The abhorrent state of Heli EC PvE and the poor implementation of Heli EC PvP

Gaijin is too busy investing money earned from WT into their other pet projects.

nahhhhhhhhhhhhhh hahahahaha

they could’ve received more incentives and profits if they fixed this horrible game mode, people would buy more premium helis

After like 5 months of inactivity, I have returned

The game mode is becoming even worse. I capped the first zone that spawned,returned to the heliport aaaaand…

It instantly got bugged. No confirmation that I landed on any pad, no confirmation that the objective is complete.

Why.

I will say that I’m happy starting down the American heli line and not having AA guarding the base sites anymore. It also seems that the pathing and targeting of ground objects has improved. The base capture objective along with the destroyable bases did bug out over time, but honestly having the bases be unguarded tended to just have people hovering over them lobbing rockets and bombs over and over.

The targeting of the convoy SPAA seems to have gotten even more pinpoint. I can be moving perpendicular to a convoy at 150 mph at between 2.5 and 3 km while vertically serpentine maneuvers, and I’ll be clipped within 4 volleys trying to get to cover. I’ve given up trying to even attack convoys in helis without guided missiles because of this.

So it is somewhat better, but could still use some love.

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Coming back to this thread after 61 updates and 5 major updates since April just to say that the game mode is still terrible. It’s actually even worse now that they added that ridiculous new damage mechanic that disables your ability to use weapons after you take even the slightest amount of damage. I can’t tell you how many times I got close enough to a convoy to attack it just for me to take one hit to the pinkie toenail of my helicopter and lose my ability to shoot rockets and that’s even after I managed to avoid the 100% ACCURATE AIMBOT SPAA. Oh man, I could write a book on this bs.

EVERY game ends up with most of the team leaving because the game mode is just so bad.

There are planes in the air that most players can’t even reach. Convoys are nearly untouchable because of the SPAA that can pilot snipe you from 4km. Trees have invisible hitboxes so you can’t even fly at tree top level without your rotors despawning out of nowhere. Helicopters with guided missiles make other helicopters virtually useless. Players spend 5 minutes flying to an objective just for it to get destroyed by another player sitting 6km-10km away from it and players are constantly scrambling to get points. Maps are always empty because the same players with guided missiles destroy everything as soon as it spawns. The hell am I supposed to do in a stock Mi-24P with unguided rockets? You could argue “skill issue”. My brother in rotary wing, I got 8 kills in ground RB with unguided rockets in the Mi-24A(Talisman AND premium btw.) and all I got was a slap in the face and a fart in a jar.


Try to fly a heli in ground RB and tell me how easy it is to get kills with a stock heli.

This is what the map looks like 90% of the time:

Spoiler



I could take a screenshot from every match I play, and it will being empty like that for an extended period of time.

And what do the devs do? Pump out more modern top tier aircraft or vehicles and make graphical updates that NOBODY asked for. “Hey, we know the game is garbage but here’s ray tracing and a bunch of squadron vehicles no one’s really gunna use!”. They put more effort into ignoring helicopter gameplay than it would have taken to improve it. There is absolutely no reason we got a STEALTH AIRCRAFT before heli PvE has been worked on.
Wanna know the worst part? TONS of players have pretty much given them the answers on how to fix it and they STILL ignore them. They even asked for player feedback when heli PvE first came out and everyone was like “Yeah this is kinda cheeks and heres why-”. You know what they did in the last 4 years?

  • Lowered the RP and SL multipliers
  • Removed the ability to use wagers in the gamemode
  • Removed SPAA from bases
  • Added the capture zone bullcrap (its bugged half the time and only one spawns at a time)

Thats it. After 3 years that’s it.

I used to think, “Guys, give the devs some credit they are working really heard on improving gameplay!”. Now I’m starting to think they’re making the game boring, monotonous, and frustrating on purpose while drip-feeding us slop so players cave in and spend money in an effort to make the game suck a little bit less. NOBODY is about to try to grind out the Mi-4 with no premium or talisman. It would take them literally months with how bad heli gameplay is. It’s just really irritating to know how good this game COULD be if the devs listened to the player base and stopped worrying about how much money they can squeeze out of them. Its insane.


