Modeling Autocannon Fire Accuracy

No it is not, BMPT does not have apfsds but kills MBTs from all sides faster than the puma

provided it cant penetrate most MBTs frontally… yeah sure.

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I’ve died several times from apds penetrating the turret ring. That high rate of fire is great for spraying. If you think the lack of apfsds is balancing, go to test drive and try shooting the BMPT vs the puma against t90 vs Abrams and see the difference

if it was M1 - no doubt. It still isnt the reason to nerf fast-firing autocannons

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It pens the turret ring of oplot too. It’s not just Abram’s but a lot more.

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As UniqueScorpian said the CV9030 is more scary than any BMP because it will always 2 tap a barrel unlike the BMP.

So I’m gonna say skill issue, should have side climbed and that 30mm trashmaster’s are OP

/S

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With more autocannon IFVs for NATO coming, this will become more of an urgent issue

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Gaijin decreased accuracy of 35mm SPAA autocannons by %15.

Ive had it go through my Challenger 2s LFP. It should not be able to do that.

May I ask what reasons you’d be willing to accept for a more realistic representation of autocannons? Bushmasters having low accuracy and low rate of fire while Russian 30mm autocannons have BOTH high accuracy and a high rate of fire defies reason and logic.

Autocannons need fixing urgently, I wouldn’t even mind them postponing the update to fix them.

The utter stupidity of the current system can be summed up in one image

In what world is this justifiable in a game which is supposed to be realistic? They will go to great lengths to model detailed radar and vehicle characteristics but then they do that. It’s baffling and stupid.

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I expected nothing less from Gaijin.

It’s a shame that a game with so much potential ends up being mediocre, throwing into a blender absurd RNG, horrible maps, damage models from a 1998 game, a poor penetration model, bullets and volumetric armor that generate absurd ricochets, and in many cases, terrible balancing that’s only tolerable because it’s based on vehicle performance, which is affected by the aforementioned errors.

I think this is why the game is doomed, because the solution would be to correct all these errors, and that would mean changing the Battlegrounds, and consequently doing a lot of work without much benefit. The devs are trapped by their own mistakes.

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I would accept the redo of all autocannons in fact. Keeping the 35-40mm as they are while nerfing 20-30mms (excluding SPAA cannons, mostly it is like that that FF cannons have lower caliber) is diabolical in terms of game balance. Especially when they are balanced with the BR (e.g. VBC with FF 25mm 9.7 while Bradley at 8.3)

bmp2burst

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I was just talking about this in a different thread, my opinion on the 2A42 and bushmasters:

That actually makes sense! I would love to see such an implementation, so both will be pleased.

The whole BMPT implementation is questionable. Expecially since we have that much RL footage showing its autocannons wobble alot while firing.

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What’s that? IRL footage? That’s just more evidence for the devs and the community to ignore!

I also would love that, but the devs won’t, though. The only thing they seem to be interested in is adding more overpriced vehicles they can sell rather than working on and fixing the long-standing issues with gameplay mechanics and balancing.

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Indeed it is. Source.

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