The issue of "PVE" matches

You are aware that the OP isnt referring to PVE matches in the literal sense of a new gamemode, but rather they are referring to a bad habit some players have of turning Air Sim matches into “PVE” (only bombing airfields/bases, without shooting down others) via harassing / spam reporting anyone who doesnt follow their way.

I appreciate your clarification! It seems the original post was misunderstood, and I apologize for any confusion.

Thank you for providing additional context. Indeed, some players engage in a behavior where they focus solely on bombing airfields and bases in Air Sim matches (I’m also prone to doing this, depending on task and events), rather than actively participating in dogfights or air-to-air combat.

This can lead to a less enjoyable experience for other players who prefer a more balanced approach.

Harassment and spam reporting are unfortunate behaviors (which are in the majority of modern internet based games) that can negatively impact the overall gaming environment.

It’s essential for players to respect each other’s playstyles and contribute positively to the community.

Encouraging fair play and sportsmanship benefits everyone involved.

It’s understandable that some players focus on strategic targets and AI units rather than engaging in player-versus-player (PvP) combat. While this can create a more PvE-like experience, there are ways to encourage more balanced gameplay

Here are just some of my suggestions:

  1. Incentivize PvP Actions:
  • Introduce higher rewards or bonuses for engaging in PvP combat. For example, players who shoot down enemy planes or assist in capturing objectives could earn additional experience points or in-game currency.

  • Highlight the importance of PvP actions during loading screens or in-game tips.

  • Reward Teamwork, within the PvP Environment, encourage Bait & Switch Tactics between Squad Members

  1. Dynamic Objectives:
  • Design objectives that require both strategic target destruction and PvP engagement.
    For instance, capturing an airfield could involve defending it against enemy players while also destroying ground targets. (Objectives with Multiple Stages)

  • Rotate objectives during matches to keep gameplay fresh and encourage players to switch between PvE and PvP tasks.

  1. Team Communication:
  • Encourage teamwork by emphasizing the importance of communication. Players who coordinate attacks, share information, and work together are more likely to engage in PvP.

  • Implement in-game voice chat or improve existing communication tools either in game or over 3rd Party tools like Discord.

  1. Balanced Rewards:
  • Ensure that rewards for both PvE and PvP actions are balanced. If players receive significantly more rewards for destroying AI units, they may prioritize that over engaging with other players.

  • Adjust rewards based on the difficulty of the task. PvP actions should yield comparable rewards to strategic target destruction.

  1. Matchmaking and Game Modes:
  • Consider separate game modes for players who prefer PvE or PvP. This way, those who want a more PvE-focused experience can choose accordingly.
  • Implement better matchmaking algorithms to create balanced teams, which can lead to more engaging PvP encounters.
  1. AI Behavior:
  • Improve AI behavior to make it more challenging. If AI units are too easy to destroy, players may avoid PvP altogether.
  • Vary AI tactics, such as having them actively defend strategic targets or respond to player actions.
  1. Events and Challenges:
  • Host special events or challenges that encourage specific behaviors. For example, a weekend event could reward players for PvP kills or successful dogfights.

  • Create achievements related to PvP actions, motivating players to participate.

Striking a balance between PvE (player-versus-environment) and PvP (player-versus-player) gameplay can significantly enhance the overall gaming experience.

However, for players who prefer a more PvE-focused environment, creating a separate PvE map or event could be an excellent solution.

This way, those who want to avoid direct PvP engagements can still enjoy strategic target destruction and AI interactions without feeling pressured into competitive combat

Tubby

that’s me - or I would ignore it if I ever saw it.

I’m reading …
ggeggege

Your list is good.
Your list also clearly shows what a big construction site Sim is. We need developers who play Sim themselves and who are interested in Sim themselves.

… I think everything you wrote sounds right and good.
just two little things. I would completely forego “penalties” measures. Because punishment mentality usually makes the character of a mode worse, not better.
and a new implanted voice chat only within a squadron, not for the entire team. Sim should not become a second Hell let Loose or Squad.
These are two small points where I have a slightly different opinion.
but everything else sounds good. logical things & improvements that Gaijin should finally implement!

The text looks hella AI generated on that post

Yes, I am the automatic AI-Camel. Robo-AI-mel. I don’t need water or food.

or which text do you mean?

The one you replied to

his?!
he has made clearly structured proposals

maybe, but look at how the text is structured and how he responds, That is NOT how a human talks

What method would you prefer for communicating my messages on the War Thunder forum,

Morse code, Binary, ye Gold old English?

maybe I don’t notice it as a German?
germans talk like robots all day long :D
I thought you meant me at first

you are alive :D

I have a tendency to create comprehensive lists. Then, I elaborate on the narrative and present my proposals in a similar manner. Perhaps in the future, I will remove the bullet points and bold text

trust-me-im-a-doctor
:)

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The real sad thing about all this stuff…

If Gaijin would just give reasonable rewards across all modes and methods of gameplay, these issues would not exist.

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Yes, but there is only so much you can do to guide the flow of the conversation.

The rest is down to the developers, how can i put it “Doing the same thing repeatedly and expecting different results is like chasing a rainbow—it leads to disappointment”

Its better to have your say, on the matter and hope for the best.

In hindsight the developers will have a road map and most decisions for the next year or so are already set in stone.

Technically, the current voice chat does this by default if you don’t form squads. The hotmicing players are common.

Dont!

It’s refreshing to read a text here that’s well structured and formatted. = )

I suffer enough from large-wall-of-texts-without-paragraph-or-punctuation…

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the point that was important to me is that it shouldn’t be like in Hell let Loose or Squad. those are actually good games. but this obligation to communicate is implemented too strictly there. it’s not possible to play a bit in between without having to talk. that puts a lot of players off.

and spitting camels
giphy (3)

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