Team mates making the game impossible to win

You bet I do… go troll somewhere else

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For the past 2… lol… You weren’t before…

How easy is it to debunk you? Pretty simple when you look at the replays.

Literally only started squading once I said about betting you didn’t… lol.

Lol. the fact that I recently didn’t squad, doesn’t mean that I didn’t see the same effects before. I already passed this season’s winning streak, that’s for one, and we did play some of those matches together, no difference.

But I’m mostly not squading up because most of my squadron went to play RB starting this year and I don’t play that mode. We’ve been having same issues each season.

Also so you know, I’m playing 4.0 on a different nation than germany just because my mates wanted to play, and also I already have all that winning tasks done. So it doesn’t matter now.

Debunk… LOL. go troll elsewhere.

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Yea, you aren’t actively squading, and complaining about the team not being there…

RIIIGGHHHTTT…

Less Q Q, more Que Que… Squad more.

I see you have to small buffer to understand that this is a more complex topic than just the win…
Try doing things like special task with 7 win of 85% efficiency. Yes, you will win some of those and have 84 or less efficiency, you will have a lot of efficiency and wins, and you’ll have one match in a few letting you win IN A SQUAD and have the efficiency. Whenever you have a task that has 2 requirements, the game will actively try to slow you down, and most of the tasks where you have to do it multiple times, it starts throttling you down when you have half already or 2/3 already depending on the amount of instances of it you have to achieve. The point is it’s a sunk cost and you want to finish it instead of changing the task, so it’s now when the game will throttle it hard.

Of course there will be wins, and of course playing in a full squad will let you have the win easier, but most of the tasks are not only about the win, and also it’s not like throttling means you’re never winning, but it’s making it so the game gives you chance to finish the tasks only after you spend some minimum amount of time on it.

But you won’t process it because you have too small buffer to get it all together in your head, so have your debunk LOL.

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It’s not actually that hard if you do it right…

I log in as soon as my dailies roll over, I constantly get enough of my tasks done tha I’m on at least the medium task within the hour, and then I have 20+ to finish up the medium.

Special, I always roll it until I can pull a good task.

Not just the win, but coordinating that you need assists or repair task, is easier when someone knows you need that task and waits after calling you to tell you they’re ready for you to com finish off.

It’s not that hard.

Thank you cpt obvious!

Let’s revisit this when you will have the amount of games that I have, OK?
You have 6657 arcade matches. I have 21865

Because this is not the same for new player as the long term player that’s not spending enough money I suppose. Funnily enough exactly this season some of my squadron mates started having the same outcomes and started complaining on this while so far they were laughing at me and few other long term players for complaining on this. And they are around 12000 matches in the RB mode they are playing.

And before you start debunking it as well - it’s definitely not going to be a straightforward system of “after X matches, throttle it down”, because it would be too repeatable to confirm. The ways the game is making it harder are various, but they are clearly visible on some OP vehicles that should have 100% kills in some conditions, as well as few other ways to make sure you’re not finishing the task too quickly.

Special task of according to intelligence doesn’t give you all according to intelligence rewards when your squad gets intelligence counterpart for the kill. I tried three times with full squad of scouts and three times the last 3 or 2 instances needed to happen 5 days from the start. Try help with repair and see how often there are any vehicles that are repairable, how often they will get killed right when you’re getting to them, and how there will be mostly either bouncing tanks or completely exploding or only replenishing crew. For every task they have ways to tinker around and put the matchup for the session in a way that the net outcome for average player is negative against his task.

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Mindset has a LOT to do with this game, and this comparative stats nonsense is just denialism.

Sorry, but damn your strawman is almost as if it’s still green.

Try doing special tasks for assists or critical strikes now on arcade planes. I wonder how it’ll go. Because funnily they gave us “counts as a kill” mechanic so they had to make something harder instead.

And there were multiple other users on the old forums that had the same attitude towards what I’m saying here, and after awhile they started noticing the same things and agreeing with me, and then the forum rulers started hitting hard on such talks :)

You will get there if you’ll play enough in arcade. I dunno how it’ll work out in RB though as I don’t have enough experience there, but in AB all that things get obvious once you have some OP premiums. Treat it as confirmation bias or whatever if you must, but if you play long enough in arcade, you’ll start seeing this.

What do you mean by “still green?”

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Damn, you mean to say you don’t even know what straw is? Damn…

Are you actually joking or what?

I actually get that mission done within a couple of matches lol. Granted I haven’t actually done it since the recent update with severe damage, but baring that factor in mind, it’s actually incorrect of you to point to that as something to do with this thread.

That’s not why, but it’s a thin that can easily be tuned and tweaked to make it sit right for you.

Not related to what’s at hand.

Thing is, as I pointed out, you weren’t actually squading until I said I bet you aren’t.

