1-2 kills, die, repeat. If you dare to deviate from this mindless formula the game itself will punish you. The match will be over before you can do anything meaningful, you will get zero SL and RP.

The only solution is that Gaijin need so seriously rethink and rework the entire game. They need to go through every vehicle, game mode, munition, and gameplay mechanic and ask some serious questions such as: Does this work? How would it work? Do we need this? Do we want this? How could this fit into the game?

They weren’t afraid to rip Nuclear Escalation off of Nuclear Option (which in a vacuum I don’t even mind all that much, I just hope the NO devs got a kickback or knowing nod for it), so why not rip the successful parts of MTC or Steel Titans? I know those look absolutely gorgeous, and that’s on a game engine designed for kids to program on!

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