The ItO 90M being the new airfield AA was a terrible idea

Or…here’s a thought - why not upend the objective setup for Air RB so that there isn’t such a dire need to chase people to the runway in the first place?

If slaughtering every airborne microorganism is no longer required to win, there would be far less incentive to chase people there, and even less so to circle it waiting for them to leave.

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Why are they stupid arguments exactly? I mean, its your mistake if you run out of ammo, but you learn the most from mistakes.
I said that I understand players want some protection, that is fine. A deathzone with a radius of 10km however is not fine. Especially not against planes as low as 9.7.
At prop tiers you get a really powerful airfield AA, new players get to learn how to play the game in the first place and the chance to take a short break after a fight. Then at early jet tiers the AA becomes weaker, so the player has to learn to make their flights count now, bringing the player to adapt with different jets. Now at high tiers you get a nearly impossible to overcome AA? Why exactly is that?
Couldn’t be that it rewards premium players playstyles who bomb a base, then get new bombs and repeat, right?
Don’t get me wrong. If you want to grind by bombing bases, do that, but then you have to live with playing in an inferior way.

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What am I not supposed to? See AA at all? Do want AA removed entirely? Do you want me to not face the AA to let the enemy rearm?

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Is it? it takes shots to kill somebody, a spitfire has 60 cannon rounds per gun, both guns fire at the same time, that means you need to kill an enemy every 2 salvos ie 4 shots to win a 16v16 match. You think its fair taking down 3 or 4 planes with 60 rounds then dying to some clown that waits until you land to strafe you?

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I’m sorry that your K/D was lowered by not being able to endlessly camp the AF

edit: thanks for the flagging, i know exactly what kinda players did it

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Thought we are talking about the garbage time in a game

Welp- This is definitely a highly contested topic.
Some players are strongly for it, while others are completely against it. There’s a valid argument on both sides, certain aircraft, especially those with mainly strike roles and weaker air-to-air capabilities, really rely on strong airfield AA for safety.

Although, it can definetly be exploited. It’s one of those “necessary evils” that exist to protect less capable aircraft, but that protection is also abused by more capable aircraft.

So its really a 50/50 role… atleast for the moment with how the game is right now, Its needed to protect voulnerable aircraft.

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I am all in for a little protection so that people landing arent defenseless, but a 10km radius of imminent death is… insufferable

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It’s not just about landing either, it’s also about taking off and getting up to speed. A lot of those aircraft can get picked off before they’re even halfway to the bombing/strike target, and without some kind of protection, they’d just get farmed on takeoff.

it’s one of those things that’s a knifes edge balance… no matter what you do it will be exploited, AF campers are annoying as hell, but so are the other kind of AF campers… maybe something like stopping ticket bleed with more than 1/3rd of a team is inside the air defense zone would help?

That depends on the BR… but I basically agree, 10km isn’t much at 14.0, but its a lot at 11.0, it’s a delicate balance made imposable due to compression

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Very good suggestion- although then you do have to consider how this will affect matches long-term. And how to ballance that, is it that the other side is high up in altitude and you have to get higher, or should you just have to gun it hoping for the best?

Its a tricky topic, with so many variables. not just a right or wrong.

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This argument became irrelevant since they increased the player count in ARB matches

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This isn’t a problem at all.
If I am the last player, have no chance to win the battle, so why I have to waste my plane? I land, repair, and j out or wait 30sec to trigger the ticket bleed. No problem at all.

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I have zero issue with land and leave, it’s the people that fly in circles inside the SAM zone that are the issue. If you can RTB and leave before I kill you, that’s fair play, spending 15mins flying around in the ADF zone, just to bait me in and let the SPAA kill me is a different ball game.

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The problem is the people that DONT j-out to the hangar and stays in wasting everyones time

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This is a whole different topic. I do think the player count is too high tho.

just fly low make a quick pass or just dont engage… in 9.7 when he takes off it takes a lot more then 3km distance to gain speed to be able to dog fight with a new load of weapons fuel etc… you can get him when he is vlimbing… if he is turning in circles just go ground pounding making him lose the game and you making a lot of xp xD

Its not a balanced at all. Its much too strong powerful. 9.7 planes shouldn’t have to encounter a 12.0 AA.

What you are suggesting worked with the Rolands, but in no way with the ItO 90. Especially not in a 9.7 plane. Also, why would do I need to go ground pounding in an air mode?

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Don’t fly into the ADF zone then. It’s not rocket science. Airfield campers suck, but you don’t have to chase them into the death zone… unlike airfield strafers you actually have a choice on if you engage them or not. and frankly if less people charged brainlessly into the SPAAs just to die , it would be less of an issue