Those people, would likely be the same. I’ve had bad teams before where people are ALL expecting everyone to follow them, and demand people save them. Generally thosewho blame the team, or demand and expect the team to follow them, are terrible players, and more likely the same in thier complaining.

You’ll see this if you keep thinking about it, it is confirmation bias… It’s the most common thing that plagues the game, people say that there is this issue, they end up looking for it, and they then seem to see it.

The worst part though is a lot of it compounds. For years people were all ‘Don’t look to the team to save you, they won’t’ so less and less peopel play as a team. ‘Squad more’ being responded to with ‘I got no friends/voice chat/can’t find anyone’ all excuses… The excuses lead to less people trying at all, and then it ends up you have no-one using things because advice they were given says to not bother.

It’s so common that it’s unfortunate that I still find older players who actually don’t know about things in deeper terms than just seeing markers and having a disconnection from their wifi dropping out because they were told for ages that the servers were just really bad and the netcode sucks.

Like, come on man, I was correct that you weren’t squading in the first instance…

You’re not going to instantly have the match change because you just started squading, you’ve got to warm up, and get into a rhythm to actually do something better.

Also tune those BRs… Make linesups like my 2.7 and my 3.7. The faster you get those dailies done the faster you get to fixate more on the special task. (I merely set it and forget it and just end up gettin them done)

Also music… A good playlist playing in the background makes it all gnarly.

Also good luck, and help that green guy out… They need it.

I asked about what still green means, not what straw man is. I know what it means, but I never saw anyone say that it’s still green / still fresh and I don’t get what you mean.

Like I said, try doing it now once there’s this new mechanic. I agree it’s a bit off-topic here, but my point is that when they give in at some places, they take back in others. Previously all kills counted as critical strikes, that’s one thing and it was easy to make sure you’ve got an assist by having a critical strike and leaving the plane off to be finished by a team mate. My point is about attitude towards allowing you to complete the tasks, but let’s say it may be a shortcoming of fresh mechanic.

Do you have VFW? if not go see what is the chance of VFW penetrating flat front of the tiger I or any flat surfaced tank, not angled too much, at something like 0.3 km. When I have special task “Tiger” which is about having 5 kills in a match, for the second part of the instances, so having like 3 out of 5, I will encounter such 100% kills, and not talking about green marker, but close range, I would say point blank, where I can fire multiple rounds at the target that usually easy to kill at any range, and it will magnetically snap the shot to something that it can bounce it off, until someone can come and finish me off from the side or with mg.

That’s controlled conditions and not confirmation bias anymore. Fun fact is that for the most of such situations, if I finish the task in the middle of the match, I’m like unstoppable till the end of the match, it doesn’t need to be another match that things start changing. We first observed this in my squadron with golden eagle wagers when we had last guy in our squad having his last chance to push forward the wagers, while we already lost it, and while he was still alive with his last tank, we couldn’t do anything to the enemies until he was killed. After he died, I scored additional 17 kills running around the map in a crippled T-34 and shooting flicker shots and bouncing everything.

Well, I agree that this is also part of the problem that people don’t know the game and don’t want to squad up - I was there like 5 years ago until I joined a squadron and a pretty cocky but tedious guy showed me all the ropes.

This was exactly you strawmanning the argument. I never said that I was doing the tasks for winning right now, or anywhere near now. I was playing like last 5 years mostly (like 60% of the time, I think) with a squad, it’s just that late last year, around december they started going towards RB and it’s simple not for me. But my findings, whatever you call it a confirmation bias or tinfoil hatting, are not just from now/this season. And you can go to the old forums and get through my postings and you will find few threads where I talked about this already few years back.

I agree, and the outcome usually, at least for me and my squad is that, I have a hard time completing BOTH of the requirements at the same time. If we go for the win, it get harder to get % required or steppe spider etc.It’s like between 3 to 4 matches you have to play before there is a match that everything gets easy.

Finally I think this also may depend on the time you play. I see that when I play the game earlier than the rest of the squad, it’s easy as you said to quickly complete both daily tasks in 2-3 matches. But when there is more people, it’s where it gets to feel rigged. It may be that it can’t be rigged that easily when there are less people there in the matchmaker queue, or simply they don’t want to penalise people playing when there’s not that much people playing, or maybe it has to do with simply better matchmatchmaking and putting together better match ups by skill.

I do this with planes. But you don’t always get what you want with the tasks and changing doesn’t always change to something better, and often roll back to the same things multiple times that doesn’t match your lineup or what you want to do. Also you can’t change season challenges, and they require rank III, so 2.7 doesn’t do this, I think, unless you’re talking about one plane at 3.0 + rest at 2.3 in air AB.

Anyway - get yourself something OP that should have 100% shots, ace the crew and keep playing it, and you’ll see things not adding up.