Trying to play Helicopters in war thunder:

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THIS!

This comment is the exact thing that has been living in my head rent-free, but no, gaijin decided that Heli PvE will never get its fix. Oh what’s that, do you want to grind your helicopter line? Go play ground RB and use your tank. Oh do you want to spade the helicopter you’ve researched? Congrats! Pick one of the two gamemodes where you’ll never be able to get mods complete in one match, and each match only worsens your sanity!

Do you prefer:

  1. A Heli-only mode with an absurdly accurate AI SPAA that will 100% kill you everytime you fly on its 3km engagement radius, a very empty map with various bugs to surprise you, and after killing 100 ground targets, you only get… uh… 10k RP!

or,

  1. A mixed battle mode where god knows if you’ll get a kill, an assist, or a 105mm round right to your cerebral cortex, and only get 100RP each failed run, and if Gaijin is on your side, 1000RP each successful run.

T-4-6.

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image

It’s been a long time since I last tested the mod. Still so empty, we spend our time flying, the objective of capturing then resting at a heliport is really unclear. In short, no need to list what was said above.
There is only SL level that is good.

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Dude honestly. in ground RB, there’s almost nothing you can do to counter SPAA. Don’t even get me started on the 2S38. Flares don’t work because most of the SPAA is Radar based, they can track you THROUGH TREES AND HOUSES, and SPAA is pretty much watching you the second you take off and you can’t even see them because they’re sitting in the back of their spawn like a rat. I’ve had Spike missiles kill my AFTER I’ve already landed on the helipad. SPAA was bad enough for helis already. Now we can’t even get close enough to do anything. The only helicopters that needed a nerf was the KA-50 and KA-52 but now every helicopter suffers. Even if you manage to grind and finally get the best helicopters in the game all you can do is:

  • Sit above your helipad and shoot ATGMs before getting absolutely obliterated
  • Sit above your helipad and shoot AA missiles before getting absolutely obliterated
  • Sit above the enemy helipad and spawn kill getting absolutely obliterated
  • Damage an enemy with rockets before getting absolutely obliterated
  • Tickle the enemy with guns before getting absolutely obliterated

Trust me I’ve tried every tactic in the book, and they all have the same end result.
I just played a game where I took off and a 2S38 immediately shot me down like 100m away from the helipad. Like you can’t make this stuff up.

Me when I get to the SPAA

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On this part, I don’t really mind if SPAA swats us helicopters like flies, that’s the nature of helicopter CAS since day 1 (except for the 7.7-8.7 ATGM carriers)

I just can’t bear the grind, it’s horrible

Thats a big part of what makes the grind suck so bad though. We can barely get kills and when we manage to finally get one, the rewards are little to nothing. Getting swatted out of the sky almost instantly makes it 100x worse.

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Sorry for the one-year late reply (ba-dum-tss)

I thought you were referring to the ground RB situation, but alas I was wrong.

Yes, I do agree that in a lot of situation, AI SPAA are too strong. One example is in the map “Rocky Canyons” where M42 dusters and M60A1/M113’s commander .50 would snipe you out of the air in 1 milisecond the moment you reach their 2km death zone. Add to the fact that ground units are always glitched (due to map desync/server desync), early helicopters wouldn’t be able to hit SPAA properly and with pinpoint accuracy.

The only thing that could fight these SPAAs effectively, are helicopters with autotracker, which can’t be found under 10.3 BR

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They really need to just buff the amount of targets / payout for targets / a match.

Thus for individual, and overall rewards they’re at least 30% higher.

The problem isn’t / wasn’t solely on the KA-50, people need to stop blaming it as the scape goat. The Tiger UHT in heli PVP was also heavily spammed.

