The game has became less about who is better and has instead became about who is faster to the kill

This could work for people’s missiles as well, as I’ve seen people ramming into the ground to avoid your missile.

It is imho the same within irl:

Some things have a certain price tag or attached components which influences the fun after getting those things. You can prepare for them if you know them, but sometimes things develop in directions you could not predict or anticipate.

Regarding wt Air RB:

  • The deterioration of player skill in the last 3-5 years was the byproduct of the massive growth of wt by their strategy to lower all possible entry barriers regarding skill by replacing it with money.

  • So those guys crashing, ramming or team kill whilst bringing no added value to your team are the main target group of gaijin. To be fair: Their investments paid the large expansion of wt - and they keep the game alive.

Regarding “what could be done?”:

  • Imho the easiest way is to make your “inner peace” with the current state of Air RB. As long as gaijin earns a hell of money with kids attracted to shiny top tier jets (by creating the illusion that being a pilot needs no willingness to learn and improve as you can progress with money and tasks like base bombing) nothing substantial will happen.

  • Find a niche with the lowest deviations of your expectations and what wt can offer.

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Yes? There is no downside. Your ego is the only thing standing in the way that somebody is “awarded” for killing you

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I think you have it the other way around man, i think its your ego thats making you upset you didnt get a kill.

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I had a guy today eject right before my missile hit. he was the last one alive and i dont think he has any points so probably frustrated. Have other people dive into the ground, again i dont really care. they take the penalty and 0 points. you at least get some RP for getting shot down, not a lot but it all adds up.

Go play any BR in air that isnt top teir, and wait for them to powercreep the very top by adding more and more powerful things, then wait till the things that were top teir are no longer at the top and actually get balanced. They could also put the miltipathing back up so people actually have a reliable way of evading missiles, but i think that ship has sailed.

just be happy knowing hes gonna wait a few minutes before he can do anything
you didnt even lose much.

no, the crew lock is only until the end of the match, so with him being the last one it was over and he could get into a new game same time i could.

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Explain your logic? I am just saying that there is no downside to awarding the nearest player a kill, because 9 times out of 10 they deserve it one reason or another. You are saying that somebody should NOT be rewarded since “you just DC’d” like it matters to you that they jump through hoops for your rp?

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ok so with your logic, anyone who crashes at take off someone on the other team should get the win and the points they didnt work for because someone made a mistake. Your asking for free SL and RP that why i have a problem with what you want to do.

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oh no! anyway.
lets not care about small things. if you keep caring about them they will add up. care about every kill you make, there happens more of those than people who J out.
Dont defeat yourself with your thinking and if you do then therapy.

happens at all BRs in my experience, it’s just worse at top tier

I said from the very start that there would be a max range cap? I think you’re just here to be a contrarian.

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Because as soon as you give a max range, people will do it at that range more, then you will be back on the forum crying that the range needs to be extended because you couldn’t get that one kill you wanted

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Ok so you’re just being confrontational for no reason here. You know nothing about me.

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Can y’all delete your chain of messages and take it to PMs so my thread doesn’t get locked solely down to you two

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That came off a bit wrong, i dont mean you specifically but other people who have brought up this issue multiple times. We first got the if you eject with in x amount the other player gets a kill. People learned to crash into the ground shortly after. So everything keeps escalating with changes. You want to increase the range plus at crashing into things added to give the closest enemy points and sl. I just dont see it as a good thing.

Like today playing a tornado full of bomb i was dumb and pulled hard up to try and get a missile shot with all my bombs still on and hit my throttle down by mistake couldn’t recover and crashed in front of the base. I didnt get a kill, and due to my own fault crashed. So no points and crew locked for 7 min or something at that point. Should the closest enemy have gotten points for my being dumb? no, i would have preferred if i got shot down to avoid crew lock. I dont think someone should get free SL and RP because i failed to remember i was a bomb truck.

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There is no reason to not make a positive change because a small group of people who want to see that change (see: not the whole group, also not the majority) would come back to “complain more”. The community complains about anything. If you used your logic universally the game would never see an update again.

There is no further escalation. There were two routes of leaving your plane without an enemy shooting you down and they just chose the other one. Remove both and you have no options but to give the kill.

Why.

Yes, because you removed your reward from the reward pool by doing so, and it hurts absolutely nobody to simply give the kill to the nearest guy who in reality would almost certainly have killed you if given time anyway… this game is extremely grindy as is without the enemy removing their reward from being a possibility.

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