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By looking at this results post I can see one thing that is the single major contributing factor to your loss . . the enemy team has 3 points captured, your team has . . . . 0
That pretty much sums it up right there. Kills do not win games, playing the objectives does. Take 3 of your 11 kills, toss them out the window and then replace them with caps, I would almost guarantee a different outcome to the game. Why do so many players, that get a lot of kills in a game, immediately blame their entire team for the loss when they did nothing to help win the game themselves? . . . I don’t get that part . . . .

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It’s not that simple. We don’t know how the match looked like. If they managed to keep holding the objective, than those 3 caps might have been the initial ones. If you have a good position for clearing out enemies, than maybe that’s the perfect use of your vehicle, and moving around to cap isn’t a good idea for the team. Of course if whole team is camping, then it’s everyone’s fault including the one complaining.

Unless - hear me out on this - the guy camping is actually clearing out objectives so his team can move in, both with his tank and heavy bombing runs, and the team simply isn’t moving forward. That’s exactly what happened to me in the match I showed the score for above - I held one point and kept clearing out the other two objectives and the guys from my team staying in front of clear objectives didn’t even move few meters to decap them through whole mission.

And this keeps repeating recently, as well as there are situations where you have a won game while holding enemies at their spawn, and then your team magically disappears/quits/disconnects with just few players left, and then enemy can push back and finish you off.

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I said about the straw still being green, because your strawman was literally not brought to maturity.

Mindset has a LOT to do with the game, and honestly, you really want to fin positive people who are coordinated.

In paticular I refer to those squadrons that do best squad wagers with a full squad. You don’t do it any other way, and when you start playing, you don’t just activate it… You let yourselves get into a rythm THEN you activate it.

This is one factor. My T2 2.7 lineup commonly gets one higher teir vehicle put into it.

Still not answering my question here.

And my argument is that the game is rigged, and I’m giving examples where to look for that to support my argument. I don’t think that;'s a straw man - I started with this, and you started talking about squading up, but that’s a parallel exchange/discussion to what I was already saying anyway about rigging.

I literally have listed a controlled scenario where it’s not about mindset. Not every tasks shenanigans can be obviously checked against in controlled scenario, because that’s a black box, but some of them can be checked. Like according to intelligence, or when you have a vehicle that 100% definitely should do something because of it’s high caliber against it’s BR etc.

There was a seasonal challenge about high calibre guns on the planes, and first two times I checked in the same matches P39 vs P63A-5, which both have the exact same gun, and P39 was hitting everything, while P63A-5 could barely hit one in 5-10 shots. I started talking about this around the third time it was supposed to be in the season, and it wasn’t there anymore, OR I just played too early. But checking the replays, I’ve seen that replays are BS. Not remote, the local replays are fake. They should capture 100% of what your client has seen and it’s not that. You can try to capture live footage vs local replay and see there don’t match sometimes to a point there’s completely different damage captured.

What T2? Me109?

Anyway my point was you can’t always have the tasks that you like doing, that are easy to do with your lineup, that you often do. And re-rolling/switching the task doesn’t guarantee getting what you want to do, and you do get tasks that are hard to do and look/feel rigged against, like having to hunt for specific type of vehicle and not facing them in a match, or facing just a few that get killed whenever you get close to them, or having to kill ground targets but getting series of air only matches while they are really rare in air AB etc.

Regardless of the fact that yes - there are tasks that are easy and there are days when you clear even some harder tasks quickly, there are days when doing even seemingly easy task takes hours and the match ups and maps/modes seem to be set up against your task. Maybe it’s my confirmation bias, but I know I’m not the only one, and I can see more and more people from my squadron ditching the game because of that, part of them coming to RB simply to not see it that obviously as they say “to have less stressful/annoying play sessions” and others simply playing other games.

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Imho you deal with two different topics here. The first is reducing the actual effectiveness within a match to kills only - and the second part is dealing with ineffective team mates.

Sorry man, but imho you simply try to present yourself as outstanding player on the expense of others. WT is no rocket science - and being “good” at any shooter requires the willingness and actual necessity to learn. And ofc some support of the game itself with actual useful tutorials.

So alone the fact that players spawn into a match is usually evidence enough that they want to “do something” - that they fail is just the result of almost non-existing entry barriers (except money or time) to play the game and the willingness or ability to improve.

Actually i assess your positioning regarding clueless teammates in this thread rather strange. Why? I mean all statistics are open - and you play more or less exclusively Rank III vehicles in Ground RB - so you benefit from rather inexperienced opponents and in exchange you play with a team of rookies - imho you might consider to look up the word “temperance”.

Besides the fact that i don’t play arcade - and you just 1 match in the last 5 months - i found the topic interesting as my son plays Ground AB and RB, and the topic of rather inexperienced team mates is present in all AB and RB modes and not limited to AB.

So for the usual wannabe mods - idc if you don’t want to listen to RB players.

