Helis have been ignored by gaijin and are now unplayable. Ignoring the 8.0 AH-1G (its okay at its BR if played properly) and ignoring Top tear helis (above 9.7) that are just ATGM platforms. Helicopters are unplayable. The hind for example is fast and more survivable then expected, does not have any consistent munitions Tanks can generally 1 tap you and the gepard exists, the CCIP computer has been removed from both the first hind and the Czech one for everything but bombs. the 2-S24s are behind a insane points wall costing more to deploy than the Mig-15Bis/Ish that’s faster has more consistent rockets and a ballistic computer, and the S-5K rockets are almost pointless as you need to use all of them on a single target to get a frag. This is ignoring the other issues in ground RB of SPAA spawn protection and SPAA engagement range vs 99% of aircraft at these BRs Helis arent balanced and theres 0 alternative to use them in any gamemode, Heli PVE is the dumbest alternative for ground RB and Ground sim known to man.
Do we take this as another HeliRush thread or do we combine it with missile performance?
Do both. Terrible February stats lol.
I’ve never seen them perform well.
They just get hard countered by Radar SPAA with zero counterplay.
I find win rate as an awful way to prove vehicle viablity The MI-4 is hands down the worst heli in the game but yet has a higher winrate over the AH1g Heli rushing is stupid 100% but helis should cost slightly more then an Heavy at the same teir (just enough you cant spawn in right at the start of the game but get all the Unguided munitions) also SPAA at these BRS are downright diabolical such as the gepard. But helis have been nerfed into the ground The MI-24 ai had a ballistic computer, You could fly in and at least be accurate with your awful rockets now you dont even get that.
Helicopters get really hard to hit from ~2.5km+ if they aren’t just in hover mode and this applies to most SPAAGs. Only exceptions to this are things like M247 with HE-VT and tracerless ammo.
not really, the all the spaa at that br (excluding russian and italian ones) only need one hit to bash a heli, i agree with the author. helis need at least there own mode thats better then heli battles and/or a general buff.
Same thing for SPAA side, find cover or just drive and brake. Keeping them engaged would mean the 700sp is cancelled out by a 70sp.
It’s not before the missile nerf days anymore. Please keep a same skill level for both sides.
Yes, find cover as an SPAA and just watch the helicopter kill someone else. Doesn’t seem like a good advice to me. Also, firing at them doesn’t really mean you’ll hit them or make them stop guiding their missiles.
AAs at that BR are advised to engage aircraft when they’re on their attack path, as their direction is stable and predictable. You simply aren’t likely to hit an evading aircraft from any range above 2km.
I don’t fly, what are the sp requirement for helis that fires rockets? Like those first spawn
Try to helirush with AH-6M + rockets. Your survivability is 3.1 seconds as soon as you enter the battlefield (sometimes, you even get sniped from afar). Maybe, just maybe, you’ll get 1 kill every 4 games.
Problem is, there are too many autocannons at those BRs, especially russians (BMPT BMP-2M BMD you name it). Also, russian MBTs have ERAs eating every single rocket you launch at them, so good luck with that.
Also, avionics are part of helis, even if they are not yet modeled in some of them. This results in your entire avionics being destroyed from 1 12.7mm shot. In other words : you get hit by the wind, it’s back to hangar (can’t fire anymore).
Also, AH-6M doesn’t have IRCM nor flares. Sadge, can’t defend yourself.
The massive numbers of new autocannon vehicles, especially those with IRST are a large part of the problem for helis IMO, especially for the 1st spawn heli rush, there may or may not be a 1st spawn SPAA up, but it’s almost guaranteed to be at least 1 autocannon
They should decrease autocannons’ accuracy, especially the russian ones having high fire rate. It would make the situation more balanced, allowing helis to survive a little bit more.
Bushmasters and other NATO IFV autocannons would be ok with the current accuracy they have I guess. With how low their fire rate is, it is actually kinda hard to hit helis, even at very short range when they’re helirushing. If they have proxy HE it’s finished though.
Dude Italys first one is by far the worst with only 14 ffar rockets
Helis are not going to be balanced. They will either suck or be very strong. That is their nature.
In the case of ground rb, it is better for them to suck then be very strong. For heli EC, they need to go and make a new one from scratch.
thats Awful LMFAOO the MI 4 is just slow af and the size of a barn
I kinda agree with this, but we can get them close, gajin hasn’t taken a look back at helis in awhile and they are suffering badly
they do have a selectable fire rate, however the accuracy and overheat don’t change so it’s pointless to use the lower RoF, they should have the current accuracy on the low RoF with a slower over heat.
And then reduced accuracy and faster over heat on the high RoF so there is actually a point to the different Rofs
the MK30 and 44 bushmasters do have the option for a high RoF mode (I’m not sure about the others), but it’s hard to prove which, if any nations actually got it. Of course Gaijin could implement for all of them under their “technical comparability” rules.
IMO Gaijin should model different accuracy and over heating and added the high RoF mode for the Bushmasters that have the option for it.
I would indeed love to see all that
I found it’s better to use as a support role. You can run around the battlefield and quickly disable people’s engine with the flexible 7.62 mini guns. Rarely ever get a kill but you can help the team and get some assists
The issue is 1980s SPAA (stingers and Gepards) are in 1940s/50s battles.
