Gentlemen enough. We aren’t here to play with words. I was talking about the game as whole. Not just planes nor just tanks. I would love to play both but I can not enjoy planes in their actual form.
I just want the game have a clear path to improvement. We need to improve the basics first, game modes, maps, eliminate rendering issues, graphical issues, improve sound in some areas, improve the game as whole, then we can maybe proceed with more detail.
Yes it would be nice to have modeled tank interiors but at is is now we do not really need them in game. In order for them to work we need to work on sim part of ground forces where it could be used.
But I would not say that tanks are in lower quality compared to planes. Planes are using damage models which I can imagine taking from other planes and reworking them. Cockpits are mostly for one person.
Tanks on the other hand use armor, there are different armor types and different ammo types, (composite, era) we need to take angle of impact of shells into consideration, there is a lot going on with every shot and hit. I think that a lot of work went into planes/ helis, tanks and ships as well and every vehicle is working with a lot of detailed work which can be sometimes harder to see at first glance.
As mentioned I don’t see a clear heading for the game right now. Are they catering to what is “trendy” nowadays ? Are they working on something “big” which will surprise us as community ? Are there some new ideas coming ? To be honest the roadmap for 2024 is a little lackluster for me personally and there are even some changes that I do not like at first glance (healing crews) but we will see what their idea is.
They need to set priorities and work on them. Do we really need to change battle UI for tank battle mod ? I think that is just graphical representation which is nearly at the bottom of important changes. We need work on the fundamentals first and just then we can move on some less important stuff.
For me ideally they could update us idk every 3 months what they have been working on. Ask on ideas from community, maybe some help if needed, some feedback and work on it with players. More people, more brains - more ideas.
The whole process of development could be more open towards community. We could test new things, collect data, work with them and so on…
We have got a lot of players compared to past.
For example one of my problems with Air Rb is short time limits and ticket bleed as mentioned earlier. Maybe some people had no idea we had longer and in some cases more memorable battles back then. Maybe some people had no opportunity to play WT back then. Why can we not open a RB event mode for a month with old timer, let it run next to regular battles so people can try them out ? After a month we can close them and collect ideas, feedback and compare popularity.
It will be fine if only 10-20% players will enjoy them. Maybe add something according to feedback, open another round in 3 months and maybe 30% will like it.
I mean we can not just push out massive changes without testing them. We can experiment to find something new and more interesting which will add new experience for us as players. We can achieve it just be trying new things.
There is so much potential in WT. In 2015 I was wondering if WT will reach it, idk in 10 years ? Here we are and I would say it is still standing still, even worse bringing in more problems/ errors and worsening the experience for a part of the community. Ofc a part of community can enjoy what we have now.