The F3H has become a cancer of its Br

Eh, perhaps. Time will tell.

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Yeah I’m fine with a rating increase to 9.3 and if really still too good 9.7, but like at 10.0 you have j35 and mirage with 2-4 20g/35g missiles that are faster especially once you gain some height and can always fire them as long as they get behind you. F3h is limited a decent amount by struggling to lock people below it even if it wasn’t a steep angle sometimes I still couldn’t lock them

People should learn now to not go straight at the middle of the match; if you can survive the initial wave of headon at the start of the match and see one after that it’ll probably be a lot easier to deal with

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Missile slaving + better awareness. Especially in sim. Especially against targets without rwr and with non pd radars. Being able to see target and plan your actions from large distance (well beyond marker spotting range) while remaining invisible is pretty nice.

Just look around and see smoke trails coming towards you I guess.
Early sarh is mostly threat to people knowing about it but still deciding to sit at high alt/climb. Or maybe they got used to aim7c dropping dead the second they touch wasd/mouse.

Maybe but t2 will still always catch and kill you thanks to its engines. Ffar pods for flaring 9p will slow demon down too.

Yea and most of them could avoid that easily while still retain chance to win. Besides bombers but they at least get to drop their bombs and burn down couple mins later. Unless ofc demon decides to dump entire load which is waste of missiles or gets lucky hit. I guess this is area where bomber buff helps most.

I like the t2 radar because at the start of a realistic match with some manual de elevation you can find which base some attackers are going to and then get an easy dive and missile kill right as they’re about to get the base
It’s a nice tool that is rarely that useful though; probably helps in nuclear thunder to get anyone trying to nuke your airfield

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