The abhorrent state of Heli EC PvE and the poor implementation of Heli EC PvP

Far too often now there are too many players and not enough objectives, especially apparent at the top bracket. I would really like to see them add a mid bracket between the early and late heli, as well as increase the ticket count and objectives so that it gives more variation.

I would also like to see them either remove canyon altogether or rework the ai on that map, as they seem to glitch through the ground, bug out, and also have the highest pinpoint accuracy with their mgs/aa that make any approach within 4km pretty much insta-death, even if maneuvering.

Also, after last update I have noticed that some of the aa don’t even show they are firing either with gun firing or from tracers… you just simply tank shots that you cannot see, perhaps a desync issue idk.

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yeah pars were my favorite too. Bullying ka50/52s that were targetting each and every low lvl heli that werent even a threat to them or influential to the match outcome was my full time job. and it was more or less balanced between the top tier helis. especially now after the beamriding missiles nerf where u cant just spam all of them and guide them like 8 beads on a string but need to rely on 2 (or maybe 3?, didnt play the vikhr slingers in some time) each would have their advantages. Targetting multiple enemies at once and hide with the pars and spikes (which can be easily dodged if you know theyre coming for you especially when shot from more than 4 km out which is (or was their approx booster distance) shooting the vikhrs with proxy fuze and good speed over long distance (or dodge these close to the ground to disable the proxy fuze) or one of the best back then, the ah mk1 with the star streaks as the fastest a-a missile.

Just the us apaches were seriously suffering in the air to air department, to which i seriously hope gaijoobles finds a solution better now than later (yes yes the oh so op agm114l’s with the longbow radar would be oh so op but its no problemo amigo if theres numerous planes in game now that can do exactly that but they can shoot their whole ordinance top down right after spawning 20 km out conveniently at 2 km altitude in ground rb, like just popping in with full view of the whole battlefield, out of range for most ground based aa, with ordinance that is fire and forget, has ios and enough range to spam from spawn. or they can easily go around the battlefield in 30 seconds and shoot from a completely different angle)

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“Too profitable” Haha yeah if thats not a good reason to turn a already boring and pointless gamemode to shit. also 300-500k sl and 50-80k rp in three hours is yeah…not that good anymore compared to how many matches you can play in that time in ground rb and get way bigger rewards. But whatever theres absolutely no reason to play heli pve if you dont have to spade a heli, and if you are in that unfortunate position it really makes you question your life’s choices.

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Saying the UHT was a match for the Ka-52 in PvP is copium, Vikhrs outranged PARS (and ATASK) by 3,000m, the Ka-52s radar gave you Arcade markers and there was something like 6-8 months between the Ka-50 being introduced and PARS being made IR F+F (they were SAL before).

Vikhrs were outrageously broken and destroyed 3 gamemodes at the same time (ATGMs could be 1st spawned in GRB and had to be patched out because of them, Heli PvP was now a lost cause and USSR had a 100% W/R in Ground Sim for years because there was nothing comparable)

I played Heli PVP religously and can assure you the PARS were absolutely comparable to the vikhrs in strenght. Just a very different playstyle where you needed to be much more stealthy, skim the ground and find routes to strong positions where from you could attack but hide behind terrain to dodge the return fire. If you could lure them to get closer than 4 km they were dead no matter if they climbed to shoot over your cover or not. at least back then pars were close to undodgeable when their booster was still on. while even then (Before the missile changes) it was not impossible to dodge vikhrs as long as you stayed close to the ground so they had to score direct hits.

But yeah as you said the arcade spotting definitely made it much trickier and on desert maps with very flat terrain and no other cover close to impossible. On vietnam, gl to the kamovs, especially the ka50s without aa radar or thermals.

EDIT: Partly, obviously thes required at least some ka50/52s in your team that knew what they’re doingto keep enemy kamovs with their ufo climbrates from just top down shooting the whole map. On the other hand climbing up to 5 km alt and just deleting ka50s from orbit without them ever knowing what hit them was fun af. Unfortunatley took way too long to get up there ;-)

You never encountered a decent Ka-52, granted most Kamov pilots were absolutely braindead. You could in theory do something on City using the skyscrapers and buildings to get close but you could just abuse standoff range with Vikhrs as the map was so small. Vietnam/Zhengzhou/Tunisia/Afghanistan = gl lol.

The 52 didn’t have to be stealthy, there was no punishment for just space climbing and raining down Vikhr missiles and with no missile physics it wasn’t hard to land direct hits at ppl flying low trying to avoid/disable the proxy through the 25m limit.