Imho most people have no clue that KpB (kill-per-battle) and K/D (kill-death-ratio) are completely different values. WT just shows KpB - the real K/D is the number of killed players vs own deaths.

Squad game play in itself is almost unbeatable by a solo player if the squad acts coordinated, so the statistics of a player active in squadded teams are de facto useless values.

There is nothing wrong with looking for high KpB numbers or WRs - wt is a shooter and shooters live from stat driven people (to invest money / time to get on top of rankings), that’s the main reason for rankings.

No matter what game mode you play - there is a strong connection of higher win rates (WR) and high number of kills per battle (KpB) - but at the end of the day there is a also a strong connection been a high WR and a high kill-death-ratio (K/D) - at least if stats are not artificially increased be playing in a squad like ENSO - active in RB.

Why? Because it depends on the quality of your “victims” - so you can kill the rookie players of the enemy team all day long - if you don’t kill (or at least render them ineffective) the very good players of the enemy team you will lose if they know what they are doing.

Translated to wt with multi spawns: You can achieve high kill numbers in any game by killing the same guys over and over again (best way attacking spawn points) - until they run out of SP or just give up - but this does not guarantee to win a match as there are other players playing the game objective which are willing to sacrifice everything to win a match.

So it’s all about killing the "right " targets at the “right” point of time - if you consider the efforts of gaijin to make actual skill less important, high kill numbers are not the whole truth of being actually effective.

Even admitting that any game objectives in any shooter are just there to enforce PvP action - if you look for quality you have to assess the whole picture.

Imho you might to want to consider an old forum rule: Don’t feed trolls.
Your posts are looking very reasonable, but imho you are wasting time.

Have a good one!

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Bringing tinfoil into an argument automatically makes it invalid.

You have good points, but I feel like it won’t win over many, not all, but some matches that just feel weird and one sided. Unless we can discuss a specific captured live game, compare it to server replay etc.

Playing in environment with a lot of newbie players is a good point, but then why it’s so often that one side is so easily steamrolled by the other. Not always my side is loosing, sometimes the matches are so quick that you don’t get to do much, don’t get to use any plane etc.

There’s also that situation where your team holds all the points properly, the enemy team is already demolished and one rambo guy can clear out multiple groups of enemies right before his team loses.

Also air mission, so ground AB plane airstrike system is something that may have deciding factor for the win - sometimes your team can’t ever run it because the other team is always faster, sometimes you can’t be effective because you spawn with interceptors on your tail or in front of you within shooting range. I literally spawned in a bomber today with wing to start burning right away, while in other occasions where it doesn’t matter, I get bomber right on top of the drop zone with interceptors far away, because I don’t need to do anything with the bomber for the task, my targets are already dead etc.

I believe community should start talking about it and do actual data mining that is not just looking at the client files, but doing some group statistics. But that’s not going to happen unless more people see the problem. And weekend is a great moment to talk because supervision is away from their desks :D

I listed controlled scenarios where it adds up. Not my problem you don’t own anything for a controlled scenarios. Yes - a lot of it may be confirmation bias because I don’t want to run down my SSD and have time keep track of every match just to prove the point.

You can ignore the confirmation bias and the ones that are situational, but think about tasks and situations that are repeatable vs vehicles that have sure penetration/destruction on their corresponding BRs, and you’ll start seeing that things don’t add up to the supposedly repeatable mechanics of the game.

First point to see is that the local replays don’t match the live captured footage. Second one is that you will encounter situations where you 100% shots bounce over and over again, and they will be corresponding with your tasks. It’s not that it will always happen, but when such discrepancies against mechanics happen, check your tasks.

Gee, I’m sorry I couldn’t be EVERYWHERE at once. As you can CLEARLY see from the stats, my team were completely incapable of killing ANYTHING so my first task had to be to try to reduce enemy numbers (particularly clearing caps) so that the rest of the team could at least try to cap seeing they obviously couldn’t shoot to save their lives. Given how quickly my team were being wiped out it left me facing so many enemy tanks it wasn’t possible to cap as well given I couldn’t rely on team mates to cover me while I did so. They were too busy cowering behind cover.

“Why do so many players, that get a lot of kills in a game, immediately blame their entire team for the loss when they did nothing to help win the game themselves”. I’d suggest that killing 1/4 of the enemy team myself would qualify as “doing something to help win the game”.

BTW, as soon as the enemy work out that only ONE player on the opposition team is any real threat, killing that person often becomes the focus of the enemy team. As such, trying not to die takes up most of your time and doesn’t make capping any easier.

Lastly, had I taken any caps, given how absolutely worthless the rest of my team was, how long do you think it would take the enemy to take it back as soon as I went to take another? I can’t be in three places at once to defend ALL the caps. Given the scenario I was faced with, your argument is full of more holes than a sieve.

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