The current Iron Dome (Missile vs Missile) meta at top tier is seriously damaging gameplay, and it’s starting to trickle down into lower brackets as well, exactly as Mustang said:
“We can ignore it and just continue to play sub top tier brackets.”
Unfortunately that’s not a viable solution anymore when the mechanic is spreading and affecting the overall experience in higher-tier air battles overall.
Using IR missiles to shoot down other missiles is annoying, but at least somewhat understandable since these missiles produce trackable heat signatures. But for radars and ARH missiles to be locking these things as easily as they currently do is both unrealistic and extremely unhealthy for the game. I’m glad Gaijin is giving us new radar filtering modes to experiment with on the dev server, but the current situation undermines a lot of the skills players spend time learning while climbing through the tiers.
Right now the meta encourages a very simple mindset (that unfortunately works):
“Why spend time learning how to notch properly, defend intelligently, and develop fair counterplay against good players when I can just fly straight at them and spam spacebar to delete their missiles? I have more anyway.”
The player attempting to defend properly by means of notching, positioning, and managing radar awareness and weapon count, can actually end up in a worse position than the player simply flying straight at them and intercepting everything they launch. Instead of rewarding tactical positioning and knowledge, the game rewards missile inventory and brute-force spam.
This is especially frustrating in ASB, where engagements are supposed to reward situational awareness, radar discipline, defensive flying, and map control. When missiles can simply be erased mid-flight by radar-guided counter-missiles, a lot of that depth disappears and makes the mode stale, unfun, and uncompetitive.
Preventing radars from detecting missiles outright (or heavily filtering them by means of some form of calculated RCS) would go a long way toward restoring top tier to a playable state. Various aircraft can get back to doing what they do well, and players could actually demonstrate the skills they developed while progressing through the tiers.
Right now, engagements too often devolve into missile-vs-missile spam instead of actual air combat .
This was a mouthful, sure, but this encompasses what a lot of us that actually primarily play ASB think and how we feel. I do hope the devs and playerbase can hear us out cos this is a biiig issue. 👍🏾