Nor should the KA-50 go up in br, lacking any thermals, (it should have gen 1 since it has the night vision upgrade package irl and in game) and being 11.3 for 12 good ATGMs is a bit silly. 11.0 would’ve been fine, 11.3 is tough but do-able.

Nor do Heli Pve brs apply the same way. It goes 7.7-8.7, 8.7-10.0 10.0–12.0 last I checked.

Heli pve sucks, as you have to fight tooth and nail against other players for good rewards. It should be team spirit.

Generally helicopters are a mess in game. They’re played less than planes, and are the minority.

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The way PvE BR bracketing works, as far as I remember, is this

7.7-9.0
9.3+

Yes, I’ve seen non-squad Mi-24Ps in my Ka-52s.

I actually believe that the way Heli PvE bracketing works is by rank instead of BR

On the UHT/HAD/HAP case, yes, I do agree that they were a problem and they were spammed to the brink of death when PARS and Mistrals were actually useful (with their pre-nerf 20G+ maneuver). That, until Ka-50 is on sale.

I do agree with the individual and overall rewards, amount of targets and rewards per targets, and the fact that PvE sucks because of the competition.

While I do agree that helicopters are the minority, I would like to argue that helicopters are a major incentive booster for Gaijin’s economy if they reworked the supporting game mode.

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They’re needs to be more heli pve brackets. 9.3s should never mix with 10.7s or higher. You may be right with the br placement, it’s been awhile since I’ve played it.

Also I brought up a similar topic, but I mentioned modifications cost etc.

If I might make an suggestion, we should try to combine posts.

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Oh shoot, I’m down for that, just reply to this thread if you made a suggestion post

I haven’t yet. I want to get people thoughts before doing a suggestion post.

The only time heli PvP was good was before EC was implemented, because the game was balanced. Sure, Mi-4AV wasn’t able to go toe-to-toe against a Viper, but they didn’t have to. The complexity of maps like Rice Terraces made sure helis could sneak around and win by objectives. At the end of the day the Hound has 96 rockets and 4 Falangas, it could cause its fair share of damage to AI. And the Huey vs. Hind dogfights with cannon pods were surprisingly fun. There weren’t air-to-air missiles, fire-and-forget or proxy-fuzed ATGMs. Even the first AAMs were almost balanced by IRCM, flares and HIRSS. It sucked to be on a heli without flares, but as long as you had them an R-60 or AIM-9L could be flared off if you paid attention.

But now? After Gaijin powercreeped everything to hell and back and raced to the bottom to find the worst starter heli for each subsequent nation? No. Playing a PvP mode with that Swedish Huey is a fate I wouldn’t wish on my worst enemy. And high tiers, where helis have AAMs with IRCCM? Hard pass for me.

It would be the simplest, most straightforward improvement. Rewards are already soft capped by the useful actions system, so it’s not like people hogging kills would get to grind faster, it would instead mean more targets for everyone else.

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Oh man, I wished I experienced playing War Thunder back when the Heli PvP mode was still a pseudo-air arcade game…

well, there’s a certain demographic from a certain part of the world, (that also happens to cheat a lot), that buys the KA-50 as it’s truly the best helicopter to spam for rewards, and they fly it in, and wipe everything, thus nobody gets rewards.

The useful actions should be a bonus for teamwork or “useful actions” I’m sick of playing for a long time constantly to get shafted by gaijin.

Like I can spend 3 hrs in a sim match, with premium time, and barely get 1.25 modifications for a vehicle if I’m lucky and am at the top of the team. Meanwhile, it should be 2 modifications at the least and somewhere between 400-600k silver for being 1st on the team with a win (if in a premium heli / premium time) and trickle down from there. Which is what it first was, gaijin saw a surge in the mode being played and blamed it on the rewards, then they tanked. I think now you’ll get about 325k at max, which makes it worthless.
I could play ground and average between 86-136k silver a match or naval being 100-168k a match.