…which you wouldn’t need to do if you didn’t put yourself into the NEZ of the enemy voluntarily
“…which you wouldn’t need to do if you didn’t put yourself into the NEZ of the enemy voluntarily”
I don’t know what your point is…?
refer to the previous message
“This sound like you made a very poor tactical choice, not that you got unfairly screwed.”
Your argument is very vague and you’ll have to elaborate why you think it’s a “very poor tactical choice” before I can rebut it.
And we’re very much going off on a tangent here as I only wanted to use it as an example of this tactic making its way into RB too and how it also takes away any kind skill there as well.
The problem is that many players think Simulator Battles is a true aircraft simulation, when in reality it’s at best a mix of arcade and realistic elements.
For example, the F-16 flight model in WT is very far from reality: in real life the fly-by-wire system manages the trim automatically 40 times per second and the aircraft is intentionally unstable for better maneuverability. In War Thunder you still have to manually trim like in a WWII piston fighter. That’s why it feels more like an arcade game with realistic graphics than a proper simulator.
Just my 2 cents.
Uhhhhh
What does this have to do with the iron dome meta
What he means is that you should never get within a range of where an enemy missile can hit you. So what this means is you should fly out of your airfield, shoot your missiles, and then immediately run back to it and use SAM bubble to protect yourself.
Actually, it does relate to the Iron Dome meta.
Without the ability to intercept incoming Fox-3 missiles, Simulator mode would be much less enjoyable on most maps. The current meta is heavily spawn-kill oriented. When your aircraft is still taking off or in the early climb phase, you have almost no energy or speed, making it almost impossible to dodge a Fox-3 fired from a good position.
The “Iron Dome” technique gives players a necessary defensive tool against this kind of spawn camping. Intercepting a missile isn’t really a big problem in general — it only becomes frustrating when people spam Fox-3s from extremely long range (50+ km). In closer fights it’s much less effective and adds interesting counterplay.
And let’s not forget : we shouldn’t expect real realism in Simulator mode. War Thunder’s “Simulator” is in a galaxy far, far away from reality.
Just my 2 cents.
Is this supposed nerf just for fox 3 vs fox 3? Removing being able to shoot incoming with IR missiles needs to stay as many vics have a handful of CMs , no fox 3 but have to fight full radar slinging lobbies.
Shooting incoming is all thats available for many jets…

Ah okay, you’re one of those.
Did you even read what “you” just sent?
Exhibit A:
“If I can’t shoot down missiles, it will be less enjoyable”
Notching:
Multipathing:
Literally anything:
…Moving on.
Exhibit B (although, this mostly screams you don’t play Sim that often and are basing it off of the very few times you’ve played):
Since the introduction of the ItO 90M, people rushing airfields rarely happen unless you’re heavily outnumbered. You would know this… if you know, you played Sim regularly.
Yes, people can still sneak up on you and kill you when you’re a ways away from your airfield, that’s to be expected. Just keep your wits about you and it won’t happen.
Exhibit C:

Necessary??? DEFENSIVE TOO- Okay. You’ve succeeded in rage baiting me.
First off, shooting down enemy missiles doesn’t only happen in that scenario, it’s in every engagement. If you decide to shoot at a missile that far away then that’s on you because what are you actually doing? Just notch bro
When you are closer that’s when it’s most prevalent because there’s little to no time to notch or multipath if you are high. C’mon man this is simple stuff.
And this one’s my favourite, because what 😂:
Alright… ok.

You can check my profile too — I play Simulator Battles a lot. In almost every single game there are spawn killers. Many times I get shot down before I even reach 400 km/h because I’m still climbing with almost no energy and speed.
That’s exactly why the ability to intercept Fox-3s is useful as a defensive tool. It’s not about perfect realism at this point — it’s about not dying 30 seconds after spawning every game.
You’re right, but I’m not the only one complaining. Spawn killing in high-BR Simulator is a very common issue right now. There are multiple recent threads on the forum and Reddit (2025-2026) where players say the same thing: you often get deleted before even reaching 400 km/h while climbing with no energy.
It’s a real problem for a lot of people at this BR.
Just my 2 cents.
So, how do you expect to counter an Su-30 MCM-ing your missiles launched from an F-16.
I wonder how you would do this
Surely the game is in a good place when there is a grand total of 3 people playing on one side of the matchmaker. It’s a good thing we have this very exciting and realistic mechanic that makes the game more enjoyable.
and this is relevant to this thread about iron dome because…?
making sweeping assumptions from imaginary data? is this what we’re doing now?
Have you not been playing top tier recently?
Before, it used to be red side that always left early. Now it’s blue side usually.
All cause of iron dome meta
What is imaginary about it? You can count can’t you?
There are more people in this single game of props than are currently playing top tier.
and where did you draw the correlation that the low player numbers on top tier at late night/early morning on a weekday is directly tied to iron dome?
what’s your data source? thin air?
sweeping assumptions with no evidence, just guesses.



