Yes, i prefer top tier air sim over air rb, completed french tech tree. And the biggest problem of top tier sim to me is actually uneven number of players on opposing teams; if either red or blue teams get 2 times more aircraft than the other, it’s practically guaranteed that the outnumbered team will be stomped into the ground in an instant, especially on very small maps like tunisia. Iron dome tactics is nowhere near as opressive as being fired from multiple directions at the same time just after take off.
PRF doesn’t change ability to detect notching targets. If a radar uses PD filtering then no amount of PRF manipulation will make the target visible in a notch (unless looking up)
Its not that the changing PRFs directly cause the alternate detection function, moreso that alternate detection functions use different PRFs.
Im not entirely sure why, but I’d assume it has to do with how filtering for coherent processing intervals works. Also for some stuff like PD HDN, yeah thats just specifically HPRF, due to how filtering returns from doppler shift works.
what do you think LPRF is?
This:
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Only works with the 2nd class of aircraft that theoretically have good RWR but poor range missiles such as F-16s with sidewinders.
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Puts the defender strictly into a negative situation where they have to fight uphill to have a chance of surviving. You are giving the opponent free real estate to merge with you on your side angle which easily transitions into a rear chase. Notching also gets harder and harder the closer they get often times because you have to change your angle relative to their aircraft.
This is War Thunder, so you’re basically saying “unplayable with extra steps”
I’m sure this will always be viable. I’m doubly sure you’ll actually find anybody when you pop up from terrain masking considering this is sim and not RB and you’ve had your radar shoved into dirt for the past 5 minutes. This is sarcasm.
I am speaking on game balance, purely. Your suggestion invalidates a great many aircraft in War Thunder and pushes them close to unplayable status.
So you’re saying IR only F-16s should be the same or lower BR as F-4 phantoms with AIM-7 sparrows? Do you think that would be healthy either? Because that is what’s going to happen.
This sounds entirely non-dynamic, less skill based, and more of a jet-check where the better jet will always win because of its much more usable missile engagement range.
I should not have to explain how multipathing allows neutral merges.
mti is lprf right?
MTI is a processing technique, although yeah its generally done with the upper end of LPRF or lower end of MPRF.
no, MTI is taking 2 scans and comparing them to extract what target has moved from the previous scan
MTI = moving target indicator
It was the tech used before PD
LPRF is low pulse repetition frequency which changes the Rx/Tx ratio of the radar set.
Correct.
It is what it is :/
Such is the tradeoff for hiding yourself from the enemy. They don’t see you, you don’t see them. Get better SA and you’ll be able to pop up and locate them, then pop down. Mk 2 Eyeballs still work.
You aren’t, otherwise you would be arguing about BR changes. Since BR is the system used for balance.
You’re the one saying this, not me.
Skill just changed from dogfighting to proper weapons employment. The tech change, so does the skill check.
And I shouldn’t have to explain how multipathing is unrealistic as it currently exists and wouldn’t ever work IRL.
a change in the radar Rx/Tx ratio to increase detection range for cold or low closure targets and solve blind clutter notch of HPRF, not a radar mode of operation
No? You are saying “BR system will fix it” which directly implies “lower the BR of the aircraft that start to suck” which directly translates into “F-16 with IR missiles only ends up same BR as F-4S” considering thats legitimately the only option with downtiering them since the game is so compressed.
I say removing dynamic gameplay by removing tactics that were previously viable and narrowing the scope and therefore the toolset of the player dumbs down the game.
Nothing to do with current conversation
I also recognize this is in contrast to what I’ve said about the iron dome meta. So I’m going to retract what I’ve said about that.
it doesn’t imply anything except exactly what I stated. The rest is you extrapolating things never mentioned or stated, taking assumptions as fact.
On the contrary, it increases the skill ceiling by requiring players to use more than 2 neurons instead of flying in a straight line at 30m AGL.
Everything to do with the current conversation as the entire discussion is regarding the physics of multipathing, not the end result (which is neutral merging)
Then explain your stance instead of letting me choose the most obvious and common assumption that can be gathered from your words.
This implies multipathing isnt currently easily countered by just… flying higher.
I stated that BRs can be adjusted to properly balance vehicles. It does not automatically mean a IR-only plane will be lower than one with SAHR. Many things must be taken into account. I’d take a F-16 with AIM-9Ls, hell, even guns only, over a Phantom any day for example.
This is to say: balance is not only about weaponry, nor does it mean something will go up or down specifically. This also assumes BRs aren’t going to be decompressed in the future.
Your assumptions are your own.
This changes nothing about what I’ve said.
he rage baiting
argument farming even
there is an ingame screenshot of him complaing about his missiles being shot down out there
no screenshot required, I do not support iron dome meta and i find it a clear indicator of lack of brain activity.
It does, because the current BRs are 12.3-12.7 for IR F-16s and the 12.0 planes are the first step downwards. Are you implying decompression? That is an ENTIRELY separate question with its own % chances of happening and can’t be guaranteed as a fix.
In RB (which removing MP also affects), this never makes sense if the phantom is a 7F user.
in sim, maybe?
Once again
You are IMPLYING things. You are ASSUMING things.
I said what I said. I will repeat it again: balancing is dealt with by the BR system. The end. This can include changing an aircraft’s BR or changing other aircraft’s BR or adding new BR’s and all of the former options.
It does NOT mean “f16 aim9 go 11.0 brrrr”
I said it’s my personal choice since I can defend until a merge reliably without multipathing.
That said I only fly SB. Theoretically it should be even easier in RB since you can hold a perfect notch and have missile indicators.
Yes, as I’ve said you are pushing the responsibility to fix these planes far down the road into the realm of “if they decompress, it will work”. Which ignores reality where they don’t do this and the planes go to 12.0.
Not how RB works. You can’t sneak up on people in RB unless you have very specific routes that avoid sight lines with all enemy planes
I think multipathing should be completely remove so that high tier sim player population is only limited to people that constantly play the mode all of the time. And then those people can also quit because the game mode is only fun if they get to farm noobs.