The Vikhr was the reason this mode devolved into hover parties and boosting.

I think now it’s like 250k silver max and 27.5 k rp max

Keep in mind, I wasn’t talking about using boosters, with the new system, you NEED boosters. They should honestly reduce modifications costs by 1/3

Well your missing the fact, if you fly low enough the Vikhirs switched to direct hit mode, and then you of course required a direct hit to kill the enemy.

))

I’m almost certain it was 50m

But I do agree it could be broken in ground sim

Now imagine they add the Russian IR atgms

well it wasnt too hard but you still needed to put work in. and i wouldnt be just sitting below 25 m hovering waiting for you to hit. and with the new missile models it would be even harder to hit those.
Also a ka50 in space is a dead ka 50 in space to other vikhr slingers cause they were always in both teams. Nowhere to run and hide behind, no way to get below proxy fuze alt. If your goal is to go 1-1 then yeah go ahead and hover at 1 km, but thats a shit result for a ka52. Also gl hitting a apache with star streaks before he hits you. Most people just played this gamemode with brain turned off flying into the most stupid positions were they would inevitably die. Conveniently the ka50 is still stupid strong even if you fly it without a brain ;-)

Also

Feel free to look for my arcade heli stats. I think I’m not lying when i say i played it religously (and i think i was in the first 30 ppl leaderboard for number of matches played or whatever the leaderboard showerd in pvp)

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nah 25 to 30. Hard to do when theres trees around which is where you want to positon, but being between trees below 25 hm strafing left to right even back then made it quite hard to hit vikhrs with your lock constantly turning off and the missile waving around. and before you know it you’re too close. and dead

Also commonly that big city map was the one I played on, perhaps it was luck, but nobody fought over the city, so a sneaky heli could go through it

I’m not even certain it was 25m

I’m pretty sure it was 15m and was upped to 25m with a SAM rebalance

And really wasn’t hard at all even at max range and having to fly so low you weren’t doing drastic maneuvers.

The idea was you’d be so high the opponent would have to hold his nose up at absurd angles for a long time and if it came to equal alt you’d launch more Vikhrs/S-13s as they’d fuse on each other.

Well yeah i liked to call that the vikhr vs vikhr minigame :-D kinda stupid but yea, plan was to get your vikhr off first, dodge all his vikhrs with it and explode it above his heli.

But getting up there is risky even for the ka50 and shooting at max range means the enemy can always just fly away making you waste your ordinance, which is not what you want to do when it took you 5 min to get up there. Main problem imo concerning the space kamovs was when the teams were just blatantly unbalanced so one team had much more or just way better ka50s so they could always just hover up there uncontested.

When theres topography involved id just sit positioned so i have a hill in front below me now i can either dodge all missiles coming for me or: what barely anyone ever did. get behind, below the hill. shoot one of my vikhrs up over the hill. climb, lock the target and guide the vikhr into him, dodging all of his and because i shot first, kill him before he can hit me which makes all his missiles miss. He can have all 8 in the air, doesnt matter while i still have 7 left. And theres nothing he can do, because he’s got no terrain, he didnt shoot first, hes been hovering at 1 km like a bot for the whole world to see unable to do anything. And thus he dies. to one single missile.

yeah city was probably the most balanced map. especially because of that bullshit mm where 8.0 helis had to face ka52s. But on city you at least had a chance to sneak up on them

It really should be 7.7 - 8.3
8.7 - 9.3
9.7 - 10.3
10.3+

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10.3 and then the top tiers. make it 4 brackets. Mi 28n and stuff even while able to lock targets is still just way outclassed to stuff with thermals, radar and much better ordinance.

Starter helis with just guns and dumb rockets,
Helis with ir missiles as best aa loadout (r60s, stingers and mistrals)
Helis with lock on turrets and missiles
Top tier (with a buff the the apaches that are just way outclassed but used by 4-5 nations).

GL to the BO105, they r just pointless in that mode.
I mean the snail couldve also just improved the maps and just fill it with objectives and missions and introduce those 4 brackets.
but as we all know it was just too tempting to introduce a completely new, boring and broken pve mode that gives 0 rewards (3 full matches for 1/3 rd of one modification…wtf) and lets you finish a map with a net negative of sl after dodging laser accurate radar aa in helis with dumb rockets only for 2 hours unable to finish the match when half your team left after their boosters ran out (after which it is basically pointless to continue).